Review formatting

This commit is contained in:
Ray 2024-04-21 12:29:09 +02:00
parent cf47fbb20b
commit 3caa424ad4
7 changed files with 122 additions and 120 deletions

View file

@ -1377,7 +1377,7 @@ int InitPlatform(void)
if (CORE.Window.fullscreen)
{
// remember center for switchinging from fullscreen to window
// Remember center for switchinging from fullscreen to window
if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
{
// If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed.

View file

@ -512,7 +512,7 @@ void InitAudioDevice(void)
}
TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully");
TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend));
TRACELOG(LOG_INFO, " > Backend: miniaudio | %s", ma_get_backend_name(AUDIO.System.context.backend));
TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat));
TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels);
TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate);

View file

@ -3588,6 +3588,8 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector
DrawBillboardPro(camera, texture, source, position, up, size, Vector2Zero(), 0.0f, tint);
}
// Draw a billboard with additional parameters
// NOTE: Size defines the destination rectangle size, stretching the source texture as required
void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
{
// NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width