Merge remote-tracking branch 'upstream/develop' into develop
This commit is contained in:
commit
384602e5b5
22 changed files with 1353 additions and 1253 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -49,7 +49,7 @@ ipch/
|
||||||
# Ignore compiled binaries
|
# Ignore compiled binaries
|
||||||
*.o
|
*.o
|
||||||
*.exe
|
*.exe
|
||||||
!tools/rrem.exe
|
!tools/rREM/rrem.exe
|
||||||
|
|
||||||
# Ignore files build by xcode
|
# Ignore files build by xcode
|
||||||
*.mode*v*
|
*.mode*v*
|
||||||
|
|
|
@ -5,9 +5,16 @@
|
||||||
* This example has been created using raylib 1.5 (www.raylib.com)
|
* This example has been created using raylib 1.5 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
|
* NOTE:
|
||||||
|
* Physac requires multi-threading, when InitPhysics() a second thread is created to manage
|
||||||
|
* physics calculations. To accomplish that, physac uses pthread Win32 library that can be
|
||||||
|
* found inside raylib/src/external/pthread directory.
|
||||||
*
|
*
|
||||||
* Compile example using:
|
* Add pthread library when compiling physac example:
|
||||||
* cmd /c IF NOT EXIST pthreadGC2.dll copy C:\raylib\raylib\src\external\pthread\pthreadGC2.dll $(CURRENT_DIRECTORY) /Y
|
* gcc -o $(NAME_PART).exe $(FILE_NAME) $(RAYLIB_DIR)\raylib_icon -L../src/external/pthread/lib \
|
||||||
|
* -I../src -I../src/external/pthread/include -lraylib -lglfw3 -lopengl32 -lgdi32 -lpthreadGC2 -std=c99 -Wall
|
||||||
|
*
|
||||||
|
* Note that pthreadGC2.dll must be also copied to project directory!
|
||||||
*
|
*
|
||||||
* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5)
|
* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
|
|
|
@ -5,10 +5,16 @@
|
||||||
* This example has been created using raylib 1.5 (www.raylib.com)
|
* This example has been created using raylib 1.5 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* NOTE: This example requires raylib module [rlgl]
|
* NOTE:
|
||||||
|
* Physac requires multi-threading, when InitPhysics() a second thread is created to manage
|
||||||
|
* physics calculations. To accomplish that, physac uses pthread Win32 library that can be
|
||||||
|
* found inside raylib/src/external/pthread directory.
|
||||||
*
|
*
|
||||||
* Compile example using:
|
* Add pthread library when compiling physac example:
|
||||||
* cmd /c IF NOT EXIST pthreadGC2.dll copy C:\raylib\raylib\src\external\pthread\pthreadGC2.dll $(CURRENT_DIRECTORY) /Y
|
* gcc -o $(NAME_PART).exe $(FILE_NAME) $(RAYLIB_DIR)\raylib_icon -L../src/external/pthread/lib \
|
||||||
|
* -I../src -I../src/external/pthread/include -lraylib -lglfw3 -lopengl32 -lgdi32 -lpthreadGC2 -std=c99 -Wall
|
||||||
|
*
|
||||||
|
* Note that pthreadGC2.dll must be also copied to project directory!
|
||||||
*
|
*
|
||||||
* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5)
|
* Copyright (c) 2016 Victor Fisac and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
|
|
|
@ -81,7 +81,6 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\..\..\src\audio.c" />
|
<ClCompile Include="..\..\..\src\audio.c" />
|
||||||
<ClCompile Include="..\..\..\src\camera.c" />
|
|
||||||
<ClCompile Include="..\..\..\src\core.c" />
|
<ClCompile Include="..\..\..\src\core.c" />
|
||||||
<ClCompile Include="..\..\..\src\external\stb_vorbis.c" />
|
<ClCompile Include="..\..\..\src\external\stb_vorbis.c" />
|
||||||
<ClCompile Include="..\..\..\src\models.c" />
|
<ClCompile Include="..\..\..\src\models.c" />
|
||||||
|
@ -92,6 +91,7 @@
|
||||||
<ClCompile Include="..\..\..\src\utils.c" />
|
<ClCompile Include="..\..\..\src\utils.c" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\..\src\camera.h" />
|
||||||
<ClInclude Include="..\..\..\src\external\glad.h" />
|
<ClInclude Include="..\..\..\src\external\glad.h" />
|
||||||
<ClInclude Include="..\..\..\src\external\jar_mod.h" />
|
<ClInclude Include="..\..\..\src\external\jar_mod.h" />
|
||||||
<ClInclude Include="..\..\..\src\external\jar_xm.h" />
|
<ClInclude Include="..\..\..\src\external\jar_xm.h" />
|
||||||
|
|
35
src/Makefile
35
src/Makefile
|
@ -35,7 +35,7 @@
|
||||||
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
|
# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
|
||||||
PLATFORM ?= PLATFORM_DESKTOP
|
PLATFORM ?= PLATFORM_DESKTOP
|
||||||
|
|
||||||
# define if you want shared or static version of library.
|
# define YES if you want shared/dynamic version of library instead of static (default)
|
||||||
SHARED ?= NO
|
SHARED ?= NO
|
||||||
|
|
||||||
# determine if the file has root access (only for installing raylib)
|
# determine if the file has root access (only for installing raylib)
|
||||||
|
@ -95,8 +95,11 @@ endif
|
||||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||||
|
|
||||||
|
# if shared library required, make sure code is compiled as position independent
|
||||||
ifeq ($(SHARED),YES)
|
ifeq ($(SHARED),YES)
|
||||||
CFLAGS += -fPIC
|
CFLAGS += -fPIC
|
||||||
|
SHAREDFLAG = BUILDING_DLL
|
||||||
|
SHAREDLIBS = -Lexternal/glfw3/lib/win32 -Lexternal/openal_soft/lib/win32 -lglfw3 -lopenal32 -lgdi32
|
||||||
endif
|
endif
|
||||||
|
|
||||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||||
|
@ -152,12 +155,16 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
@echo "libraylib.bc generated (web version)!"
|
@echo "libraylib.bc generated (web version)!"
|
||||||
else
|
else
|
||||||
ifeq ($(SHARED),YES)
|
ifeq ($(SHARED),YES)
|
||||||
ifeq ($(PLATFORM_OS),LINUX)
|
ifeq ($(PLATFORM_OS),LINUX)
|
||||||
# compile raylib to shared library version for GNU/Linux.
|
# compile raylib to shared library version for GNU/Linux.
|
||||||
# WARNING: you should type "make clean" before doing this target
|
# WARNING: you should type "make clean" before doing this target
|
||||||
$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS)
|
$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS)
|
||||||
@echo "libraylib.so generated (shared library)!"
|
@echo "raylib shared library (libraylib.so) generated!"
