Develop branch integration (#1091)
* [core] REDESIGNED: Implement global context * [rlgl] REDESIGNED: Implement global context * Reviewed globals for Android * Review Android globals usage * Update Android globals * Bump raylib version to 3.0 !!! * [raudio] REDESIGNED: Implement global context * [raudio] Reorder functions * [core] Tweaks on descriptions * Issues with SUPPORT_MOUSE_GESTURES * [camera] Use global context * REDESIGN: Move shapes drawing texture/rec to RLGL context * Review some issues on standalone mode * Update to use global context * [GAME] Upload RE-PAIR game from GGJ2020 -WIP- * Update game: RE-PAIR * [utils] TRACELOG macros proposal * Update config.h
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34 changed files with 3778 additions and 1985 deletions
285
src/gestures.h
285
src/gestures.h
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@ -149,75 +149,76 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
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#undef _POSIX_C_SOURCE
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#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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#endif
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#include <sys/time.h> // Required for: timespec
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#include <time.h> // Required for: clock_gettime()
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#include <sys/time.h> // Required for: timespec
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#include <time.h> // Required for: clock_gettime()
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#include <math.h> // Required for: atan2(), sqrt()
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#include <stdint.h> // Required for: uint64_t
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#include <math.h> // Required for: atan2(), sqrt()
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#include <stdint.h> // Required for: uint64_t
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#endif
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#if defined(__APPLE__) // macOS also defines __MACH__
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#include <mach/clock.h> // Required for: clock_get_time()
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#include <mach/mach.h> // Required for: mach_timespec_t
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#if defined(__APPLE__) // macOS also defines __MACH__
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#include <mach/clock.h> // Required for: clock_get_time()
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#include <mach/mach.h> // Required for: mach_timespec_t
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
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#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
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#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
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#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
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#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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typedef struct {
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int current; // Current detected gesture
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unsigned int enabledFlags; // Enabled gestures flags
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struct {
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int firstId; // Touch id for first touch point
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int pointCount; // Touch points counter
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double eventTime; // Time stamp when an event happened
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Vector2 upPosition; // Touch up position
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Vector2 downPositionA; // First touch down position
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Vector2 downPositionB; // Second touch down position
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Vector2 downDragPosition; // Touch drag position
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Vector2 moveDownPositionA; // First touch down position on move
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Vector2 moveDownPositionB; // Second touch down position on move
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int tapCounter; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
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} Touch;
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struct {
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bool resetRequired; // HOLD reset to get first touch point again
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double timeDuration; // HOLD duration in milliseconds
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} Hold;
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struct {
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Vector2 vector; // DRAG vector (between initial and current position)
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float angle; // DRAG angle (relative to x-axis)
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float distance; // DRAG distance (from initial touch point to final) (normalized [0..1])
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float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame)
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} Drag;
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struct {
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bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration
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double timeDuration; // SWIPE time to calculate drag intensity
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} Swipe;
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struct {
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Vector2 vector; // PINCH vector (between first and second touch points)
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float angle; // PINCH angle (relative to x-axis)
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float distance; // PINCH displacement distance (normalized [0..1])
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} Pinch;
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} GesturesData;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Touch gesture variables
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static Vector2 touchDownPosition = { 0.0f, 0.0f }; // First touch down position
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static Vector2 touchDownPosition2 = { 0.0f, 0.0f }; // Second touch down position
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static Vector2 touchDownDragPosition = { 0.0f, 0.0f }; // Touch drag position
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static Vector2 touchUpPosition = { 0.0f, 0.0f }; // Touch up position
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static Vector2 moveDownPosition = { 0.0f, 0.0f }; // First touch down position on move
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f }; // Second touch down position on move
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static int pointCount = 0; // Touch points counter
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static int firstTouchId = -1; // Touch id for first touch point
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static double eventTime = 0.0; // Time stamp when an event happened
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// Tap gesture variables
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static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
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// Hold gesture variables
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static bool resetHold = false; // HOLD reset to get first touch point again
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static double timeHold = 0.0f; // HOLD duration in milliseconds
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// Drag gesture variables
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
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static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
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// Swipe gestures variables
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static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
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static double swipeTime = 0.0; // SWIPE time to calculate drag intensity
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// Pinch gesture variables
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static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
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static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
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static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
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static int currentGesture = GESTURE_NONE; // Current detected gesture
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// Enabled gestures flags, all gestures enabled by default
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static unsigned int enabledGestures = 0b0000001111111111;
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static GesturesData GESTURES = {
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.Touch.firstId = -1,
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.current = GESTURE_NONE,
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.enabledFlags = 0b0000001111111111 // All gestures enabled by default
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};
