Corrected some issues on OpenGL ES
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22672bc738
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5 changed files with 13 additions and 12 deletions
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@ -8,7 +8,7 @@ varying vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 fragTintColor;
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uniform vec4 colDiffuse;
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// NOTE: Add here your custom variables
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@ -18,7 +18,7 @@ const float renderHeight = 480.0; // Use uniforms instead...
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float radius = 250.0;
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float angle = 0.8;
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uniform vec2 center = vec2(200.0, 200.0);
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uniform vec2 center;
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void main()
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{
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@ -39,7 +39,7 @@ void main()
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}
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tc += center;
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vec3 color = texture2D(texture0, tc/texSize).rgb;
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vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
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gl_FragColor = vec4(color, 1.0);;
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gl_FragColor = vec4(color.rgb, 1.0);;
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}
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