diff --git a/CHANGELOG b/CHANGELOG index 9623780e9..557fc8dfb 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -10,7 +10,8 @@ KEY CHANGES: - rres 1.0 - raygui 3.2 - raylib_parser... - - REMOVED extras libraries + - REMOVED extras libraries (physac) + - UPDATED: examples: Assigned **DIFFICULTY LEVELS**! Detailed changes: [multi] REVIEWED: Multiple trace log messages @@ -30,6 +31,7 @@ Detailed changes: [core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot [core] ADDED: Support MOUSE_PASSTHROUGH (#2516) [core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy +[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example [core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles() [core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()` [core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles() @@ -101,6 +103,7 @@ Detailed changes: [text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon [models] ADDED: Reference code to load bones id and weight data for animations [models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405) +[models] REMOVED: GenMeshBinormals() [models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186) [models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979 [models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue @@ -124,7 +127,13 @@ Detailed changes: [utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy [easings] ADDED: Function descriptions (#2471) by @RobLoach [camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson +[examples] ADDED: core_window_should_close [examples] ADDED: shapes_top_down_lights (#2199) by JeffM2501 +[examples] ADDED: textures_fog_of_war +[examples] ADDED: textures_gif_player +[examples] ADDED: text_codepoints_loading +[examples] REMOVED: core_quat_conversion, not working properly +[examples] RENAMED: textures_rectangle -> textures_sprite_anim [examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm [examples] REVIEWED: textures_draw_tiled [examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK diff --git a/examples/README.md b/examples/README.md index 2887bd4c5..2b7ae11bd 100644 --- a/examples/README.md +++ b/examples/README.md @@ -195,9 +195,9 @@ Examples showing raylib misc functionality that does not fit in other categories | 120 | [raudio_standalone](others/raudio_standalone.c) | raudio_standalone | ⭐️⭐️⭐️☆ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) | | 121 | [rlgl_standalone](others/rlgl_standalone.c) | rlgl_standalone | ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) | | 122 | [easings_testbed](others/easings_testbed.c) | easings_testbed | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) | -| 123 | [rlgl_compute_shader.c](others/rlgl_compute_shader.c.c) | rlgl_compute_shader.c | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) | -| 124 | [raylib_opengl_interop.c](others/raylib_opengl_interop.c.c) | raylib_opengl_interop.c | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) | -| 125 | [embedded_files_loading.c](others/embedded_files_loading.c.c) | embedded_files_loading.c | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) | +| 123 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | rlgl_compute_shader | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) | +| 124 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | raylib_opengl_interop | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) | +| 125 | [embedded_files_loading](others/embedded_files_loading.c) | embedded_files_loading | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) | As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with!