Develop branch integration (#1091)
* [core] REDESIGNED: Implement global context * [rlgl] REDESIGNED: Implement global context * Reviewed globals for Android * Review Android globals usage * Update Android globals * Bump raylib version to 3.0 !!! * [raudio] REDESIGNED: Implement global context * [raudio] Reorder functions * [core] Tweaks on descriptions * Issues with SUPPORT_MOUSE_GESTURES * [camera] Use global context * REDESIGN: Move shapes drawing texture/rec to RLGL context * Review some issues on standalone mode * Update to use global context * [GAME] Upload RE-PAIR game from GGJ2020 -WIP- * Update game: RE-PAIR * [utils] TRACELOG macros proposal * Update config.h
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@ -1081,8 +1081,6 @@ RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);
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RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
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RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
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RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
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// Basic shapes collision detection functions
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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@ -1329,6 +1327,9 @@ RLAPI void UnloadShader(Shader shader); // Unl
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RLAPI Shader GetShaderDefault(void); // Get default shader
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RLAPI Texture2D GetTextureDefault(void); // Get default texture
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RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes
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RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes
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RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
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// Shader configuration functions
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RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
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