REVIEWED: Examples compilation

This commit is contained in:
Ray 2021-08-26 00:14:34 +02:00
parent 14e443afba
commit 3d33c559e7
4 changed files with 8 additions and 8 deletions

View file

@ -43,7 +43,7 @@ int main(void)
// Render texture initialization, used to hold the rendering result so we can easily resize it
RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use
SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use
Color colors[10] = { 0 };
for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 };