Some tweaks and additions
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@ -6,21 +6,22 @@
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* OpenGL 1.1 does not support shaders but it can also be used.
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*
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* Compile rlgl module using:
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* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33
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* gcc -c $(RAYLIB_DIR)\raylib\src\rlgl.c -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33 /
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* -I$(RAYLIB_DIR)\raylib\src\external -Wall -std=c99
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*
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* NOTE: rlgl module requires the following header-only files:
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* external/glad.h - OpenGL extensions loader (stripped to only required extensions)
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* shader_standard.h - Standard shader for materials and lighting
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* shader_distortion.h - Distortion shader for VR
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* raymath.h - Vector and matrix math functions
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*
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* Compile example using:
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* gcc -o rlgl_standalone.exe rlgl_standalone.c rlgl.o -lglfw3 -lopengl32 -lgdi32 -std=c99
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* gcc -o rlgl_standalone.exe rlgl_standalone.c rlgl.o -s $(RAYLIB_DIR)\raylib\raylib_icon -I$(RAYLIB_DIR)\raylib\src /
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* -L. -L$(RAYLIB_DIR)\raylib\src -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99
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*
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* This example has been created using raylib 1.5 (www.raylib.com)
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* This example has been created using raylib 1.7 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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* Copyright (c) 2017 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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