|
||||||
endif
|
endif
|
||||||
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||||
|
$(CC) -shared -o $(OUTPUT_PATH)/raylib.dll $(OBJS) $(SHAREDLIBS) -Wl,--out-implib,$(OUTPUT_PATH)/libraylibdll.a
|
||||||
|
@echo "raylib dynamic library (raylib.dll) and MSVC required import library (libraylibdll.a) generated!"
|
||||||
|
endif
|
||||||
else
|
else
|
||||||
# compile raylib static library for desktop platforms.
|
# compile raylib static library for desktop platforms.
|
||||||
ar rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
|
ar rcs $(OUTPUT_PATH)/libraylib.a $(OBJS)
|
||||||
|
@ -169,7 +176,7 @@ endif
|
||||||
|
|
||||||
# compile core module
|
# compile core module
|
||||||
core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
|
core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
|
||||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
|
||||||
|
|
||||||
# compile rlgl module
|
# compile rlgl module
|
||||||
rlgl.o : rlgl.c rlgl.h raymath.h
|
rlgl.o : rlgl.c rlgl.h raymath.h
|
||||||
|
@ -177,23 +184,23 @@ rlgl.o : rlgl.c rlgl.h raymath.h
|
||||||
|
|
||||||
# compile shapes module
|
# compile shapes module
|
||||||
shapes.o : shapes.c raylib.h rlgl.h
|
shapes.o : shapes.c raylib.h rlgl.h
|
||||||
$(CC) -c $< $(CFLAGS) $(INCLUDES)
|
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG)
|
||||||
|
|
||||||
# compile textures module
|
# compile textures module
|
||||||
textures.o : textures.c rlgl.h utils.h
|
textures.o : textures.c rlgl.h utils.h
|
||||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)
|
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) -D$(SHAREDFLAG)
|
||||||
|
|
||||||
# compile text module
|
# compile text module
|
||||||
text.o : text.c raylib.h utils.h
|
text.o : text.c raylib.h utils.h
|
||||||
$(CC) -c $< $(CFLAGS) $(INCLUDES)
|
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG)
|
||||||
|
|
||||||
# compile models module
|
# compile models module
|
||||||
models.o : models.c raylib.h rlgl.h raymath.h
|
models.o : models.c raylib.h rlgl.h raymath.h
|
||||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
|
||||||
|
|
||||||
# compile audio module
|
# compile audio module
|
||||||
audio.o : audio.c raylib.h
|
audio.o : audio.c raylib.h
|
||||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
|
||||||
|
|
||||||
# compile stb_vorbis library
|
# compile stb_vorbis library
|
||||||
external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
|
external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
|
||||||
|
@ -201,7 +208,7 @@ external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
|
||||||
|
|
||||||
# compile utils module
|
# compile utils module
|
||||||
utils.o : utils.c utils.h
|
utils.o : utils.c utils.h
|
||||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
|
||||||
|
|
||||||
# It installs generated and needed files to compile projects using raylib.
|
# It installs generated and needed files to compile projects using raylib.
|
||||||
# The installation works manually.
|
# The installation works manually.
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
#
|
#
|
||||||
# Static library compilation
|
# Static library compilation
|
||||||
#
|
#
|
||||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||||
#
|
#
|
||||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
# will the authors be held liable for any damages arising from the use of this software.
|
# will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
@ -42,7 +42,6 @@ LOCAL_SRC_FILES :=\
|
||||||
../../textures.c \
|
../../textures.c \
|
||||||
../../text.c \
|
../../text.c \
|
||||||
../../shapes.c \
|
../../shapes.c \
|
||||||
../../gestures.c \
|
|
||||||
../../models.c \
|
../../models.c \
|
||||||
../../utils.c \
|
../../utils.c \
|
||||||
../../audio.c \
|
../../audio.c \
|
||||||
|
|
156
src/audio.c
156
src/audio.c
|
@ -183,7 +183,7 @@ void CloseAudioDevice(void)
|
||||||
alcMakeContextCurrent(NULL);
|
alcMakeContextCurrent(NULL);
|
||||||
alcDestroyContext(context);
|
alcDestroyContext(context);
|
||||||
alcCloseDevice(device);
|
alcCloseDevice(device);
|
||||||
|
|
||||||
TraceLog(INFO, "Audio device closed successfully");
|
TraceLog(INFO, "Audio device closed successfully");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -217,7 +217,7 @@ Sound LoadSound(char *fileName)
|
||||||
else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
|
else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
|
||||||
|
|
||||||
Sound sound = LoadSoundFromWave(wave);
|
Sound sound = LoadSoundFromWave(wave);
|
||||||
|
|
||||||
// Sound is loaded, we can unload wave
|
// Sound is loaded, we can unload wave
|
||||||
UnloadWave(wave);
|
UnloadWave(wave);
|
||||||
|
|
||||||
|
@ -233,17 +233,29 @@ Sound LoadSoundFromWave(Wave wave)
|
||||||
if (wave.data != NULL)
|
if (wave.data != NULL)
|
||||||
{
|
{
|
||||||
ALenum format = 0;
|
ALenum format = 0;
|
||||||
// The OpenAL format is worked out by looking at the number of channels and the bits per sample
|
|
||||||
|
// The OpenAL format is worked out by looking at the number of channels and the sample size (bits per sample)
|
||||||
if (wave.channels == 1)
|
if (wave.channels == 1)
|
||||||
{
|
{
|
||||||
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8;
|
switch (wave.sampleSize)
|
||||||
else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16;
|
{
|
||||||
|
case 8: format = AL_FORMAT_MONO8; break;
|
||||||
|
case 16: format = AL_FORMAT_MONO16; break;
|
||||||
|
case 32: format = AL_FORMAT_MONO_FLOAT32; break;
|
||||||
|
default: TraceLog(WARNING, "Wave sample size not supported: %i", wave.sampleSize); break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (wave.channels == 2)
|
else if (wave.channels == 2)
|
||||||
{
|
{
|
||||||
if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8;
|
switch (wave.sampleSize)
|
||||||
else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16;
|
{
|
||||||
|
case 8: format = AL_FORMAT_STEREO8; break;
|
||||||
|
case 16: format = AL_FORMAT_STEREO16; break;
|
||||||
|
case 32: format = AL_FORMAT_STEREO_FLOAT32; break;
|
||||||
|
default: TraceLog(WARNING, "Wave sample size not supported: %i", wave.sampleSize); break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
