Remove trailing spaces
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parent
f46514b855
commit
3e1cd487df
11 changed files with 337 additions and 325 deletions
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@ -1178,6 +1178,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
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angle += stepLength;
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}
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}
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// And now the remaining 4 lines
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for (int i = 0; i < 8; i += 2)
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{
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@ -1185,6 +1186,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
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rlVertex2f(point[i].x, point[i].y);
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rlVertex2f(point[i + 1].x, point[i + 1].y);
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}
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rlEnd();
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}
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}
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@ -3085,12 +3085,14 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec,
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{
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// Tiled vertically (one column)
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int dy = 0;
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for(;dy+tileHeight < destRec.height; dy += tileHeight) {
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for (;dy+tileHeight < destRec.height; dy += tileHeight)
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{
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DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)destRec.width/tileWidth)*sourceRec.width, sourceRec.height}, (Rectangle){destRec.x, destRec.y + dy, destRec.width, tileHeight}, origin, rotation, tint);
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}
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// Fit last tile
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if(dy < destRec.height) {
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if (dy < destRec.height)
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{
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DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)destRec.width/tileWidth)*sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
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(Rectangle){destRec.x, destRec.y + dy, destRec.width, destRec.height - dy}, origin, rotation, tint);
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}
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@ -3099,12 +3101,14 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec,
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{
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// Tiled horizontally (one row)
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int dx = 0;
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for(;dx+tileWidth < destRec.width; dx += tileWidth) {
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for (;dx+tileWidth < destRec.width; dx += tileWidth)
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{
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DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)destRec.height/tileHeight)*sourceRec.height}, (Rectangle){destRec.x + dx, destRec.y, tileWidth, destRec.height}, origin, rotation, tint);
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}
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// Fit last tile
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if(dx < destRec.width) {
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if (dx < destRec.width)
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{
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DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, ((float)destRec.height/tileHeight)*sourceRec.height},
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(Rectangle){destRec.x + dx, destRec.y, destRec.width - dx, destRec.height}, origin, rotation, tint);
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}
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@ -3113,28 +3117,34 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec,
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{
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// Tiled both horizontally and vertically (rows and columns)
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int dx = 0;
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for(;dx+tileWidth < destRec.width; dx += tileWidth) {
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for (;dx+tileWidth < destRec.width; dx += tileWidth)
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{
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int dy = 0;
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for(;dy+tileHeight < destRec.height; dy += tileHeight) {
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for (;dy+tileHeight < destRec.height; dy += tileHeight)
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{
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DrawTexturePro(texture, sourceRec, (Rectangle){destRec.x + dx, destRec.y + dy, tileWidth, tileHeight}, origin, rotation, tint);
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}
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if(dy < destRec.height) {
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if (dy < destRec.height)
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{
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DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
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(Rectangle){destRec.x + dx, destRec.y + dy, tileWidth, destRec.height - dy}, origin, rotation, tint);
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}
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}
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// Fit last column of tiles
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if(dx < destRec.width) {
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if (dx < destRec.width)
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{
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int dy = 0;
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for(;dy+tileHeight < destRec.height; dy += tileHeight) {
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for (;dy+tileHeight < destRec.height; dy += tileHeight)
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{
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DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, sourceRec.height},
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(Rectangle){destRec.x + dx, destRec.y + dy, destRec.width - dx, tileHeight}, origin, rotation, tint);
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}
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// Draw final tile in the bottom right corner
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if(dy < destRec.height) {
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if (dy < destRec.height)
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{
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DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
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(Rectangle){destRec.x + dx, destRec.y + dy, destRec.width - dx, destRec.height - dy}, origin, rotation, tint);
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}
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