From 3e25760950a87854a715449c4d6bbc9c55694a64 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 19 Mar 2021 18:20:14 +0100 Subject: [PATCH] REMOVED: GetMouseCursor() This function could be confusing depending on the context, it's better to let the user track the current active cursor --- src/core.c | 6 ------ src/raylib.h | 1 - 2 files changed, 7 deletions(-) diff --git a/src/core.c b/src/core.c index 6e427ef39..917522cbe 100644 --- a/src/core.c +++ b/src/core.c @@ -3119,12 +3119,6 @@ float GetMouseWheelMove(void) return CORE.Input.Mouse.previousWheelMove; } -// Returns mouse cursor -int GetMouseCursor(void) -{ - return CORE.Input.Mouse.cursor; -} - // Set mouse cursor // NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP void SetMouseCursor(int cursor) diff --git a/src/raylib.h b/src/raylib.h index c3528f211..a871e6a72 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1053,7 +1053,6 @@ RLAPI void SetMousePosition(int x, int y); // Set mouse posit RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y -RLAPI int GetMouseCursor(void); // Returns mouse cursor if (MouseCursor enum) RLAPI void SetMouseCursor(int cursor); // Set mouse cursor // Input-related functions: touch