else TraceLog(WARNING, "Wave number of channels not supported: %i", wave.channels);
|
||||||
|
|
||||||
// Create an audio source
|
// Create an audio source
|
||||||
ALuint source;
|
ALuint source;
|
||||||
|
@ -260,16 +272,19 @@ Sound LoadSoundFromWave(Wave wave)
|
||||||
ALuint buffer;
|
ALuint buffer;
|
||||||
alGenBuffers(1, &buffer); // Generate pointer to buffer
|
alGenBuffers(1, &buffer); // Generate pointer to buffer
|
||||||
|
|
||||||
|
unsigned int dataSize = wave.sampleCount*wave.sampleSize/8; // Size in bytes
|
||||||
|
|
||||||
// Upload sound data to buffer
|
// Upload sound data to buffer
|
||||||
alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate);
|
alBufferData(buffer, format, wave.data, dataSize, wave.sampleRate);
|
||||||
|
|
||||||
// Attach sound buffer to source
|
// Attach sound buffer to source
|
||||||
alSourcei(source, AL_BUFFER, buffer);
|
alSourcei(source, AL_BUFFER, buffer);
|
||||||
|
|
||||||
TraceLog(INFO, "[SND ID %i][BUFR ID %i] Sound data loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", source, buffer, wave.sampleRate, wave.bitsPerSample, wave.channels);
|
TraceLog(INFO, "[SND ID %i][BUFR ID %i] Sound data loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", source, buffer, wave.sampleRate, wave.sampleSize, wave.channels);
|
||||||
|
|
||||||
sound.source = source;
|
sound.source = source;
|
||||||
sound.buffer = buffer;
|
sound.buffer = buffer;
|
||||||
|
sound.format = format;
|
||||||
}
|
}
|
||||||
|
|
||||||
return sound;
|
return sound;
|
||||||
|
@ -341,8 +356,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
|
||||||
fread(&reserved, 1, 1, rresFile); // <reserved>
|
fread(&reserved, 1, 1, rresFile); // <reserved>
|
||||||
|
|
||||||
wave.sampleRate = sampleRate;
|
wave.sampleRate = sampleRate;
|
||||||
wave.dataSize = infoHeader.srcSize;
|
wave.sampleSize = bps;
|
||||||
wave.bitsPerSample = bps;
|
|
||||||
wave.channels = (short)channels;
|
wave.channels = (short)channels;
|
||||||
|
|
||||||
unsigned char *data = malloc(infoHeader.size);
|
unsigned char *data = malloc(infoHeader.size);
|
||||||
|
@ -354,7 +368,7 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
|
||||||
free(data);
|
free(data);
|
||||||
|
|
||||||
sound = LoadSoundFromWave(wave);
|
sound = LoadSoundFromWave(wave);
|
||||||
|
|
||||||
// Sound is loaded, we can unload wave data
|
// Sound is loaded, we can unload wave data
|
||||||
UnloadWave(wave);
|
UnloadWave(wave);
|
||||||
}
|
}
|
||||||
|
@ -396,6 +410,33 @@ void UnloadSound(Sound sound)
|
||||||
TraceLog(INFO, "[SND ID %i][BUFR ID %i] Unloaded sound data from RAM", sound.source, sound.buffer);
|
TraceLog(INFO, "[SND ID %i][BUFR ID %i] Unloaded sound data from RAM", sound.source, sound.buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update sound buffer with new data
|
||||||
|
// NOTE: data must match sound.format
|
||||||
|
void UpdateSound(Sound sound, void *data, int numSamples)
|
||||||
|
{
|
||||||
|
ALint sampleRate, sampleSize, channels;
|
||||||
|
alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate);
|
||||||
|
alGetBufferi(sound.buffer, AL_BITS, &sampleSize); // It could also be retrieved from sound.format
|
||||||
|
alGetBufferi(sound.buffer, AL_CHANNELS, &channels); // It could also be retrieved from sound.format
|
||||||
|
|
||||||
|
TraceLog(DEBUG, "UpdateSound() : AL_FREQUENCY: %i", sampleRate);
|
||||||
|
TraceLog(DEBUG, "UpdateSound() : AL_BITS: %i", sampleSize);
|
||||||
|
TraceLog(DEBUG, "UpdateSound() : AL_CHANNELS: %i", channels);
|
||||||
|
|
||||||
|
unsigned int dataSize = numSamples*sampleSize/8; // Size of data in bytes
|
||||||
|
|
||||||
|
alSourceStop(sound.source); // Stop sound
|
||||||
|
alSourcei(sound.source, AL_BUFFER, 0); // Unbind buffer from sound to update
|
||||||
|
//alDeleteBuffers(1, &sound.buffer); // Delete current buffer data
|
||||||
|
//alGenBuffers(1, &sound.buffer); // Generate new buffer
|
||||||
|
|
||||||
|
// Upload new data to sound buffer
|
||||||
|
alBufferData(sound.buffer, sound.format, data, dataSize, sampleRate);
|
||||||
|
|
||||||
|
// Attach sound buffer to source again
|
||||||
|
alSourcei(sound.source, AL_BUFFER, sound.buffer);
|
||||||
|
}
|
||||||
|
|
||||||
// Play a sound
|
// Play a sound
|
||||||
void PlaySound(Sound sound)
|
void PlaySound(Sound sound)
|
||||||
{
|
{
|
||||||
|
@ -493,13 +534,13 @@ Music LoadMusicStream(char *fileName)
|
||||||
TraceLog(DEBUG, "[%s] OGG sample rate: %i", fileName, info.sample_rate);
|
TraceLog(DEBUG, "[%s] OGG sample rate: %i", fileName, info.sample_rate);
|
||||||
TraceLog(DEBUG, "[%s] OGG channels: %i", fileName, info.channels);
|
TraceLog(DEBUG, "[%s] OGG channels: %i", fileName, info.channels);
|
||||||
TraceLog(DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required);
|
TraceLog(DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (strcmp(GetExtension(fileName), "xm") == 0)
|
else if (strcmp(GetExtension(fileName), "xm") == 0)
|
||||||
{
|
{
|
||||||
int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName);
|
int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName);
|
||||||
|
|
||||||
if (!result) // XM context created successfully
|
if (!result) // XM context created successfully
|
||||||
{
|
{
|
||||||
jar_xm_set_max_loop_count(music->ctxXm, 0); // Set infinite number of loops
|
jar_xm_set_max_loop_count(music->ctxXm, 0); // Set infinite number of loops
|
||||||
|
@ -510,7 +551,7 @@ Music LoadMusicStream(char *fileName)
|
||||||
music->samplesLeft = music->totalSamples;
|
music->samplesLeft = music->totalSamples;
|
||||||
music->ctxType = MUSIC_MODULE_XM;
|
music->ctxType = MUSIC_MODULE_XM;
|
||||||
music->loop = true;
|
music->loop = true;
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] XM number of samples: %i", fileName, music->totalSamples);
|
TraceLog(DEBUG, "[%s] XM number of samples: %i", fileName, music->totalSamples);
|
||||||
TraceLog(DEBUG, "[%s] XM track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
|
TraceLog(DEBUG, "[%s] XM track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
|
||||||
}
|
}
|
||||||
|
@ -542,11 +583,11 @@ Music LoadMusicStream(char *fileName)
|
||||||
void UnloadMusicStream(Music music)
|
void UnloadMusicStream(Music music)
|
||||||
{
|
{
|
||||||
CloseAudioStream(music->stream);
|
CloseAudioStream(music->stream);
|
||||||
|
|
||||||
if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
|
if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
|
||||||
else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
|
else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
|
||||||
else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
|
else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
|
||||||
|
|
||||||
free(music);
|
free(music);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -584,58 +625,58 @@ void UpdateMusicStream(Music music)
|
||||||
|
|
||||||
// Determine if music stream is ready to be written
|
// Determine if music stream is ready to be written
|
||||||
alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed);
|
alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed);
|
||||||
|
|
||||||
int numBuffersToProcess = processed;
|
int numBuffersToProcess = processed;
|
||||||
|
|
||||||
if (processed > 0)
|
if (processed > 0)
|
||||||
{
|
{
|
||||||
bool active = true;
|
bool active = true;
|
||||||
short pcm[AUDIO_BUFFER_SIZE];
|
short pcm[AUDIO_BUFFER_SIZE];
|
||||||
float pcmf[AUDIO_BUFFER_SIZE];
|
float pcmf[AUDIO_BUFFER_SIZE];
|
||||||
|
|
||||||
int numSamples = 0; // Total size of data steamed in L+R samples for xm floats,
|
int numSamples = 0; // Total size of data steamed in L+R samples for xm floats,
|
||||||
// individual L or R for ogg shorts
|
// individual L or R for ogg shorts
|
||||||
|
|
||||||
for (int i = 0; i < numBuffersToProcess; i++)
|
for (int i = 0; i < numBuffersToProcess; i++)
|
||||||
{
|
{
|
||||||
switch (music->ctxType)
|
switch (music->ctxType)
|
||||||
{
|
{
|
||||||
case MUSIC_AUDIO_OGG:
|
case MUSIC_AUDIO_OGG:
|
||||||
{
|
{
|
||||||
if (music->samplesLeft >= AUDIO_BUFFER_SIZE) numSamples = AUDIO_BUFFER_SIZE;
|
if (music->samplesLeft >= AUDIO_BUFFER_SIZE) numSamples = AUDIO_BUFFER_SIZE;
|
||||||
else numSamples = music->samplesLeft;
|
else numSamples = music->samplesLeft;
|
||||||
|
|
||||||
// NOTE: Returns the number of samples to process (should be the same as numSamples -> it is)
|
// NOTE: Returns the number of samples to process (should be the same as numSamples -> it is)
|
||||||
int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, pcm, numSamples);
|
int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, pcm, numSamples);
|
||||||
|
|
||||||
// TODO: Review stereo channels Ogg, not enough samples served!
|
// TODO: Review stereo channels Ogg, not enough samples served!
|
||||||
UpdateAudioStream(music->stream, pcm, numSamplesOgg*music->stream.channels);
|
UpdateAudioStream(music->stream, pcm, numSamplesOgg*music->stream.channels);
|
||||||
music->samplesLeft -= (numSamplesOgg*music->stream.channels);
|
music->samplesLeft -= (numSamplesOgg*music->stream.channels);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case MUSIC_MODULE_XM:
|
case MUSIC_MODULE_XM:
|
||||||
{
|
{
|
||||||
if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
|
if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
|
||||||
else numSamples = music->samplesLeft;
|
else numSamples = music->samplesLeft;
|
||||||
|
|
||||||
// NOTE: Output buffer is 2*numsamples elements (left and right value for each sample)
|
// NOTE: Output buffer is 2*numsamples elements (left and right value for each sample)
|
||||||
jar_xm_generate_samples(music->ctxXm, pcmf, numSamples);
|
jar_xm_generate_samples(music->ctxXm, pcmf, numSamples);
|
||||||
UpdateAudioStream(music->stream, pcmf, numSamples*2); // Using 32bit PCM data
|
UpdateAudioStream(music->stream, pcmf, numSamples*2); // Using 32bit PCM data
|
||||||
music->samplesLeft -= numSamples;
|
music->samplesLeft -= numSamples;
|
||||||
|
|
||||||
//TraceLog(INFO, "Samples left: %i", music->samplesLeft);
|
//TraceLog(INFO, "Samples left: %i", music->samplesLeft);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case MUSIC_MODULE_MOD:
|
case MUSIC_MODULE_MOD:
|
||||||
{
|
{
|
||||||
if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
|
if (music->samplesLeft >= AUDIO_BUFFER_SIZE/2) numSamples = AUDIO_BUFFER_SIZE/2;
|
||||||
else numSamples = music->samplesLeft;
|
else numSamples = music->samplesLeft;
|
||||||
|
|
||||||
// NOTE: Output buffer size is nbsample*channels (default: 48000Hz, 16bit, Stereo)
|
// NOTE: Output buffer size is nbsample*channels (default: 48000Hz, 16bit, Stereo)
|
||||||
jar_mod_fillbuffer(&music->ctxMod, pcm, numSamples, 0);
|
jar_mod_fillbuffer(&music->ctxMod, pcm, numSamples, 0);
|
||||||
UpdateAudioStream(music->stream, pcm, numSamples*2);
|
UpdateAudioStream(music->stream, pcm, numSamples*2);
|
||||||
music->samplesLeft -= numSamples;
|
music->samplesLeft -= numSamples;
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
@ -646,15 +687,15 @@ void UpdateMusicStream(Music music)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reset audio stream for looping
|
// Reset audio stream for looping
|
||||||
if (!active && music->loop)
|
if (!active && music->loop)
|
||||||
{
|
{
|
||||||
// Restart music context (if required)
|
// Restart music context (if required)
|
||||||
//if (music->ctxType == MUSIC_MODULE_XM)
|
//if (music->ctxType == MUSIC_MODULE_XM)
|
||||||
if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_seek_start(&music->ctxMod);
|
if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_seek_start(&music->ctxMod);
|
||||||
else if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_seek_start(music->ctxOgg);
|
else if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_seek_start(music->ctxOgg);
|
||||||
|
|
||||||
// Reset samples left to total samples
|
// Reset samples left to total samples
|
||||||
music->samplesLeft = music->totalSamples;
|
music->samplesLeft = music->totalSamples;
|
||||||
}
|
}
|
||||||
|
@ -700,7 +741,7 @@ void SetMusicPitch(Music music, float pitch)
|
||||||
float GetMusicTimeLength(Music music)
|
float GetMusicTimeLength(Music music)
|
||||||
{
|
{
|
||||||
float totalSeconds = (float)music->totalSamples/music->stream.sampleRate;
