Corrected issue with LoadMesh()
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2 changed files with 16 additions and 16 deletions
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@ -54,8 +54,8 @@ int main()
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{
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{
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if (IsFileExtension(droppedFiles[0], ".obj"))
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if (IsFileExtension(droppedFiles[0], ".obj"))
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{
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{
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UnloadMesh(&model.meshes[0]);
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for (int i = 0; i < model.meshCount; i++) UnloadMesh(&model.meshes[i]);
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model.meshes[0] = LoadMesh(droppedFiles[0]);
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model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount);
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bounds = MeshBoundingBox(model.meshes[0]);
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bounds = MeshBoundingBox(model.meshes[0]);
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}
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}
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else if (IsFileExtension(droppedFiles[0], ".png"))
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else if (IsFileExtension(droppedFiles[0], ".png"))
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