REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
This commit is contained in:
parent
468a0bedd8
commit
3d1ae3500c
3 changed files with 266 additions and 118 deletions
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@ -20,24 +20,23 @@ int main(void)
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// Possible window flags
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// Possible window flags
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/*
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/*
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FLAG_FULLSCREEN_MODE -> not working
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FLAG_VSYNC_HINT
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FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling!
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FLAG_WINDOW_RESIZABLE
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FLAG_WINDOW_RESIZABLE
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FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_TRANSPARENT
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FLAG_WINDOW_TRANSPARENT
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FLAG_WINDOW_HIDDEN
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FLAG_WINDOW_HIDDEN
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FLAG_WINDOW_MINIMIZED -> not working
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FLAG_WINDOW_MINIMIZED -> not working properly -> Support it on window creation?
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FLAG_WINDOW_MAXIMIZED -> not working
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FLAG_WINDOW_MAXIMIZED -> not working properly -> Support it on window creation?
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FLAG_WINDOW_UNFOCUSED
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FLAG_WINDOW_UNFOCUSED
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FLAG_WINDOW_TOPMOST
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FLAG_WINDOW_TOPMOST
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FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
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FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
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FLAG_WINDOW_ALWAYS_RUN -> not working
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FLAG_WINDOW_ALWAYS_RUN -> not working?
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FLAG_VSYNC_HINT
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FLAG_MSAA_4X_HINT
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FLAG_MSAA_4X_HINT
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FLAG_INTERLACED_HINT
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*/
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*/
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// Set configuration flags for window creation
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// Set configuration flags for window creation
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SetConfigFlags(FLAG_WINDOW_HIGHDPI);
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_ALWAYS_RUN);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
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Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
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Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
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@ -46,7 +45,7 @@ int main(void)
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int framesCounter = 0;
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int framesCounter = 0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//----------------------------------------------------------
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//----------------------------------------------------------
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// Main game loop
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// Main game loop
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@ -54,22 +53,75 @@ int main(void)
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{
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{
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// Update
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// Update
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//-----------------------------------------------------
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//-----------------------------------------------------
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if (IsKeyPressed(KEY_ONE)) SetWindowState(FLAG_FULLSCREEN_MODE);
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if (IsKeyPressed(KEY_TWO)) SetWindowState(FLAG_WINDOW_RESIZABLE);
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if (IsKeyPressed(KEY_THREE)) SetWindowState(FLAG_WINDOW_UNDECORATED);
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if (IsKeyPressed(KEY_FOUR)) { SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; }
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if (IsKeyPressed(KEY_FIVE)) SetWindowState(FLAG_WINDOW_MINIMIZED);
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if (IsKeyPressed(KEY_SIX)) SetWindowState(FLAG_WINDOW_MAXIMIZED); // NOTE: Requires FLAG_WINDOW_RESIZABLE!
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if (IsKeyPressed(KEY_SEVEN)) SetWindowState(FLAG_WINDOW_UNFOCUSED); // not working
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if (IsKeyPressed(KEY_EIGHT)) SetWindowState(FLAG_WINDOW_TOPMOST);
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if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
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if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
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if (IsKeyPressed(KEY_R)) RestoreWindow();
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if (IsKeyPressed(KEY_D)) DecorateWindow();
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if (IsKeyPressed(KEY_R))
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{
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if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
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else SetWindowState(FLAG_WINDOW_RESIZABLE);
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}
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if (IsKeyPressed(KEY_D))
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{
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if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
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else SetWindowState(FLAG_WINDOW_UNDECORATED);
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}
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if (IsKeyPressed(KEY_H))
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{
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if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
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framesCounter = 0;
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}
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if (IsWindowState(FLAG_WINDOW_HIDDEN))
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if (IsWindowState(FLAG_WINDOW_HIDDEN))
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{
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{
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framesCounter++;
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framesCounter++;
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if (framesCounter >= 180) UnhideWindow(); // Show window after 3 seconds
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if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
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}
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if (IsKeyPressed(KEY_N))
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{
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if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
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framesCounter = 0;
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}
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if (IsWindowState(FLAG_WINDOW_MINIMIZED))
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{
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framesCounter++;
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if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
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}
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if (IsKeyPressed(KEY_M))
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{
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// NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
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if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
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else MaximizeWindow();
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}
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if (IsKeyPressed(KEY_U))
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{
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if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
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else SetWindowState(FLAG_WINDOW_UNFOCUSED);
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}
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if (IsKeyPressed(KEY_T))
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{
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if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
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else SetWindowState(FLAG_WINDOW_TOPMOST);
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}
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if (IsKeyPressed(KEY_A))
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{
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if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
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else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
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}
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if (IsKeyPressed(KEY_V))
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{
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if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
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else SetWindowState(FLAG_VSYNC_HINT);
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}
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}
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// Bouncing ball logic
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// Bouncing ball logic
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@ -83,31 +135,48 @@ int main(void)
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//-----------------------------------------------------
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//-----------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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ClearBackground(BLANK);
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if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
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else ClearBackground(RAYWHITE);
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DrawCircleV(ballPosition, ballRadius, MAROON);
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DrawCircleV(ballPosition, ballRadius, MAROON);
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DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
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DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
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DrawCircleV(GetMousePosition(), 10, DARKBLUE);
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DrawFPS(10, 10);
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DrawFPS(10, 10);
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DrawText(FormatText("Screen Width: %i", GetScreenWidth()), 10, 40, 10, GREEN);
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DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
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DrawText(FormatText("Screen Height: %i", GetScreenHeight()), 10, 60, 10, GREEN);
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// Draw window state info
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// Draw window state info
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DrawText(FormatText("FLAG_FULLSCREEN_MODE: %s", IsWindowState(FLAG_FULLSCREEN_MODE)? "true" : "false"), 10, 80, 10, GREEN);
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DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY);
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DrawText(FormatText("FLAG_WINDOW_RESIZABLE: %s", IsWindowState(FLAG_WINDOW_RESIZABLE)? "true" : "false"), 10, 100, 10, GREEN);
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if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
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DrawText(FormatText("FLAG_WINDOW_UNDECORATED: %s", IsWindowState(FLAG_WINDOW_UNDECORATED)? "true" : "false"), 10, 120, 10, GREEN);
