ADDED: DrawTextureQuad()
Useful for tiling and offset parameters definition.
This commit is contained in:
parent
91a7b0e5ef
commit
414c3ee1f9
2 changed files with 16 additions and 3 deletions
|
@ -1090,8 +1090,9 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
|
||||||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
|
||||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely.
|
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||||
|
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
|
@ -1120,7 +1121,7 @@ RLAPI int GetGlyphIndex(Font font, int character);
|
||||||
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
||||||
RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
|
RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
|
||||||
RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
|
RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
|
||||||
RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf)
|
RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style)
|
||||||
RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
|
||||||
RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!)
|
RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!)
|
||||||
RLAPI const char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory should be freed!)
|
RLAPI const char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory should be freed!)
|
||||||
|
|
|
@ -2418,6 +2418,17 @@ void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Co
|
||||||
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
|
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw texture quad with tiling and offset parameters
|
||||||
|
// NOTE: Tiling and offset should be provided considering normalized texture values [0..1]
|
||||||
|
// i.e tiling = { 1.0f, 1.0f } refers to all texture, offset = { 0.5f, 0.5f } moves texture origin to center
|
||||||
|
void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
|
||||||
|
{
|
||||||
|
Rectangle source = { offset.x*texture.width, offset.y*texture.height, tiling.x*texture.width, tiling.y*texture.height };
|
||||||
|
Vector2 origin = { 0.0f, 0.0f };
|
||||||
|
|
||||||
|
DrawTexturePro(texture, source, quad, origin, 0.0f, tint);
|
||||||
|
}
|
||||||
|
|
||||||
// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
|
// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
|
||||||
// NOTE: origin is relative to destination rectangle size
|
// NOTE: origin is relative to destination rectangle size
|
||||||
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
|
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint)
|
||||||
|
@ -2464,6 +2475,7 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
|
||||||
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint)
|
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint)
|
||||||
{
|
{
|
||||||
if (texture.id > 0)
|
if (texture.id > 0)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue