Merge 8ef6473d33
into 5f497d0687
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commit
38f11648f3
1 changed files with 15 additions and 2 deletions
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@ -1131,7 +1131,15 @@ int InitPlatform(void)
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
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else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0)
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{
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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// bypass hidpi code block in libglfw.js
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// https://github.com/raysan5/raylib/pull/4945#issuecomment-2906956170
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//------------------------------------------------------------------------
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
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}
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else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
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// Disable FLAG_WINDOW_MINIMIZED, not supported on initialization
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@ -1662,6 +1670,9 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
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}
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}
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// trigger resize event after a brief pause to ensure the canvas exists to resize
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EM_ASM({ setTimeout(function() { window.dispatchEvent(new Event("resize")); }, 50); });
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return 1; // The event was consumed by the callback handler
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}
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@ -1683,7 +1694,7 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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// so the size of the canvas object is explicitly retrieved below
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int width = EM_ASM_INT( return window.innerWidth; );
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int height = EM_ASM_INT( return window.innerHeight; );
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if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width;
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else if ((width > (int)CORE.Window.screenMax.width) && (CORE.Window.screenMax.width > 0)) width = CORE.Window.screenMax.width;
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@ -1692,6 +1703,8 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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emscripten_set_canvas_element_size(GetCanvasId(), width, height);
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glfwSetWindowSize(platform.handle, width, height); // inform glfw of the new size
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SetupViewport(width, height); // Reset viewport and projection matrix for new size
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CORE.Window.currentFbo.width = width;
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