diff --git a/src/core.c b/src/core.c index 889eae8a0..75b38766d 100644 --- a/src/core.c +++ b/src/core.c @@ -1034,7 +1034,13 @@ void ToggleFullscreen(void) // Store previous window position (in case we exit fullscreen) glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y); - GLFWmonitor *monitor = glfwGetWindowMonitor(CORE.Window.handle); + int monitorCount = 0; + GLFWmonitor** monitors = glfwGetMonitors(&monitorCount); + + int monitorIndex = GetCurrentMonitor(); + // use GetCurrentMonitor so we correctly get the display the window is on + GLFWmonitor* monitor = monitorIndex < monitorCount ? monitors[monitorIndex] : NULL; + if (!monitor) { TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); @@ -1048,10 +1054,6 @@ void ToggleFullscreen(void) glfwSetWindowSizeCallback(CORE.Window.handle, NULL); glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); - - // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) - // NOTE: V-Sync can be enabled by graphic driver configuration - if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); } else { @@ -1060,6 +1062,10 @@ void ToggleFullscreen(void) glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); } + // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) + // NOTE: V-Sync can be enabled by graphic driver configuration + if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); + CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;