From 3bdf367711c73317b433e67a26e2d6a952928146 Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 4 May 2017 17:42:24 +0200 Subject: [PATCH] Support model.transform Combine it with transform introduced as function parameters --- src/models.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/models.c b/src/models.c index fa6faf169..2459edf17 100644 --- a/src/models.c +++ b/src/models.c @@ -1218,11 +1218,13 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD); Matrix matScale = MatrixScale(scale.x, scale.y, scale.z); Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z); + + Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); // Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform) //Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates - model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); + model.transform = MatrixMultiply(model.transform, matTransform); model.material.colDiffuse = tint; // TODO: Multiply tint color by diffuse color? rlglDrawMesh(model.mesh, model.material, model.transform);