|
float totalSeconds = (float)music->totalSamples/music->stream.sampleRate;
|
||||||
|
|
||||||
return totalSeconds;
|
return totalSeconds;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -719,7 +760,7 @@ float GetMusicTimePlayed(Music music)
|
||||||
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
|
AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
|
||||||
{
|
{
|
||||||
AudioStream stream = { 0 };
|
AudioStream stream = { 0 };
|
||||||
|
|
||||||
stream.sampleRate = sampleRate;
|
stream.sampleRate = sampleRate;
|
||||||
stream.sampleSize = sampleSize;
|
stream.sampleSize = sampleSize;
|
||||||
stream.channels = channels;
|
stream.channels = channels;
|
||||||
|
@ -778,7 +819,7 @@ AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
|
||||||
}
|
}
|
||||||
|
|
||||||
alSourceQueueBuffers(stream.source, MAX_STREAM_BUFFERS, stream.buffers);
|
alSourceQueueBuffers(stream.source, MAX_STREAM_BUFFERS, stream.buffers);
|
||||||
|
|
||||||
TraceLog(INFO, "[AUD ID %i] Audio stream loaded successfully", stream.source);
|
TraceLog(INFO, "[AUD ID %i] Audio stream loaded successfully", stream.source);
|
||||||
|
|
||||||
return stream;
|
return stream;
|
||||||
|
@ -793,9 +834,9 @@ void CloseAudioStream(AudioStream stream)
|
||||||
// Flush out all queued buffers
|
// Flush out all queued buffers
|
||||||
int queued = 0;
|
int queued = 0;
|
||||||
alGetSourcei(stream.source, AL_BUFFERS_QUEUED, &queued);
|
alGetSourcei(stream.source, AL_BUFFERS_QUEUED, &queued);
|
||||||
|
|
||||||
ALuint buffer = 0;
|
ALuint buffer = 0;
|
||||||
|
|
||||||
while (queued > 0)
|
while (queued > 0)
|
||||||
{
|
{
|
||||||
alSourceUnqueueBuffers(stream.source, 1, &buffer);
|
alSourceUnqueueBuffers(stream.source, 1, &buffer);
|
||||||
|
@ -805,7 +846,7 @@ void CloseAudioStream(AudioStream stream)
|
||||||
// Delete source and buffers
|
// Delete source and buffers
|
||||||
alDeleteSources(1, &stream.source);
|
alDeleteSources(1, &stream.source);
|
||||||
alDeleteBuffers(MAX_STREAM_BUFFERS, stream.buffers);
|
alDeleteBuffers(MAX_STREAM_BUFFERS, stream.buffers);
|
||||||
|
|
||||||
TraceLog(INFO, "[AUD ID %i] Unloaded audio stream data", stream.source);
|
TraceLog(INFO, "[AUD ID %i] Unloaded audio stream data", stream.source);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -815,14 +856,14 @@ void UpdateAudioStream(AudioStream stream, void *data, int numSamples)
|
||||||
{
|
{
|
||||||
ALuint buffer = 0;
|
ALuint buffer = 0;
|
||||||
alSourceUnqueueBuffers(stream.source, 1, &buffer);
|
alSourceUnqueueBuffers(stream.source, 1, &buffer);
|
||||||
|
|
||||||
// Check if any buffer was available for unqueue
|
// Check if any buffer was available for unqueue
|
||||||
if (alGetError() != AL_INVALID_VALUE)
|
if (alGetError() != AL_INVALID_VALUE)
|
||||||
{
|
{
|
||||||
if (stream.sampleSize == 8) alBufferData(buffer, stream.format, (unsigned char *)data, numSamples*sizeof(unsigned char), stream.sampleRate);
|
if (stream.sampleSize == 8) alBufferData(buffer, stream.format, (unsigned char *)data, numSamples*sizeof(unsigned char), stream.sampleRate);
|
||||||
else if (stream.sampleSize == 16) alBufferData(buffer, stream.format, (short *)data, numSamples*sizeof(short), stream.sampleRate);
|
else if (stream.sampleSize == 16) alBufferData(buffer, stream.format, (short *)data, numSamples*sizeof(short), stream.sampleRate);
|
||||||
else if (stream.sampleSize == 32) alBufferData(buffer, stream.format, (float *)data, numSamples*sizeof(float), stream.sampleRate);
|
else if (stream.sampleSize == 32) alBufferData(buffer, stream.format, (float *)data, numSamples*sizeof(float), stream.sampleRate);
|
||||||
|
|
||||||
alSourceQueueBuffers(stream.source, 1, &buffer);
|
alSourceQueueBuffers(stream.source, 1, &buffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -948,18 +989,18 @@ static Wave LoadWAV(const char *fileName)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Allocate memory for data
|
// Allocate memory for data
|
||||||
wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize);
|
wave.data = (unsigned char *)malloc(sizeof(unsigned char)*waveData.subChunkSize);
|
||||||
|
|
||||||
// Read in the sound data into the soundData variable
|
// Read in the sound data into the soundData variable
|
||||||
fread(wave.data, waveData.subChunkSize, 1, wavFile);
|
fread(wave.data, waveData.subChunkSize, 1, wavFile);
|
||||||
|
|
||||||
// Now we set the variables that we need later
|
// Now we set the variables that we need later
|
||||||
wave.dataSize = waveData.subChunkSize;
|
wave.sampleCount = waveData.subChunkSize;
|
||||||
wave.sampleRate = waveFormat.sampleRate;
|
wave.sampleRate = waveFormat.sampleRate;
|
||||||
|
wave.sampleSize = waveFormat.bitsPerSample;
|
||||||
wave.channels = waveFormat.numChannels;
|
wave.channels = waveFormat.numChannels;
|
||||||
wave.bitsPerSample = waveFormat.bitsPerSample;
|
|
||||||
|
|
||||||
TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
|
TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", fileName, wave.sampleRate, wave.sampleSize, wave.channels);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -988,35 +1029,24 @@ static Wave LoadOGG(char *fileName)
|
||||||
stb_vorbis_info info = stb_vorbis_get_info(oggFile);
|
stb_vorbis_info info = stb_vorbis_get_info(oggFile);
|
||||||
|
|
||||||
wave.sampleRate = info.sample_rate;
|
wave.sampleRate = info.sample_rate;
|
||||||
wave.bitsPerSample = 16;
|
wave.sampleSize = 16; // 16 bit per sample (short)
|
||||||
wave.channels = info.channels;
|
wave.channels = info.channels;
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
|
|
||||||
TraceLog(DEBUG, "[%s] Ogg channels: %i", fileName, info.channels);
|
|
||||||
|
|
||||||
int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile)*info.channels);
|
int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile)*info.channels);
|
||||||
|
|
||||||
wave.dataSize = totalSamplesLength*sizeof(short); // Size must be in bytes
|
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Samples length: %i", fileName, totalSamplesLength);
|
|
||||||
|
|
||||||
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
|
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Total seconds: %f", fileName, totalSeconds);
