Removed tabs and triple line-breaks

This commit is contained in:
Ray 2024-10-08 18:45:52 +02:00
parent 44e37c5f97
commit 3fb1ba25ac
11 changed files with 3 additions and 23 deletions

View file

@ -704,7 +704,6 @@ void PollInputEvents(void)
} }
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

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@ -1234,7 +1234,6 @@ void PollInputEvents(void)
glfwSetWindowShouldClose(platform.handle, GLFW_FALSE); glfwSetWindowShouldClose(platform.handle, GLFW_FALSE);
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View file

@ -870,7 +870,6 @@ void PollInputEvents(void)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
CORE.Window.resizedLastFrame = false; CORE.Window.resizedLastFrame = false;
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
#define RGFW_HOLD_MOUSE (1L<<2) #define RGFW_HOLD_MOUSE (1L<<2)
if (platform.window->_winArgs & RGFW_HOLD_MOUSE) if (platform.window->_winArgs & RGFW_HOLD_MOUSE)
@ -883,10 +882,8 @@ void PollInputEvents(void)
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
} }
while (RGFW_window_checkEvent(platform.window)) while (RGFW_window_checkEvent(platform.window))
{ {
if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove)) if ((platform.window->event.type >= RGFW_jsButtonPressed) && (platform.window->event.type <= RGFW_jsAxisMove))
{ {
if (!CORE.Input.Gamepad.ready[platform.window->event.joystick]) if (!CORE.Input.Gamepad.ready[platform.window->event.joystick])
@ -1196,7 +1193,6 @@ void PollInputEvents(void)
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -1253,7 +1249,6 @@ int InitPlatform(void)
*/ */
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1); if (CORE.Window.flags & FLAG_VSYNC_HINT) RGFW_window_swapInterval(platform.window, 1);
RGFW_window_makeCurrent(platform.window); RGFW_window_makeCurrent(platform.window);

View file

@ -1480,7 +1480,6 @@ static void ConfigureEvdevDevice(char *device)
TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true; TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
} }
if (TEST_BIT(evBits, EV_KEY)) if (TEST_BIT(evBits, EV_KEY))
{ {
// The first 32 keys as defined in input-event-codes.h are pretty much // The first 32 keys as defined in input-event-codes.h are pretty much

View file

@ -430,7 +430,6 @@ void PollInputEvents(void)
// TODO: Poll input events for current platform // TODO: Poll input events for current platform
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View file

@ -935,7 +935,6 @@ void PollInputEvents(void)
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
// Gamepad support using emscripten API // Gamepad support using emscripten API
// NOTE: GLFW3 joystick functionality not available in web // NOTE: GLFW3 joystick functionality not available in web

View file

@ -162,7 +162,6 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
#endif // RCAMERA_H #endif // RCAMERA_H
/*********************************************************************************** /***********************************************************************************
* *
* CAMERA IMPLEMENTATION * CAMERA IMPLEMENTATION

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@ -357,7 +357,6 @@
#endif #endif
#endif #endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

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@ -702,7 +702,6 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
rlPopMatrix(); rlPopMatrix();
} }
// Draw a wired cylinder with base at startPos and top at endPos // Draw a wired cylinder with base at startPos and top at endPos
// NOTE: It could be also used for pyramid and cone // NOTE: It could be also used for pyramid and cone
void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color) void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color)
@ -1259,7 +1258,6 @@ void UploadMesh(Mesh *mesh, bool dynamic)
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = 0; // Vertex buffer: boneWeights mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = 0; // Vertex buffer: boneWeights
#endif #endif
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
mesh->vaoId = rlLoadVertexArray(); mesh->vaoId = rlLoadVertexArray();
rlEnableVertexArray(mesh->vaoId); rlEnableVertexArray(mesh->vaoId);
@ -2098,7 +2096,6 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName)
return success; return success;
} }
#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) #if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL)
// Process obj materials // Process obj materials
static void ProcessMaterialsOBJ(Material *materials, tinyobj_material_t *mats, int materialCount) static void ProcessMaterialsOBJ(Material *materials, tinyobj_material_t *mats, int materialCount)
@ -5680,8 +5677,6 @@ static Model LoadGLTF(const char *fileName)
else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName);
} }
else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName);
} }
// NOTE: Attributes related to animations are processed separately // NOTE: Attributes related to animations are processed separately

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@ -4988,8 +4988,6 @@ Vector3 ColorToHSV(Color color)
return hsv; return hsv;
} }
// Get a Color from HSV values // Get a Color from HSV values
// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion // Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors // NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors

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@ -76,7 +76,6 @@ void SetSaveFileDataCallback(SaveFileDataCallback callback) { saveFileData = cal
void SetLoadFileTextCallback(LoadFileTextCallback callback) { loadFileText = callback; } // Set custom file text loader void SetLoadFileTextCallback(LoadFileTextCallback callback) { loadFileText = callback; } // Set custom file text loader
void SetSaveFileTextCallback(SaveFileTextCallback callback) { saveFileText = callback; } // Set custom file text saver void SetSaveFileTextCallback(SaveFileTextCallback callback) { saveFileText = callback; } // Set custom file text saver
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
static AAssetManager *assetManager = NULL; // Android assets manager pointer static AAssetManager *assetManager = NULL; // Android assets manager pointer
static const char *internalDataPath = NULL; // Android internal data path static const char *internalDataPath = NULL; // Android internal data path