REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
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468a0bedd8
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3 changed files with 266 additions and 118 deletions
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@ -20,24 +20,23 @@ int main(void)
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// Possible window flags
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/*
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FLAG_FULLSCREEN_MODE -> not working
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FLAG_VSYNC_HINT
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FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling!
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FLAG_WINDOW_RESIZABLE
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FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_TRANSPARENT
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FLAG_WINDOW_HIDDEN
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FLAG_WINDOW_MINIMIZED -> not working
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FLAG_WINDOW_MAXIMIZED -> not working
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FLAG_WINDOW_MINIMIZED -> not working properly -> Support it on window creation?
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FLAG_WINDOW_MAXIMIZED -> not working properly -> Support it on window creation?
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FLAG_WINDOW_UNFOCUSED
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FLAG_WINDOW_TOPMOST
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FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
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FLAG_WINDOW_ALWAYS_RUN -> not working
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FLAG_VSYNC_HINT
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FLAG_WINDOW_ALWAYS_RUN -> not working?
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FLAG_MSAA_4X_HINT
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FLAG_INTERLACED_HINT
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*/
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// Set configuration flags for window creation
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SetConfigFlags(FLAG_WINDOW_HIGHDPI);
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_ALWAYS_RUN);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
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Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
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@ -46,7 +45,7 @@ int main(void)
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int framesCounter = 0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//----------------------------------------------------------
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// Main game loop
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@ -54,22 +53,75 @@ int main(void)
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{
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// Update
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//-----------------------------------------------------
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if (IsKeyPressed(KEY_ONE)) SetWindowState(FLAG_FULLSCREEN_MODE);
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if (IsKeyPressed(KEY_TWO)) SetWindowState(FLAG_WINDOW_RESIZABLE);
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if (IsKeyPressed(KEY_THREE)) SetWindowState(FLAG_WINDOW_UNDECORATED);
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if (IsKeyPressed(KEY_FOUR)) { SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; }
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if (IsKeyPressed(KEY_FIVE)) SetWindowState(FLAG_WINDOW_MINIMIZED);
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if (IsKeyPressed(KEY_SIX)) SetWindowState(FLAG_WINDOW_MAXIMIZED); // NOTE: Requires FLAG_WINDOW_RESIZABLE!
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if (IsKeyPressed(KEY_SEVEN)) SetWindowState(FLAG_WINDOW_UNFOCUSED); // not working
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if (IsKeyPressed(KEY_EIGHT)) SetWindowState(FLAG_WINDOW_TOPMOST);
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if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
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if (IsKeyPressed(KEY_R)) RestoreWindow();
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if (IsKeyPressed(KEY_D)) DecorateWindow();
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if (IsKeyPressed(KEY_R))
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{
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if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
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else SetWindowState(FLAG_WINDOW_RESIZABLE);
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}
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if (IsKeyPressed(KEY_D))
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{
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if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
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else SetWindowState(FLAG_WINDOW_UNDECORATED);
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}
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if (IsKeyPressed(KEY_H))
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{
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if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
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framesCounter = 0;
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}
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if (IsWindowState(FLAG_WINDOW_HIDDEN))
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{
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framesCounter++;
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if (framesCounter >= 180) UnhideWindow(); // Show window after 3 seconds
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if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
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}
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if (IsKeyPressed(KEY_N))
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{
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if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
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framesCounter = 0;
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}
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if (IsWindowState(FLAG_WINDOW_MINIMIZED))
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{
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framesCounter++;
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if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
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}
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if (IsKeyPressed(KEY_M))
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{
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// NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
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if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
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else MaximizeWindow();
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}
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if (IsKeyPressed(KEY_U))
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{
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if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
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else SetWindowState(FLAG_WINDOW_UNFOCUSED);
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}
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if (IsKeyPressed(KEY_T))
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{
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if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
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else SetWindowState(FLAG_WINDOW_TOPMOST);
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}
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if (IsKeyPressed(KEY_A))
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{
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if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
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else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
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}
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if (IsKeyPressed(KEY_V))
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{
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if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
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else SetWindowState(FLAG_VSYNC_HINT);
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}
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// Bouncing ball logic
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@ -83,31 +135,48 @@ int main(void)
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(BLANK);
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if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
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else ClearBackground(RAYWHITE);
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DrawCircleV(ballPosition, ballRadius, MAROON);
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DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
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DrawCircleV(GetMousePosition(), 10, DARKBLUE);
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DrawFPS(10, 10);
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DrawText(FormatText("Screen Width: %i", GetScreenWidth()), 10, 40, 10, GREEN);
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DrawText(FormatText("Screen Height: %i", GetScreenHeight()), 10, 60, 10, GREEN);
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DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
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// Draw window state info
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DrawText(FormatText("FLAG_FULLSCREEN_MODE: %s", IsWindowState(FLAG_FULLSCREEN_MODE)? "true" : "false"), 10, 80, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_RESIZABLE: %s", IsWindowState(FLAG_WINDOW_RESIZABLE)? "true" : "false"), 10, 100, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_UNDECORATED: %s", IsWindowState(FLAG_WINDOW_UNDECORATED)? "true" : "false"), 10, 120, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_TRANSPARENT: %s", IsWindowState(FLAG_WINDOW_TRANSPARENT)? "true" : "false"), 10, 140, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_HIDDEN: %s", IsWindowState(FLAG_WINDOW_HIDDEN)? "true" : "false"), 10, 160, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_MINIMIZED: %s", IsWindowState(FLAG_WINDOW_MINIMIZED)? "true" : "false"), 10, 180, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_MAXIMIZED: %s", IsWindowState(FLAG_WINDOW_MAXIMIZED)? "true" : "false"), 10, 200, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_UNFOCUSED: %s", IsWindowState(FLAG_WINDOW_UNFOCUSED)? "true" : "false"), 10, 220, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_TOPMOST: %s", IsWindowState(FLAG_WINDOW_TOPMOST)? "true" : "false"), 10, 240, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_HIGHDPI: %s", IsWindowState(FLAG_WINDOW_HIGHDPI)? "true" : "false"), 10, 260, 10, GREEN);
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DrawText(FormatText("FLAG_WINDOW_ALWAYS_RUN: %s", IsWindowState(FLAG_WINDOW_ALWAYS_RUN)? "true" : "false"), 10, 280, 10, GREEN);
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DrawText(FormatText("FLAG_VSYNC_HINT: %s", IsWindowState(FLAG_VSYNC_HINT)? "true" : "false"), 10, 300, 10, GREEN);
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DrawText(FormatText("FLAG_MSAA_4X_HINT: %s", IsWindowState(FLAG_MSAA_4X_HINT)? "true" : "false"), 10, 320, 10, GREEN);
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DrawText(FormatText("FLAG_INTERLACED_HINT: %s", IsWindowState(FLAG_INTERLACED_HINT)? "true" : "false"), 10, 340, 10, GREEN);
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DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY);
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if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
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else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
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else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
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else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
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else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
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else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
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else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
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else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
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else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
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else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
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if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
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else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
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DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
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if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
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else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
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if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
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else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
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if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
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else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
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EndDrawing();
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//-----------------------------------------------------
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