|
|
||||||
|
|
||||||
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
|
if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
|
||||||
|
|
||||||
int totalSamples = totalSeconds*info.sample_rate*info.channels;
|
int totalSamples = totalSeconds*info.sample_rate*info.channels;
|
||||||
|
wave.sampleCount = totalSamples;
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Total samples calculated: %i", fileName, totalSamples);
|
wave.data = (short *)malloc(totalSamplesLength*sizeof(short));
|
||||||
|
|
||||||
wave.data = malloc(sizeof(short)*totalSamplesLength);
|
int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, totalSamplesLength);
|
||||||
|
|
||||||
int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, wave.data, totalSamplesLength);
|
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
|
TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained);
|
||||||
|
|
||||||
TraceLog(INFO, "[%s] OGG file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels);
|
TraceLog(INFO, "[%s] OGG file loaded successfully (SampleRate: %i, SampleSize: %i, Channels: %i)", fileName, wave.sampleRate, wave.sampleSize, wave.channels);
|
||||||
|
|
||||||
stb_vorbis_close(oggFile);
|
stb_vorbis_close(oggFile);
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,11 +68,11 @@ typedef struct Sound {
|
||||||
|
|
||||||
// Wave type, defines audio wave data
|
// Wave type, defines audio wave data
|
||||||
typedef struct Wave {
|
typedef struct Wave {
|
||||||
|
unsigned int sampleCount; // Number of samples
|
||||||
|
unsigned int sampleRate; // Frequency (samples per second)
|
||||||
|
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||||
|
unsigned int channels; // Number of channels (1-mono, 2-stereo)
|
||||||
void *data; // Buffer data pointer
|
void *data; // Buffer data pointer
|
||||||
unsigned int dataSize; // Data size in bytes
|
|
||||||
unsigned int sampleRate; // Samples per second to be played
|
|
||||||
short bitsPerSample; // Sample size in bits
|
|
||||||
short channels;
|
|
||||||
} Wave;
|
} Wave;
|
||||||
|
|
||||||
// Music type (file streaming from memory)
|
// Music type (file streaming from memory)
|
||||||
|
@ -110,6 +110,7 @@ bool IsAudioDeviceReady(void); // Check if audi
|
||||||
Sound LoadSound(char *fileName); // Load sound to memory
|
Sound LoadSound(char *fileName); // Load sound to memory
|
||||||
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
||||||
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
||||||
|
void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
|
||||||
void UnloadSound(Sound sound); // Unload sound
|
void UnloadSound(Sound sound); // Unload sound
|
||||||
void PlaySound(Sound sound); // Play a sound
|
void PlaySound(Sound sound); // Play a sound
|
||||||
void PauseSound(Sound sound); // Pause a sound
|
void PauseSound(Sound sound); // Pause a sound
|
||||||
|
|
|
@ -348,7 +348,7 @@ void SetCameraMoveControls(int frontKey, int backKey, int leftKey, int rightKey,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set camera mouse sensitivity (1st person and 3rd person cameras)
|
// Set camera mouse sensitivity (1st person and 3rd person cameras)
|
||||||
void SetCameracameraMouseSensitivity(float sensitivity)
|
void SetCameraMouseSensitivity(float sensitivity)
|
||||||
{
|
{
|
||||||
cameraMouseSensitivity = (sensitivity/10000.0f);
|
cameraMouseSensitivity = (sensitivity/10000.0f);
|
||||||
}
|
}
|
||||||
|
|
348
src/core.c
348
src/core.c
File diff suppressed because it is too large
Load diff
150
src/models.c
150
src/models.c
|
@ -81,12 +81,12 @@ void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rot
|
||||||
rlPushMatrix();
|
rlPushMatrix();
|
||||||
rlTranslatef(center.x, center.y, center.z);
|
rlTranslatef(center.x, center.y, center.z);
|
||||||
rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z);
|
rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z);
|
||||||
|
|
||||||
rlBegin(RL_LINES);
|
rlBegin(RL_LINES);
|
||||||
for (int i = 0; i < 360; i += 10)
|
for (int i = 0; i < 360; i += 10)
|
||||||
{
|
{
|
||||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||||
|
|
||||||
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
|
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
|
||||||
rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f);
|
rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f);
|
||||||
}
|
}
|
||||||
|
@ -583,13 +583,13 @@ void DrawLight(Light light)
|
||||||
DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : BLACK));
|
DrawCircle3D(light->position, light->radius, 90.0f, (Vector3){ 0, 1, 0 }, (light->enabled ? light->diffuse : BLACK));
|
||||||
} break;
|
} break;
|
||||||
case LIGHT_DIRECTIONAL:
|
case LIGHT_DIRECTIONAL:
|
||||||
{
|
{
|
||||||
DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
|
DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
|
||||||
DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK));
|
DrawSphereWires(light->position, 0.3f*light->intensity, 4, 8, (light->enabled ? light->diffuse : BLACK));
|
||||||
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
|
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
|
||||||
} break;
|
} break;
|
||||||
case LIGHT_SPOT:
|
case LIGHT_SPOT:
|
||||||
{
|
{
|
||||||
DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
|
DrawLine3D(light->position, light->target, (light->enabled ? light->diffuse : BLACK));
|
||||||
DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : BLACK));
|
DrawCylinderWires(light->position, 0.0f, 0.3f*light->coneAngle/50, 0.6f, 5, (light->enabled ? light->diffuse : BLACK));
|
||||||
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
|
DrawCubeWires(light->target, 0.3f, 0.3f, 0.3f, (light->enabled ? light->diffuse : BLACK));
|
||||||
|
@ -602,7 +602,7 @@ void DrawLight(Light light)
|
||||||
Model LoadModel(const char *fileName)
|
Model LoadModel(const char *fileName)
|
||||||
{
|
{
|
||||||
Model model = { 0 };
|
Model model = { 0 };
|
||||||
|
|
||||||
// TODO: Initialize default data for model in case loading fails, maybe a cube?
|
// TODO: Initialize default data for model in case loading fails, maybe a cube?
