fix animNormals (DrawMesh)

This commit is contained in:
Bigfoot71 2025-05-17 17:50:11 +02:00
parent 6c73c62713
commit 3c25efc412

View file

@ -1432,10 +1432,10 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
if (mesh.animVertices) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animVertices);
else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices);
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals);
if (mesh.animNormals) rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.animNormals);
else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals);
rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords);
rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors);
rlPushMatrix();