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else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
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DrawText(FormatText("FLAG_WINDOW_TRANSPARENT: %s", IsWindowState(FLAG_WINDOW_TRANSPARENT)? "true" : "false"), 10, 140, 10, GREEN);
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if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
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DrawText(FormatText("FLAG_WINDOW_HIDDEN: %s", IsWindowState(FLAG_WINDOW_HIDDEN)? "true" : "false"), 10, 160, 10, GREEN);
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else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
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DrawText(FormatText("FLAG_WINDOW_MINIMIZED: %s", IsWindowState(FLAG_WINDOW_MINIMIZED)? "true" : "false"), 10, 180, 10, GREEN);
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if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
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DrawText(FormatText("FLAG_WINDOW_MAXIMIZED: %s", IsWindowState(FLAG_WINDOW_MAXIMIZED)? "true" : "false"), 10, 200, 10, GREEN);
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else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
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DrawText(FormatText("FLAG_WINDOW_UNFOCUSED: %s", IsWindowState(FLAG_WINDOW_UNFOCUSED)? "true" : "false"), 10, 220, 10, GREEN);
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if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
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DrawText(FormatText("FLAG_WINDOW_TOPMOST: %s", IsWindowState(FLAG_WINDOW_TOPMOST)? "true" : "false"), 10, 240, 10, GREEN);
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else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
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DrawText(FormatText("FLAG_WINDOW_HIGHDPI: %s", IsWindowState(FLAG_WINDOW_HIGHDPI)? "true" : "false"), 10, 260, 10, GREEN);
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if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
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DrawText(FormatText("FLAG_WINDOW_ALWAYS_RUN: %s", IsWindowState(FLAG_WINDOW_ALWAYS_RUN)? "true" : "false"), 10, 280, 10, GREEN);
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else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
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DrawText(FormatText("FLAG_VSYNC_HINT: %s", IsWindowState(FLAG_VSYNC_HINT)? "true" : "false"), 10, 300, 10, GREEN);
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if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
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DrawText(FormatText("FLAG_MSAA_4X_HINT: %s", IsWindowState(FLAG_MSAA_4X_HINT)? "true" : "false"), 10, 320, 10, GREEN);
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else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
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DrawText(FormatText("FLAG_INTERLACED_HINT: %s", IsWindowState(FLAG_INTERLACED_HINT)? "true" : "false"), 10, 340, 10, GREEN);
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if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
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else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
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else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
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else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
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if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
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else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
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DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
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if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
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else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
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else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
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if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
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else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
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EndDrawing();
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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218
src/core.c
218
src/core.c
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@ -919,7 +919,7 @@ bool WindowShouldClose(void)
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if (CORE.Window.ready)
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if (CORE.Window.ready)
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{
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{
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// While window minimized, stop loop execution
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// While window minimized, stop loop execution
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while (!IsWindowState(FLAG_WINDOW_ALWAYS_RUN) && IsWindowState(FLAG_WINDOW_MINIMIZED)) glfwWaitEvents();
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while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents();
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CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle);
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CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle);
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#endif
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#endif
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}
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}
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// Set window state: hidden (only PLATFORM_DESKTOP)
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void HideWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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glfwHideWindow(CORE.Window.handle);
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CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
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#endif
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}
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// Set window state: visible (only PLATFORM_DESKTOP)
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void UnhideWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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glfwShowWindow(CORE.Window.handle);
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
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#endif
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}
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// Set window state: decorated (only PLATFORM_DESKTOP)
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void DecorateWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
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CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
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#endif
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}
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// Set window state: undecorated (only PLATFORM_DESKTOP)
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void UndecorateWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
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CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
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#endif
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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void MaximizeWindow(void)
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{
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{
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// Check previous state and requested state to apply required changes
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// Check previous state and requested state to apply required changes
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// NOTE: In most cases the functions already change the flags internally
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// NOTE: In most cases the functions already change the flags internally
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// State change: FLAG_VSYNC_HINT
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if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0))
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{
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glfwSwapInterval(1);
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CORE.Window.flags |= FLAG_VSYNC_HINT;
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}
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// State change: FLAG_FULLSCREEN_MODE
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// State change: FLAG_FULLSCREEN_MODE
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) ToggleFullscreen();
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE))
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{
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ToggleFullscreen(); // NOTE: Window state flag updated inside function
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}
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// State change: FLAG_WINDOW_RESIZABLE
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// State change: FLAG_WINDOW_RESIZABLE
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if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
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if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
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}
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}
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// State change: FLAG_WINDOW_UNDECORATED
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// State change: FLAG_WINDOW_UNDECORATED
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if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) UndecorateWindow();
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if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED))
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// State change: FLAG_WINDOW_TRANSPARENT
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if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
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{
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{
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TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by set before window initialization");
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
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CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
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}
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}
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// State change: FLAG_WINDOW_HIDDEN
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// State change: FLAG_WINDOW_HIDDEN
|
||||||
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) HideWindow();
|
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
|
||||||
|
{
|
||||||
|
glfwHideWindow(CORE.Window.handle);
|
||||||
|
CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
|
||||||
|
}
|
||||||
|
|
||||||
// State change: FLAG_WINDOW_MINIMIZED
|
// State change: FLAG_WINDOW_MINIMIZED
|
||||||
if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) MinimizeWindow();
|
if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
|
||||||
|
{
|
||||||
|
//GLFW_ICONIFIED
|
||||||
|
MinimizeWindow(); // NOTE: Window state flag updated inside function
|
||||||
|
}
|
||||||
|
|
||||||
// State change: FLAG_WINDOW_MAXIMIZED
|
// State change: FLAG_WINDOW_MAXIMIZED
|
||||||
if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) MaximizeWindow();
|
if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
|
||||||
|
{
|
||||||
|
//GLFW_MAXIMIZED
|
||||||
|
MaximizeWindow(); // NOTE: Window state flag updated inside function
|
||||||
|
}
|
||||||
|
|
||||||
// State change: FLAG_WINDOW_UNFOCUSED
|
// State change: FLAG_WINDOW_UNFOCUSED
|
||||||
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
|
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
|
||||||
|
@ -1195,32 +1179,135 @@ void SetWindowState(unsigned int flags)
|
||||||
CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
|
CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_ALWAYS_RUN
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
|
||||||
|
{
|
||||||
|
CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The following states can not be changed after window creation
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_TRANSPARENT
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
|
||||||
|
}
|
||||||
|
|
||||||
// State change: FLAG_WINDOW_HIGHDPI
|
// State change: FLAG_WINDOW_HIGHDPI
|
||||||
if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
|
if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by set before window initialization");
|
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
|
||||||
}
|
|
||||||
|
|
||||||
// State change: FLAG_WINDOW_ALWAYS_RUN
|
|
||||||
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
|
|
||||||
|
|
||||||
// State change: FLAG_VSYNC_HINT
|
|
||||||
if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0))
|
|
||||||
{
|
|
||||||
glfwSwapInterval(1);
|
|
||||||
CORE.Window.flags |= FLAG_VSYNC_HINT;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// State change: FLAG_MSAA_4X_HINT
|
// State change: FLAG_MSAA_4X_HINT
|
||||||
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
|
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by set before window initialization");
|
TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
|
||||||
}
|
}
|
||||||
|
|
||||||
// State change: FLAG_INTERLACED_HINT
|
// State change: FLAG_INTERLACED_HINT
|
||||||
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
|
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
|
||||||
{
|
{
|
||||||
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by set before window initialization");
|
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by configured before window initialization");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear window configuration state flags
|
||||||
|
void ClearWindowState(unsigned int flags)
|
||||||
|
{
|
||||||
|
// Check previous state and requested state to apply required changes
|
||||||
|
// NOTE: In most cases the functions already change the flags internally
|
||||||
|
|
||||||
|
// State change: FLAG_VSYNC_HINT
|
||||||
|
if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0))
|
||||||
|
{
|
||||||
|
glfwSwapInterval(0);
|
||||||
|
CORE.Window.flags ^= ~FLAG_VSYNC_HINT;
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_FULLSCREEN_MODE
|
||||||
|
if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
|
||||||
|
{
|
||||||
|
ToggleFullscreen(); // NOTE: Window state flag updated inside function
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_RESIZABLE
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
|
||||||
|
{
|
||||||
|
glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_FALSE);
|
||||||
|
CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_UNDECORATED
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0))
|
||||||
|
{
|
||||||
|
glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
|
||||||
|
CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_HIDDEN
