REVIEWED: Examples compilation
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4 changed files with 8 additions and 8 deletions
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@ -64,7 +64,7 @@ int main(void)
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// Load SDF required shader (we use default vertex shader)
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Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
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SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font
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SetTextureFilter(fontSDF.texture, TEXTURE_FILTER_BILINEAR); // Required for SDF font
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Vector2 fontPosition = { 40, screenHeight/2.0f - 50 };
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Vector2 textSize = { 0.0f, 0.0f };
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