|
||||||
|
|
||||||
if (strcmp(GetExtension(fileName), "obj") == 0) model.mesh = LoadOBJ(fileName);
|
if (strcmp(GetExtension(fileName), "obj") == 0) model.mesh = LoadOBJ(fileName);
|
||||||
|
@ -612,7 +612,7 @@ Model LoadModel(const char *fileName)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
|
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
|
||||||
|
|
||||||
model.transform = MatrixIdentity();
|
model.transform = MatrixIdentity();
|
||||||
model.material = LoadDefaultMaterial();
|
model.material = LoadDefaultMaterial();
|
||||||
}
|
}
|
||||||
|
@ -626,12 +626,12 @@ Model LoadModelEx(Mesh data, bool dynamic)
|
||||||
Model model = { 0 };
|
Model model = { 0 };
|
||||||
|
|
||||||
model.mesh = data;
|
model.mesh = data;
|
||||||
|
|
||||||
rlglLoadMesh(&model.mesh, dynamic); // Upload vertex data to GPU
|
rlglLoadMesh(&model.mesh, dynamic); // Upload vertex data to GPU
|
||||||
|
|
||||||
model.transform = MatrixIdentity();
|
model.transform = MatrixIdentity();
|
||||||
model.material = LoadDefaultMaterial();
|
model.material = LoadDefaultMaterial();
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -723,11 +723,11 @@ Model LoadModelFromRES(const char *rresName, int resId)
|
||||||
Model LoadHeightmap(Image heightmap, Vector3 size)
|
Model LoadHeightmap(Image heightmap, Vector3 size)
|
||||||
{
|
{
|
||||||
Model model = { 0 };
|
Model model = { 0 };
|
||||||
|
|
||||||
model.mesh = GenMeshHeightmap(heightmap, size);
|
model.mesh = GenMeshHeightmap(heightmap, size);
|
||||||
|
|
||||||
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
|
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
|
||||||
|
|
||||||
model.transform = MatrixIdentity();
|
model.transform = MatrixIdentity();
|
||||||
model.material = LoadDefaultMaterial();
|
model.material = LoadDefaultMaterial();
|
||||||
|
|
||||||
|
@ -738,11 +738,11 @@ Model LoadHeightmap(Image heightmap, Vector3 size)
|
||||||
Model LoadCubicmap(Image cubicmap)
|
Model LoadCubicmap(Image cubicmap)
|
||||||
{
|
{
|
||||||
Model model = { 0 };
|
Model model = { 0 };
|
||||||
|
|
||||||
model.mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0f, 1.5f, 1.0f });
|
model.mesh = GenMeshCubicmap(cubicmap, (Vector3){ 1.0f, 1.5f, 1.0f });
|
||||||
|
|
||||||
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
|
rlglLoadMesh(&model.mesh, false); // Upload vertex data to GPU (static model)
|
||||||
|
|
||||||
model.transform = MatrixIdentity();
|
model.transform = MatrixIdentity();
|
||||||
model.material = LoadDefaultMaterial();
|
model.material = LoadDefaultMaterial();
|
||||||
|
|
||||||
|
@ -755,7 +755,7 @@ void UnloadModel(Model model)
|
||||||
rlglUnloadMesh(&model.mesh);
|
rlglUnloadMesh(&model.mesh);
|
||||||
|
|
||||||
UnloadMaterial(model.material);
|
UnloadMaterial(model.material);
|
||||||
|
|
||||||
TraceLog(INFO, "Unloaded model data from RAM and VRAM");
|
TraceLog(INFO, "Unloaded model data from RAM and VRAM");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -763,10 +763,10 @@ void UnloadModel(Model model)
|
||||||
Material LoadMaterial(const char *fileName)
|
Material LoadMaterial(const char *fileName)
|
||||||
{
|
{
|
||||||
Material material = { 0 };
|
Material material = { 0 };
|
||||||
|
|
||||||
if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
|
if (strcmp(GetExtension(fileName), "mtl") == 0) material = LoadMTL(fileName);
|
||||||
else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
|
else TraceLog(WARNING, "[%s] Material extension not recognized, it can't be loaded", fileName);
|
||||||
|
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -774,7 +774,7 @@ Material LoadMaterial(const char *fileName)
|
||||||
Material LoadDefaultMaterial(void)
|
Material LoadDefaultMaterial(void)
|
||||||
{
|
{
|
||||||
Material material = { 0 };
|
Material material = { 0 };
|
||||||
|
|
||||||
material.shader = GetDefaultShader();
|
material.shader = GetDefaultShader();
|
||||||
material.texDiffuse = GetDefaultTexture(); // White texture (1x1 pixel)
|
material.texDiffuse = GetDefaultTexture(); // White texture (1x1 pixel)
|
||||||
//material.texNormal; // NOTE: By default, not set
|
//material.texNormal; // NOTE: By default, not set
|
||||||
|
@ -783,9 +783,9 @@ Material LoadDefaultMaterial(void)
|
||||||
material.colDiffuse = WHITE; // Diffuse color
|
material.colDiffuse = WHITE; // Diffuse color
|
||||||
material.colAmbient = WHITE; // Ambient color
|
material.colAmbient = WHITE; // Ambient color
|
||||||
material.colSpecular = WHITE; // Specular color
|
material.colSpecular = WHITE; // Specular color
|
||||||
|
|
||||||
material.glossiness = 100.0f; // Glossiness level
|
material.glossiness = 100.0f; // Glossiness level
|
||||||
|
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -794,7 +794,7 @@ Material LoadDefaultMaterial(void)
|
||||||
Material LoadStandardMaterial(void)
|
Material LoadStandardMaterial(void)
|
||||||
{
|
{
|
||||||
Material material = LoadDefaultMaterial();
|
Material material = LoadDefaultMaterial();
|
||||||
|
|
||||||
material.shader = GetStandardShader();
|
material.shader = GetStandardShader();
|
||||||
|
|
||||||
return material;
|
return material;
|
||||||
|
@ -812,12 +812,12 @@ void UnloadMaterial(Material material)
|
||||||
static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
|
static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
|
||||||
{
|
{
|
||||||
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
|
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
|
||||||
|
|
||||||
Mesh mesh = { 0 };
|
Mesh mesh = { 0 };
|
||||||
|
|
||||||
int mapX = heightmap.width;
|
int mapX = heightmap.width;
|
||||||
int mapZ = heightmap.height;
|
int mapZ = heightmap.height;
|
||||||
|
|
||||||
Color *pixels = GetImageData(heightmap);
|
Color *pixels = GetImageData(heightmap);
|
||||||
|
|
||||||
// NOTE: One vertex per pixel
|
// NOTE: One vertex per pixel
|
||||||
|
@ -908,7 +908,7 @@ static Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
|
||||||
trisCounter += 2;
|
trisCounter += 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
free(pixels);
|
free(pixels);
|
||||||
|
|
||||||
return mesh;
|
return mesh;
|
||||||
|
@ -919,7 +919,7 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
|
||||||
Mesh mesh = { 0 };
|
Mesh mesh = { 0 };
|
||||||
|
|
||||||
Color *cubicmapPixels = GetImageData(cubicmap);
|
Color *cubicmapPixels = GetImageData(cubicmap);
|
||||||
|
|
||||||
int mapWidth = cubicmap.width;
|
int mapWidth = cubicmap.width;
|
||||||
int mapHeight = cubicmap.height;
|
int mapHeight = cubicmap.height;
|
||||||
|
|
||||||
|
@ -966,14 +966,14 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
|
||||||
for (int x = 0; x < mapWidth; ++x)
|
for (int x = 0; x < mapWidth; ++x)
|
||||||
{
|
{
|
||||||
// Define the 8 vertex of the cube, we will combine them accordingly later...
|
// Define the 8 vertex of the cube, we will combine them accordingly later...
