First implementation of MTL loading
Not tested yet
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1 changed files with 132 additions and 24 deletions
156
src/models.c
156
src/models.c
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@ -1997,33 +1997,16 @@ static Mesh LoadOBJ(const char *fileName)
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}
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}
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// Load MTL material data
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// Load MTL material data
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// NOTE: Texture map parameters are not supported
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static Material LoadMTL(const char *fileName)
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static Material LoadMTL(const char *fileName)
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{
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{
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Material material = { 0 };
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#define MAX_BUFFER_SIZE 128
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// TODO: Load mtl file (multiple variations of .mtl format)
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Material material = { 0 }; // LoadDefaultMaterial();
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/*
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newmtl string Material newmtl (material name). Begins a new material description.
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Ka float float float Ambient color Ka (red) (green) (blue)
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Kd float float float Diffuse color Kd (red) (green) (blue)
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Ks float float float Specular color Ks (red) (green) (blue)
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Ke float float float Emmisive color
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d float Tr float Dissolve factor. Transparency Tr (alpha). d is inverse of Tr
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Ns int Shininess Ns (specular power). Ranges from 0 to 1000. Specular exponent.
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Ni int Refraction index.
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illum int Illumination model illum (1 / 2); 1 if specular disabled, 2 if specular enabled (lambertian model)
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map_Kd string Texture map_Kd (filename)
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map_Kd string Diffuse color texture map.
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map_Ks string Specular color texture map.
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map_Ka string Ambient color texture map.
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map_Bump string Bump texture map. Alternative: bump string / map_bump string
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map_d string Opacity texture map.
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disp string Displacement map
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refl Reflection type and map
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*/
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char dataType;
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char buffer[MAX_BUFFER_SIZE];
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char comments[200];
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Vector3 color = { 1.0f, 1.0f, 1.0f };
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char *mapFileName;
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FILE *mtlFile;
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FILE *mtlFile;
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@ -2037,7 +2020,132 @@ static Material LoadMTL(const char *fileName)
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while(!feof(mtlFile))
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while(!feof(mtlFile))
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{
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{
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fscanf(mtlFile, "%c", &dataType);
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fgets(buffer, MAX_BUFFER_SIZE, mtlFile);
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switch (buffer[0])
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{
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case 'n': // newmtl string Material name. Begins a new material description.
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{
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// TODO: Support multiple materials in a single .mtl
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sscanf(buffer, "newmtl %s", mapFileName);
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TraceLog(INFO, "[%s] Loading material...", mapFileName);
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}
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case 'i': // illum int Illumination model
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{
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// illum = 1 if specular disabled
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// illum = 2 if specular enabled (lambertian model)
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// ...
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}
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case 'K': // Ka, Kd, Ks, Ke
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{
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switch (buffer[1])
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{
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case 'a': // Ka float float float Ambient color (RGB)
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{
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sscanf(buffer, "Ka %f %f %f", &color.x, &color.y, &color.z);
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material.colAmbient.r = (unsigned char)(color.x*255);
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material.colAmbient.g = (unsigned char)(color.y*255);
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material.colAmbient.b = (unsigned char)(color.z*255);
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} break;
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case 'd': // Kd float float float Diffuse color (RGB)
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{
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sscanf(buffer, "Kd %f %f %f", &color.x, &color.y, &color.z);
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material.colDiffuse.r = (unsigned char)(color.x*255);
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material.colDiffuse.g = (unsigned char)(color.y*255);
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material.colDiffuse.b = (unsigned char)(color.z*255);
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} break;
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case 's': // Ks float float float Specular color (RGB)
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{
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sscanf(buffer, "Ks %f %f %f", &color.x, &color.y, &color.z);
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material.colSpecular.r = (unsigned char)(color.x*255);
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material.colSpecular.g = (unsigned char)(color.y*255);
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material.colSpecular.b = (unsigned char)(color.z*255);
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} break;
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case 'e': // Ke float float float Emmisive color (RGB)
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{
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// TODO: Support Ke ?
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} break;
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default: break;
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}
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} break;
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case 'N': // Ns, Ni
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{
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if (buffer[1] == 's') // Ns int Shininess (specular exponent). Ranges from 0 to 1000.
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{
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sscanf(buffer, "Ns %i", &material.glossiness);
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}
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else if (buffer[1] == 'i') // Ni int Refraction index.
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{
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// Not supported...
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}
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} break;
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case 'm': // map_Kd, map_Ks, map_Ka, map_Bump, map_d
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{
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switch (buffer[4])
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{
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case 'K': // Color texture maps
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{
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if (buffer[5] == 'd') // map_Kd string Diffuse color texture map.
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{
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sscanf(buffer, "map_Kd %s", mapFileName);
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if (mapFileName != NULL) material.texDiffuse = LoadTexture(mapFileName);
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}
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else if (buffer[5] == 's') // map_Ks string Specular color texture map.
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{
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sscanf(buffer, "map_Ks %s", mapFileName);
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if (mapFileName != NULL) material.texSpecular = LoadTexture(mapFileName);
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}
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else if (buffer[5] == 'a') // map_Ka string Ambient color texture map.
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{
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// Not supported...
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}
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} break;
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case 'B': // map_Bump string Bump texture map.
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{
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sscanf(buffer, "map_Bump %s", mapFileName);
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if (mapFileName != NULL) material.texNormal = LoadTexture(mapFileName);
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} break;
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case 'b': // map_bump string Bump texture map.
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{
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sscanf(buffer, "map_bump %s", mapFileName);
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if (mapFileName != NULL) material.texNormal = LoadTexture(mapFileName);
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} break;
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case 'd': // map_d string Opacity texture map.
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{
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// Not supported...
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} break;
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default: break;
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}
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} break;
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case 'd': // d, disp
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{
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if (buffer[1] == ' ') // d float Dissolve factor. d is inverse of Tr
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{
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float alpha = 1.0f;
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sscanf(buffer, "d %f", &alpha);
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material.colDiffuse.a = (unsigned char)(alpha*255);
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}
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else if (buffer[1] == 'i') // disp string Displacement map
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{
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// Not supported...
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}
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} break;
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case 'b': // bump string Bump texture map
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{
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sscanf(buffer, "bump %s", mapFileName);
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if (mapFileName != NULL) material.texNormal = LoadTexture(mapFileName);
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} break;
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case 'T': // Tr float Transparency Tr (alpha). Tr is inverse of d
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{
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float ialpha = 0.0f;
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sscanf(buffer, "Tr %f", &ialpha);
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material.colDiffuse.a = (unsigned char)((1.0f - ialpha)*255);
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} break;
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case 'r': // refl string Reflection texture map
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default: break;
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}
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}
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}
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fclose(mtlFile);
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fclose(mtlFile);
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