Reviewed comment

This commit is contained in:
raysan5 2019-08-08 10:18:12 +02:00
parent 2d5cc5ddbf
commit 3ebc55fdfe

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@ -704,10 +704,9 @@ void UnloadModel(Model model)
{ {
for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]); for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]);
// as the user could be sharing shaders and textures between // As the user could be sharing shaders and textures between models,
// models, don't unload the material but free it's maps instead // we don't unload the material but just free it's maps, the user
// the user is responsible for freeing models shaders and textures // is responsible for freeing models shaders and textures
//for (int i = 0; i < model.materialCount; i++) UnloadMaterial(model.materials[i]);
for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps); for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps);
RL_FREE(model.meshes); RL_FREE(model.meshes);