Some tweaks and additions

This commit is contained in:
Ray 2017-05-19 00:55:02 +02:00
parent afb841b7dd
commit 413d059fd8
17 changed files with 2121 additions and 2208 deletions

View file

@ -6,21 +6,22 @@
* OpenGL 1.1 does not support shaders but it can also be used.
*
* Compile rlgl module using:
* gcc -c rlgl.c -Wall -std=c99 -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33
* gcc -c $(RAYLIB_DIR)\raylib\src\rlgl.c -DRLGL_STANDALONE -DRAYMATH_IMPLEMENTATION -DGRAPHICS_API_OPENGL_33 /
* -I$(RAYLIB_DIR)\raylib\src\external -Wall -std=c99
*
* NOTE: rlgl module requires the following header-only files:
* external/glad.h - OpenGL extensions loader (stripped to only required extensions)
* shader_standard.h - Standard shader for materials and lighting
* shader_distortion.h - Distortion shader for VR
* raymath.h - Vector and matrix math functions
*
* Compile example using:
* gcc -o rlgl_standalone.exe rlgl_standalone.c rlgl.o -lglfw3 -lopengl32 -lgdi32 -std=c99
* gcc -o rlgl_standalone.exe rlgl_standalone.c rlgl.o -s $(RAYLIB_DIR)\raylib\raylib_icon -I$(RAYLIB_DIR)\raylib\src /
* -L. -L$(RAYLIB_DIR)\raylib\src -lglfw3 -lopengl32 -lgdi32 -Wall -std=c99
*
* This example has been created using raylib 1.5 (www.raylib.com)
* This example has been created using raylib 1.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
********************************************************************************************/