Replaced some images and updated examples

This commit is contained in:
raysan5 2017-04-14 13:58:39 +02:00
parent 82c54449bf
commit 4315b82ea7
10 changed files with 29 additions and 28 deletions

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@ -27,9 +27,9 @@ int main()
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
// Load RAW image data (512x512, 32bit RGBA, no file header)
Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0);
Texture2D sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM)
UnloadImage(sonicRaw); // Unload CPU (RAM) image data
Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, UNCOMPRESSED_R8G8B8A8, 0);
Texture2D fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM)
UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data
// Generate a checked texture by code (1024x1024 pixels)
int width = 1024;
@ -42,8 +42,8 @@ int main()
{
for (int x = 0; x < width; x++)
{
if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE;
else pixels[y*height + x] = SKYBLUE;
if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE;
else pixels[y*height + x] = GOLD;
}
}
@ -70,12 +70,14 @@ int main()
ClearBackground(RAYWHITE);
DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f));
DrawTexture(sonic, 330, -20, WHITE);
DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f));
DrawTexture(fudesumi, 430, -30, WHITE);
DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE);
DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE);
DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE);
DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN);
DrawText("GENERATED by CODE", 72, 164, 30, BROWN);
DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN);
DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN);
EndDrawing();
//----------------------------------------------------------------------------------
@ -83,7 +85,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(sonic); // Texture unloading
UnloadTexture(fudesumi); // Texture unloading
UnloadTexture(checked); // Texture unloading
CloseWindow(); // Close window and OpenGL context

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@ -21,10 +21,10 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
int frameWidth = guybrush.width/7;
int frameHeight = guybrush.height;
int frameWidth = scarfy.width/6;
int frameHeight = scarfy.height;
// NOTE: Source rectangle (part of the texture to use for drawing)
Rectangle sourceRec = { 0, 0, frameWidth, frameHeight };
@ -59,10 +59,12 @@ int main()
// destRec defines the rectangle where our texture part will fit (scaling it to fit)
// origin defines the point of the texture used as reference for rotation and scaling
// rotation defines the texture rotation (using origin as rotation point)
DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE);
DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, WHITE);
DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@ -70,7 +72,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(guybrush); // Texture unloading
UnloadTexture(scarfy); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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