WARNING: BREAKING: Functions renamed!

RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
This commit is contained in:
Ray 2021-06-23 09:58:49 +02:00
parent 716e26aa37
commit 3db26f82ea
5 changed files with 36 additions and 26 deletions

View file

@ -861,7 +861,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@ -918,7 +918,7 @@ void DrawTextRecEx(Font font, const char *text, Rectangle rec, float fontSize, f
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetNextCodepoint(&text[i], &codepointByteCount);
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@ -1089,7 +1089,7 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
lenCounter++;
int next = 0;
letter = GetNextCodepoint(&text[i], &next);
letter = GetCodepoint(&text[i], &next);
index = GetGlyphIndex(font, letter);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
@ -1563,28 +1563,38 @@ RLAPI const char *CodepointToUtf8(int codepoint, int *byteLength)
return utf8;
}
// Get all codepoints in a string, codepoints count returned by parameters
// REQUIRES: memset()
int *GetCodepoints(const char *text, int *count)
// Load all codepoints from a UTF8 text string, codepoints count returned by parameter
int *LoadCodepoints(const char *text, int *count)
{
static int codepoints[MAX_TEXT_UNICODE_CHARS] = { 0 };
memset(codepoints, 0, MAX_TEXT_UNICODE_CHARS*sizeof(int));
int bytesProcessed = 0;
int textLength = TextLength(text);
int bytesProcessed = 0;
int codepointsCount = 0;
// Allocate a big enough buffer to store as many codepoints as text bytes
int *codepoints = RL_CALLOC(textLength, sizeof(int));
for (int i = 0; i < textLength; codepointsCount++)
{
codepoints[codepointsCount] = GetNextCodepoint(text + i, &bytesProcessed);
codepoints[codepointsCount] = GetCodepoint(text + i, &bytesProcessed);
i += bytesProcessed;
}
// Re-allocate buffer to the actual number of codepoints loaded
void *temp = RL_REALLOC(codepoints, codepointsCount*sizeof(int));
if (temp != NULL) codepoints = temp;
*count = codepointsCount;
return codepoints;
}
// Unload codepoints data from memory
void UnloadCodepoints(int *codepoints)
{
RL_FREE(codepoints);
}
// Get total number of characters(codepoints) in a UTF8 encoded text, until '\0' is found
// NOTE: If an invalid UTF8 sequence is encountered a '?'(0x3f) codepoint is counted instead
int GetCodepointsCount(const char *text)
@ -1595,7 +1605,7 @@ int GetCodepointsCount(const char *text)
while (*ptr != '\0')
{
int next = 0;
int letter = GetNextCodepoint(ptr, &next);
int letter = GetCodepoint(ptr, &next);
if (letter == 0x3f) ptr += 1;
else ptr += next;
@ -1613,7 +1623,7 @@ int GetCodepointsCount(const char *text)
// NOTE: the standard says U+FFFD should be returned in case of errors
// but that character is not supported by the default font in raylib
// TODO: Optimize this code for speed!!
int GetNextCodepoint(const char *text, int *bytesProcessed)
int GetCodepoint(const char *text, int *bytesProcessed)
{
/*
UTF8 specs from https://www.ietf.org/rfc/rfc3629.txt