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -236,13 +237,13 @@ static double GetCurrentTime(void);
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// Enable only desired getures to be detected
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void SetGesturesEnabled(unsigned int gestureFlags)
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{
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enabledGestures = gestureFlags;
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GESTURES.enabledFlags = gestureFlags;
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(int gesture)
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{
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if ((enabledGestures & currentGesture) == gesture) return true;
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if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true;
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else return false;
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}
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void ProcessGestureEvent(GestureEvent event)
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{
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// Reset required variables
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pointCount = event.pointCount; // Required on UpdateGestures()
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GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures()
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if (pointCount < 2)
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if (GESTURES.Touch.pointCount < 2)
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{
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if (event.touchAction == TOUCH_DOWN)
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{
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tapCounter++; // Tap counter
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GESTURES.Touch.tapCounter++; // Tap counter
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// Detect GESTURE_DOUBLE_TAP
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if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
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if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((GetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (Vector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE))
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{
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currentGesture = GESTURE_DOUBLETAP;
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tapCounter = 0;
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GESTURES.current = GESTURE_DOUBLETAP;
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GESTURES.Touch.tapCounter = 0;
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}
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else // Detect GESTURE_TAP
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{
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tapCounter = 1;
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currentGesture = GESTURE_TAP;
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GESTURES.Touch.tapCounter = 1;
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GESTURES.current = GESTURE_TAP;
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}
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touchDownPosition = event.position[0];
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touchDownDragPosition = event.position[0];
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GESTURES.Touch.downPositionA = event.position[0];
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GESTURES.Touch.downDragPosition = event.position[0];
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touchUpPosition = touchDownPosition;
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eventTime = GetCurrentTime();
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GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA;
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GESTURES.Touch.eventTime = GetCurrentTime();
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firstTouchId = event.pointerId[0];
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GESTURES.Touch.firstId = event.pointerId[0];
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dragVector = (Vector2){ 0.0f, 0.0f };
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GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f };
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}
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else if (event.touchAction == TOUCH_UP)
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{
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0];
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// NOTE: dragIntensity dependend on the resolution of the screen
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
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// NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen
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GESTURES.Drag.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((GetCurrentTime() - GESTURES.Swipe.timeDuration));
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startMoving = false;
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GESTURES.Swipe.start = false;
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// Detect GESTURE_SWIPE
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if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0]))
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if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointerId[0]))
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{
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// NOTE: Angle should be inverted in Y
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
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GESTURES.Drag.angle = 360.0f - Vector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
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else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
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else currentGesture = GESTURE_NONE;
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if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
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else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up
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else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
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else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
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else GESTURES.current = GESTURE_NONE;
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}
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else
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{
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dragDistance = 0.0f;
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dragIntensity = 0.0f;
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dragAngle = 0.0f;
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GESTURES.Drag.distance = 0.0f;
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GESTURES.Drag.intensity = 0.0f;
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GESTURES.Drag.angle = 0.0f;
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currentGesture = GESTURE_NONE;
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GESTURES.current = GESTURE_NONE;
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}
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touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
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pointCount = 0;
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GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f };
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GESTURES.Touch.pointCount = 0;
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
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if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = GetCurrentTime();
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if (!startMoving)
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if (!GESTURES.Swipe.start)
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{
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swipeTime = GetCurrentTime();
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startMoving = true;
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GESTURES.Swipe.timeDuration = GetCurrentTime();
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GESTURES.Swipe.start = true;
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}
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moveDownPosition = event.position[0];
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GESTURES.Touch.moveDownPositionA = event.position[0];
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if (currentGesture == GESTURE_HOLD)
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if (GESTURES.current == GESTURE_HOLD)
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{
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if (resetHold) touchDownPosition = event.position[0];
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if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0];
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resetHold = false;
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GESTURES.Hold.resetRequired = false;
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// Detect GESTURE_DRAG
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if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
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if (Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG)
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{
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eventTime = GetCurrentTime();
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currentGesture = GESTURE_DRAG;
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GESTURES.Touch.eventTime = GetCurrentTime();
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GESTURES.current = GESTURE_DRAG;
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}
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}
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
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dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
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GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x;
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GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y;
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}
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}
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else // Two touch points
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{
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if (event.touchAction == TOUCH_DOWN)
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{
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touchDownPosition = event.position[0];
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touchDownPosition2 = event.position[1];
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GESTURES.Touch.downPositionA = event.position[0];
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GESTURES.Touch.downPositionB = event.position[1];
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//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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//GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB);
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pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
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pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
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GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x;
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GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y;
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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GESTURES.current = GESTURE_HOLD;
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GESTURES.Hold.timeDuration = GetCurrentTime();
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
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GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
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touchDownPosition = moveDownPosition;
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touchDownPosition2 = moveDownPosition2;
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GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA;
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GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB;
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moveDownPosition = event.position[0];
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moveDownPosition2 = event.position[1];
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GESTURES.Touch.moveDownPositionA = event.position[0];
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GESTURES.Touch.moveDownPositionB = event.position[1];
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pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
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pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
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GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x;
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GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y;
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if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
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if ((Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (Vector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH))
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{
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
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else currentGesture = GESTURE_PINCH_OUT;
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if ((Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN;
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else GESTURES.current = GESTURE_PINCH_OUT;
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}
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else
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{
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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GESTURES.current = GESTURE_HOLD;
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GESTURES.Hold.timeDuration = GetCurrentTime();
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}
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// NOTE: Angle should be inverted in Y
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pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
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GESTURES.Pinch.angle = 360.0f - Vector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB);
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}
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else if (event.touchAction == TOUCH_UP)
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{
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pinchDistance = 0.0f;
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pinchAngle = 0.0f;
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pinchVector = (Vector2){ 0.0f, 0.0f };
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pointCount = 0;
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GESTURES.Pinch.distance = 0.0f;
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GESTURES.Pinch.angle = 0.0f;
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GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f };
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GESTURES.Touch.pointCount = 0;
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currentGesture = GESTURE_NONE;
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GESTURES.current = GESTURE_NONE;
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}
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}
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}
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// NOTE: Gestures are processed through system callbacks on touch events
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// Detect GESTURE_HOLD
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if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
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if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2))
|
||||
{
|
||||
currentGesture = GESTURE_HOLD;
|
||||
timeHold = GetCurrentTime();
|
||||
GESTURES.current = GESTURE_HOLD;
|
||||
GESTURES.Hold.timeDuration = GetCurrentTime();
|
||||
}
|
||||
|
||||
if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
|
||||
if (((GetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2))
|
||||
{
|
||||
currentGesture = GESTURE_HOLD;
|
||||
timeHold = GetCurrentTime();
|
||||
resetHold = true;
|
||||
GESTURES.current = GESTURE_HOLD;
|
||||
GESTURES.Hold.timeDuration = GetCurrentTime();
|
||||
GESTURES.Hold.resetRequired = true;
|
||||
}
|
||||
|
||||
// Detect GESTURE_NONE
|
||||
if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
|
||||
if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN))
|
||||
{
|
||||
currentGesture = GESTURE_NONE;
|
||||
GESTURES.current = GESTURE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -429,14 +430,14 @@ int GetTouchPointsCount(void)
|
|||
{
|
||||
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
|
||||
|
||||
return pointCount;
|
||||
return GESTURES.Touch.pointCount;
|
||||
}
|
||||
|
||||
// Get latest detected gesture
|
||||
int GetGestureDetected(void)
|
||||
{
|
||||
// Get current gesture only if enabled
|
||||
return (enabledGestures & currentGesture);
|
||||
return (GESTURES.enabledFlags & GESTURES.current);
|
||||
}
|
||||
|
||||
// Hold time measured in ms
|
||||
|
@ -446,7 +447,7 @@ float GetGestureHoldDuration(void)
|
|||
|
||||
double time = 0.0;
|
||||
|
||||
if (currentGesture == GESTURE_HOLD) time = GetCurrentTime() - timeHold;
|
||||
if (GESTURES.current == GESTURE_HOLD) time = GetCurrentTime() - GESTURES.Hold.timeDuration;
|
||||
|
||||
return (float)time;
|
||||
}
|
||||
|
@ -456,7 +457,7 @@ Vector2 GetGestureDragVector(void)
|
|||
{
|
||||
// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
|
||||
|
||||
return dragVector;
|
||||
return GESTURES.Drag.vector;
|
||||
}
|
||||
|
||||
// Get drag angle
|
||||
|
@ -465,16 +466,16 @@ float GetGestureDragAngle(void)
|
|||
{
|
||||
// NOTE: drag angle is calculated on one touch points TOUCH_UP
|
||||
|
||||
return dragAngle;
|
||||
return GESTURES.Drag.angle;
|
||||
}
|
||||
|
||||
// Get distance between two pinch points
|
||||
Vector2 GetGesturePinchVector(void)
|
||||
{
|
||||
// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
|
||||
// NOTE: The position values used for GESTURES.Pinch.distance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
|
||||
// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
|
||||
|
||||
return pinchVector;
|
||||
return GESTURES.Pinch.vector;
|
||||
}
|
||||
|
||||
// Get angle beween two pinch points
|
||||
|
@ -483,7 +484,7 @@ float GetGesturePinchAngle(void)
|
|||
{
|
||||
// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
|
||||
|
||||
return pinchAngle;
|
||||
return GESTURES.Pinch.angle;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue