WARNING: Redesigned structs

- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
This commit is contained in:
Ray 2019-08-07 00:32:44 +02:00
parent 2a913b6587
commit 3d5fa81bf2
5 changed files with 105 additions and 81 deletions

View file

@ -105,7 +105,7 @@ int main(void)
// Check ray collision against model
// NOTE: It considers model.transform matrix!
meshHitInfo = GetCollisionRayModel(ray, &tower);
meshHitInfo = GetCollisionRayModel(ray, tower);
if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
{