Remove trailing spaces
This commit is contained in:
parent
f46514b855
commit
3e1cd487df
11 changed files with 337 additions and 325 deletions
|
@ -1178,6 +1178,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
|
||||||
angle += stepLength;
|
angle += stepLength;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// And now the remaining 4 lines
|
// And now the remaining 4 lines
|
||||||
for (int i = 0; i < 8; i += 2)
|
for (int i = 0; i < 8; i += 2)
|
||||||
{
|
{
|
||||||
|
@ -1185,6 +1186,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
|
||||||
rlVertex2f(point[i].x, point[i].y);
|
rlVertex2f(point[i].x, point[i].y);
|
||||||
rlVertex2f(point[i + 1].x, point[i + 1].y);
|
rlVertex2f(point[i + 1].x, point[i + 1].y);
|
||||||
}
|
}
|
||||||
|
|
||||||
rlEnd();
|
rlEnd();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -3085,12 +3085,14 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec,
|
||||||
{
|
{
|
||||||
// Tiled vertically (one column)
|
// Tiled vertically (one column)
|
||||||
int dy = 0;
|
int dy = 0;
|
||||||
for(;dy+tileHeight < destRec.height; dy += tileHeight) {
|
for (;dy+tileHeight < destRec.height; dy += tileHeight)
|
||||||
|
{
|
||||||
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)destRec.width/tileWidth)*sourceRec.width, sourceRec.height}, (Rectangle){destRec.x, destRec.y + dy, destRec.width, tileHeight}, origin, rotation, tint);
|
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)destRec.width/tileWidth)*sourceRec.width, sourceRec.height}, (Rectangle){destRec.x, destRec.y + dy, destRec.width, tileHeight}, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fit last tile
|
// Fit last tile
|
||||||
if(dy < destRec.height) {
|
if (dy < destRec.height)
|
||||||
|
{
|
||||||
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)destRec.width/tileWidth)*sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
|
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)destRec.width/tileWidth)*sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
|
||||||
(Rectangle){destRec.x, destRec.y + dy, destRec.width, destRec.height - dy}, origin, rotation, tint);
|
(Rectangle){destRec.x, destRec.y + dy, destRec.width, destRec.height - dy}, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
|
@ -3099,12 +3101,14 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec,
|
||||||
{
|
{
|
||||||
// Tiled horizontally (one row)
|
// Tiled horizontally (one row)
|
||||||
int dx = 0;
|
int dx = 0;
|
||||||
for(;dx+tileWidth < destRec.width; dx += tileWidth) {
|
for (;dx+tileWidth < destRec.width; dx += tileWidth)
|
||||||
|
{
|
||||||
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)destRec.height/tileHeight)*sourceRec.height}, (Rectangle){destRec.x + dx, destRec.y, tileWidth, destRec.height}, origin, rotation, tint);
|
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)destRec.height/tileHeight)*sourceRec.height}, (Rectangle){destRec.x + dx, destRec.y, tileWidth, destRec.height}, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fit last tile
|
// Fit last tile
|
||||||
if(dx < destRec.width) {
|
if (dx < destRec.width)
|
||||||
|
{
|
||||||
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, ((float)destRec.height/tileHeight)*sourceRec.height},
|
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, ((float)destRec.height/tileHeight)*sourceRec.height},
|
||||||
(Rectangle){destRec.x + dx, destRec.y, destRec.width - dx, destRec.height}, origin, rotation, tint);
|
(Rectangle){destRec.x + dx, destRec.y, destRec.width - dx, destRec.height}, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
|
@ -3113,28 +3117,34 @@ void DrawTextureTiled(Texture2D texture, Rectangle sourceRec, Rectangle destRec,
|
||||||
{
|
{
|
||||||
// Tiled both horizontally and vertically (rows and columns)
|
// Tiled both horizontally and vertically (rows and columns)
|
||||||
int dx = 0;
|
int dx = 0;
|
||||||
for(;dx+tileWidth < destRec.width; dx += tileWidth) {
|
for (;dx+tileWidth < destRec.width; dx += tileWidth)
|
||||||
|
{
|
||||||
int dy = 0;
|
int dy = 0;
|
||||||
for(;dy+tileHeight < destRec.height; dy += tileHeight) {
|
for (;dy+tileHeight < destRec.height; dy += tileHeight)
|
||||||
|
{
|
||||||
DrawTexturePro(texture, sourceRec, (Rectangle){destRec.x + dx, destRec.y + dy, tileWidth, tileHeight}, origin, rotation, tint);
|
DrawTexturePro(texture, sourceRec, (Rectangle){destRec.x + dx, destRec.y + dy, tileWidth, tileHeight}, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(dy < destRec.height) {
|
if (dy < destRec.height)
|
||||||
|
{
|
||||||
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
|
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
|
||||||
(Rectangle){destRec.x + dx, destRec.y + dy, tileWidth, destRec.height - dy}, origin, rotation, tint);
|
(Rectangle){destRec.x + dx, destRec.y + dy, tileWidth, destRec.height - dy}, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fit last column of tiles
|
// Fit last column of tiles
|
||||||
if(dx < destRec.width) {
|
if (dx < destRec.width)
|
||||||
|
{
|
||||||
int dy = 0;
|
int dy = 0;
|
||||||
for(;dy+tileHeight < destRec.height; dy += tileHeight) {
|
for (;dy+tileHeight < destRec.height; dy += tileHeight)
|
||||||
|
{
|
||||||
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, sourceRec.height},
|
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, sourceRec.height},
|
||||||
(Rectangle){destRec.x + dx, destRec.y + dy, destRec.width - dx, tileHeight}, origin, rotation, tint);
|
(Rectangle){destRec.x + dx, destRec.y + dy, destRec.width - dx, tileHeight}, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw final tile in the bottom right corner
|
// Draw final tile in the bottom right corner
|
||||||
if(dy < destRec.height) {
|
if (dy < destRec.height)
|
||||||
|
{
|
||||||
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
|
DrawTexturePro(texture, (Rectangle){sourceRec.x, sourceRec.y, ((float)(destRec.width - dx)/tileWidth)*sourceRec.width, ((float)(destRec.height - dy)/tileHeight)*sourceRec.height},
|
||||||
(Rectangle){destRec.x + dx, destRec.y + dy, destRec.width - dx, destRec.height - dy}, origin, rotation, tint);
|
(Rectangle){destRec.x + dx, destRec.y + dy, destRec.width - dx, destRec.height - dy}, origin, rotation, tint);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue