REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
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3 changed files with 266 additions and 118 deletions
21
src/raylib.h
21
src/raylib.h
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@ -154,8 +154,6 @@
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// Temporal hack to avoid breaking old codebases using
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// deprecated raylib implementation of these functions
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#define FormatText TextFormat
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#define SubText TextSubtext
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#define ShowWindow UnhideWindow
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#define LoadText LoadFileText
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#define GetExtension GetFileExtension
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//#define Fade(c, a) ColorAlpha(c, a)
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@ -466,18 +464,18 @@ typedef struct VrDeviceInfo {
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// NOTE: Every bit registers one state (use it with bit masks)
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// By default all flags are set to 0
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typedef enum {
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FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
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FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
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FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
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FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
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FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
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FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
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FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
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FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
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FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
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} ConfigFlag;
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@ -899,15 +897,12 @@ RLAPI bool IsWindowMaximized(void); // Check if wi
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RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
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RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
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RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
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RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
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RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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RLAPI void HideWindow(void); // Set window state: hidden (only PLATFORM_DESKTOP)
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RLAPI void UnhideWindow(void); // Set window state: visible (only PLATFORM_DESKTOP)
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RLAPI void DecorateWindow(void); // Set window state: decorated (only PLATFORM_DESKTOP)
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RLAPI void UndecorateWindow(void); // Set window state: undecorated (only PLATFORM_DESKTOP)
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RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
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RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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@ -1499,12 +1494,6 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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//------------------------------------------------------------------------------------
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// Network (Module: network)
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//------------------------------------------------------------------------------------
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// IN PROGRESS: Check rnet.h for reference
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#if defined(__cplusplus)
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}
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#endif
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