From 3c55f067a804926f0d145d41601eef6858a138dc Mon Sep 17 00:00:00 2001 From: Tommi Sinivuo <600815+TommiSinivuo@users.noreply.github.com> Date: Fri, 17 Sep 2021 22:26:21 +0300 Subject: [PATCH] Add SetRandomSeed(unsigned int seed) function (#1994) Specifying a fixed seed for the random number generator is often used in games for various reasons. By adding an api function for seeding the random number generator we solve two different problems regarding the seeding: 1) The underlying RNG implementation does not leak to client code (as would be the case if we called srand directly from the client code) 2) Seeding the RNG would be simple from other programming languages (especially in cases where calling libc functions is non-trivial) --- src/core.c | 6 ++++++ src/raylib.h | 1 + 2 files changed, 7 insertions(+) diff --git a/src/core.c b/src/core.c index 711aa889b..0cace3a6f 100644 --- a/src/core.c +++ b/src/core.c @@ -2669,6 +2669,12 @@ int GetRandomValue(int min, int max) return (rand()%(abs(max - min) + 1) + min); } +// Set the seed for the random number generator +void SetRandomSeed(unsigned int seed) +{ + srand(seed); +} + // Check if the file exists bool FileExists(const char *fileName) { diff --git a/src/raylib.h b/src/raylib.h index 3adc5c520..865d9d458 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1009,6 +1009,7 @@ RLAPI double GetTime(void); // Get elapsed // Misc. functions RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)