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
|
||||||
|
{
|
||||||
|
glfwShowWindow(CORE.Window.handle);
|
||||||
|
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_MINIMIZED
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
|
||||||
|
{
|
||||||
|
RestoreWindow(); // NOTE: Window state flag updated inside function
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_MAXIMIZED
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
|
||||||
|
{
|
||||||
|
RestoreWindow(); // NOTE: Window state flag updated inside function
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_UNFOCUSED
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
|
||||||
|
{
|
||||||
|
glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE);
|
||||||
|
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_TOPMOST
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
|
||||||
|
{
|
||||||
|
glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE);
|
||||||
|
CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_ALWAYS_RUN
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
|
||||||
|
{
|
||||||
|
CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The following states can not be changed after window creation
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_TRANSPARENT
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_WINDOW_HIGHDPI
|
||||||
|
if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_MSAA_4X_HINT
|
||||||
|
if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
|
||||||
|
}
|
||||||
|
|
||||||
|
// State change: FLAG_INTERLACED_HINT
|
||||||
|
if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0))
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by configured before window initialization");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3012,17 +3099,17 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
// Check window creation flags
|
// Check window creation flags
|
||||||
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
|
if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
|
||||||
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
|
if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
|
||||||
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
|
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
|
||||||
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
|
if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
|
||||||
else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
|
else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
|
||||||
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
|
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
|
||||||
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
|
else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
|
||||||
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
|
if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
|
||||||
else glfwWindowHint(GLFW_MAXIMIZED, GLFW_FALSE);
|
else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
|
||||||
|
|
||||||
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
|
if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
|
||||||
else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
|
else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
|
||||||
|
@ -3822,6 +3909,9 @@ static bool InitGraphicsDevice(int width, int height)
|
||||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_UWP)
|
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_UWP)
|
||||||
CORE.Window.ready = true;
|
CORE.Window.ready = true;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
21
src/raylib.h
21
src/raylib.h
|
@ -154,8 +154,6 @@
|
||||||
// Temporal hack to avoid breaking old codebases using
|
// Temporal hack to avoid breaking old codebases using
|
||||||
// deprecated raylib implementation of these functions
|
// deprecated raylib implementation of these functions
|
||||||
#define FormatText TextFormat
|
#define FormatText TextFormat
|
||||||
#define SubText TextSubtext
|
|
||||||
#define ShowWindow UnhideWindow
|
|
||||||
#define LoadText LoadFileText
|
#define LoadText LoadFileText
|
||||||
#define GetExtension GetFileExtension
|
#define GetExtension GetFileExtension
|
||||||
//#define Fade(c, a) ColorAlpha(c, a)
|
//#define Fade(c, a) ColorAlpha(c, a)
|
||||||
|
@ -466,18 +464,18 @@ typedef struct VrDeviceInfo {
|
||||||
// NOTE: Every bit registers one state (use it with bit masks)
|
// NOTE: Every bit registers one state (use it with bit masks)
|
||||||
// By default all flags are set to 0
|
// By default all flags are set to 0
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
|
||||||
FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
|
FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
|
||||||
FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
|
FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
|
||||||
FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
|
FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
|
||||||
FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
|
|
||||||
FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
|
FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
|
||||||
FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
|
FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
|
||||||
FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
|
FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
|
||||||
FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
|
FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
|
||||||
FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
|
FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
|
||||||
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
|
|
||||||
FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
|
FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
|
||||||
FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
|
FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
|
||||||
|
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
|
||||||
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
|
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
|
||||||
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
|
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
|
||||||
} ConfigFlag;
|
} ConfigFlag;
|
||||||
|
@ -899,15 +897,12 @@ RLAPI bool IsWindowMaximized(void); // Check if wi
|
||||||
RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
|
RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
|
||||||
RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
|
RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
|
||||||
RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
|
RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
|
||||||
|
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
|
||||||
|
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
|
||||||
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
|
||||||
RLAPI void HideWindow(void); // Set window state: hidden (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void UnhideWindow(void); // Set window state: visible (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void DecorateWindow(void); // Set window state: decorated (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void UndecorateWindow(void); // Set window state: undecorated (only PLATFORM_DESKTOP)
|
|
||||||
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
||||||
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
||||||
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
|
|
||||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||||
|
@ -1499,12 +1494,6 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
|
||||||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
// Network (Module: network)
|
|
||||||
//------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// IN PROGRESS: Check rnet.h for reference
|
|
||||||
|
|
||||||
#if defined(__cplusplus)
|
#if defined(__cplusplus)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue