From 3a21301724686335c8dd79e60e051f4fc2c45a41 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 2 May 2023 19:29:14 +0200 Subject: [PATCH] ADDED: Comment about Matrix conventions --- src/raymath.h | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/raymath.h b/src/raymath.h index ddc3f58a1..fa72400d3 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -3,6 +3,11 @@ * raymath v1.5 - Math functions to work with Vector2, Vector3, Matrix and Quaternions * * CONVENTIONS: +* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all +* math operations performed by the library consider the structure as it was column-major +* It is like transposed versions of the matrices are used for all the maths +* It benefits some functions making them cache-friendly and also avoids matrix +* transpositions sometimes required by OpenGL * - Functions are always self-contained, no function use another raymath function inside, * required code is directly re-implemented inside * - Functions input parameters are always received by value (2 unavoidable exceptions)