[examples] Fix broken link (#4674)

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Hakunamawatta 2025-01-11 03:40:13 +11:00 committed by GitHub
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@ -286,7 +286,7 @@ int main(void)
DrawGrid(10, 2.0f); DrawGrid(10, 2.0f);
// Use a shader to handle the depth buffer issue with transparent textures // Use a shader to handle the depth buffer issue with transparent textures
// NOTE: more info at https://bedroomcoders.co.uk/raylib-billboards-advanced-use/ // NOTE: more info at https://bedroomcoders.co.uk/posts/198
BeginShaderMode(alphaDiscard); BeginShaderMode(alphaDiscard);
// Draw the 3D text above the red cube // Draw the 3D text above the red cube