examples review
Redesigns, deletes and renames Also noted authors propertly on contributed examples
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36 changed files with 289 additions and 431 deletions
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@ -20,17 +20,20 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
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const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT";
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const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
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// Define characters to draw
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// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
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const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode)
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Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font
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Vector2 fontPosition;
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fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
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fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
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// BMFont (AngelCode) : Font data and image atlas have been generated using external program
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Font fontBm = LoadFont("resources/pixantiqua.fnt");
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// TTF font : Font data and atlas are generated directly from TTF
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// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
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Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
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bool useTtf = false;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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@ -40,7 +43,8 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update variables here...
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if (IsKeyDown(KEY_SPACE)) useTtf = true;
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else useTtf = false;
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//----------------------------------------------------------------------------------
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// Draw
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@ -48,9 +52,19 @@ int main()
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Press SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
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DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
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DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME);
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if (!useTtf)
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{
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DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON);
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DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
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}
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else
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{
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DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME);
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DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 20 KiB |
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@ -1,65 +0,0 @@
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/*******************************************************************************************
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*
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* raylib [text] example - BMFont unordered chars loading and drawing
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
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// NOTE: Using chars outside the [32..127] limits!
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// NOTE: If a character is not found in the font, it just renders a space
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const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
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// NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
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Font font = LoadFont("resources/pixantiqua.fnt"); // BMFont (AngelCode)
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update variables here...
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
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DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
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DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
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DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadFont(font); // AngelCode Font unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@ -5,7 +5,9 @@
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* This example has been created using raylib 2.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2018 Vlad Adrian (@demizdor)
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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@ -37,9 +39,7 @@ int main()
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const int maxHeight = screenHeight - 160;
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Vector2 lastMouse = { 0, 0 }; // Stores last mouse coordinates
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Color borderColor = MAROON; // Container border color
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Font font = GetFontDefault(); // Get default system font
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SetTargetFPS(60);
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
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@ -5,6 +5,8 @@
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* This example has been created using raylib 2.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2019 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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