Improved MTL loading shininess value

This commit is contained in:
victorfisac 2016-05-20 14:24:53 +02:00
parent 90c62c4cc0
commit 3fa6fdacf2

View file

@ -2068,7 +2068,11 @@ static Material LoadMTL(const char *fileName)
{ {
if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000. if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000.
{ {
sscanf(buffer, "Ns %f", &material.glossiness); int shininess = 0;
sscanf(buffer, "Ns %i", &shininess);
// Normalize shininess value to material glossiness attribute
material.glossiness = (float)shininess/1000;
} }
else if (buffer[1] == 'i') // Ni int Refraction index. else if (buffer[1] == 'i') // Ni int Refraction index.
{ {