|
||||||
Vector3 v1 = { w * (x - .5f), h2, h * (z - .5f) };
|
Vector3 v1 = { w*(x - 0.5f), h2, h*(z - 0.5f) };
|
||||||
Vector3 v2 = { w * (x - .5f), h2, h * (z + .5f) };
|
Vector3 v2 = { w*(x - 0.5f), h2, h*(z + 0.5f) };
|
||||||
Vector3 v3 = { w * (x + .5f), h2, h * (z + .5f) };
|
Vector3 v3 = { w*(x + 0.5f), h2, h*(z + 0.5f) };
|
||||||
Vector3 v4 = { w * (x + .5f), h2, h * (z - .5f) };
|
Vector3 v4 = { w*(x + 0.5f), h2, h*(z - 0.5f) };
|
||||||
Vector3 v5 = { w * (x + .5f), 0, h * (z - .5f) };
|
Vector3 v5 = { w*(x + 0.5f), 0, h*(z - 0.5f) };
|
||||||
Vector3 v6 = { w * (x - .5f), 0, h * (z - .5f) };
|
Vector3 v6 = { w*(x - 0.5f), 0, h*(z - 0.5f) };
|
||||||
Vector3 v7 = { w * (x - .5f), 0, h * (z + .5f) };
|
Vector3 v7 = { w*(x - 0.5f), 0, h*(z + 0.5f) };
|
||||||
Vector3 v8 = { w * (x + .5f), 0, h * (z + .5f) };
|
Vector3 v8 = { w*(x + 0.5f), 0, h*(z + 0.5f) };
|
||||||
|
|
||||||
// We check pixel color to be WHITE, we will full cubes
|
// We check pixel color to be WHITE, we will full cubes
|
||||||
if ((cubicmapPixels[z*cubicmap.width + x].r == 255) &&
|
if ((cubicmapPixels[z*cubicmap.width + x].r == 255) &&
|
||||||
|
@ -1262,9 +1262,9 @@ static Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
|
||||||
free(mapVertices);
|
free(mapVertices);
|
||||||
free(mapNormals);
|
free(mapNormals);
|
||||||
free(mapTexcoords);
|
free(mapTexcoords);
|
||||||
|
|
||||||
free(cubicmapPixels); // Free image pixel data
|
free(cubicmapPixels); // Free image pixel data
|
||||||
|
|
||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1273,7 +1273,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint)
|
||||||
{
|
{
|
||||||
Vector3 vScale = { scale, scale, scale };
|
Vector3 vScale = { scale, scale, scale };
|
||||||
Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
|
Vector3 rotationAxis = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint);
|
DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1285,13 +1285,13 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
|
||||||
Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
|
Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
|
||||||
Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
|
Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
|
||||||
Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
|
Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
|
||||||
|
|
||||||
// Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform)
|
// Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform)
|
||||||
//Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates
|
//Matrix matModel = MatrixMultiply(model.transform, matTransform); // Transform to world-space coordinates
|
||||||
|
|
||||||
model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
|
model.transform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
|
||||||
model.material.colDiffuse = tint; // TODO: Multiply tint color by diffuse color?
|
model.material.colDiffuse = tint; // TODO: Multiply tint color by diffuse color?
|
||||||
|
|
||||||
rlglDrawMesh(model.mesh, model.material, model.transform);
|
rlglDrawMesh(model.mesh, model.material, model.transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1299,9 +1299,9 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
|
||||||
void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
|
void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
|
||||||
{
|
{
|
||||||
rlEnableWireMode();
|
rlEnableWireMode();
|
||||||
|
|
||||||
DrawModel(model, position, scale, tint);
|
DrawModel(model, position, scale, tint);
|
||||||
|
|
||||||
rlDisableWireMode();
|
rlDisableWireMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1309,9 +1309,9 @@ void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
|
||||||
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
|
||||||
{
|
{
|
||||||
rlEnableWireMode();
|
rlEnableWireMode();
|
||||||
|
|
||||||
DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint);
|
DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint);
|
||||||
|
|
||||||
rlDisableWireMode();
|
rlDisableWireMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1319,7 +1319,7 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
|
||||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
|
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
|
||||||
{
|
{
|
||||||
Rectangle sourceRec = { 0, 0, texture.width, texture.height };
|
Rectangle sourceRec = { 0, 0, texture.width, texture.height };
|
||||||
|
|
||||||
DrawBillboardRec(camera, texture, sourceRec, center, size, tint);
|
DrawBillboardRec(camera, texture, sourceRec, center, size, tint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1334,7 +1334,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
|
||||||
|
|
||||||
Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 };
|
Vector3 right = { viewMatrix.m0, viewMatrix.m4, viewMatrix.m8 };
|
||||||
//Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 };
|
//Vector3 up = { viewMatrix.m1, viewMatrix.m5, viewMatrix.m9 };
|
||||||
|
|
||||||
// NOTE: Billboard locked on axis-Y
|
// NOTE: Billboard locked on axis-Y
|
||||||
Vector3 up = { 0.0f, 1.0f, 0.0f };
|
Vector3 up = { 0.0f, 1.0f, 0.0f };
|
||||||
/*
|
/*
|
||||||
|
@ -1384,13 +1384,13 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
|
||||||
void DrawBoundingBox(BoundingBox box, Color color)
|
void DrawBoundingBox(BoundingBox box, Color color)
|
||||||
{
|
{
|
||||||
Vector3 size;
|
Vector3 size;
|
||||||
|
|
||||||
size.x = fabsf(box.max.x - box.min.x);
|
size.x = fabsf(box.max.x - box.min.x);
|
||||||
size.y = fabsf(box.max.y - box.min.y);
|
size.y = fabsf(box.max.y - box.min.y);
|
||||||
size.z = fabsf(box.max.z - box.min.z);
|
size.z = fabsf(box.max.z - box.min.z);
|
||||||
|
|
||||||
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
|
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
|
||||||
|
|
||||||
DrawCubeWires(center, size.x, size.y, size.z, color);
|
DrawCubeWires(center, size.x, size.y, size.z, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1451,14 +1451,14 @@ bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radius
|
||||||
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius)
|
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius)
|
||||||
{
|
{
|
||||||
bool collision = false;
|
bool collision = false;
|
||||||
|
|
||||||
Vector3 raySpherePos = VectorSubtract(spherePosition, ray.position);
|
Vector3 raySpherePos = VectorSubtract(spherePosition, ray.position);
|
||||||
float distance = VectorLength(raySpherePos);
|
float distance = VectorLength(raySpherePos);
|
||||||
float vector = VectorDotProduct(raySpherePos, ray.direction);
|
float vector = VectorDotProduct(raySpherePos, ray.direction);
|
||||||
float d = sphereRadius*sphereRadius - (distance*distance - vector*vector);
|
float d = sphereRadius*sphereRadius - (distance*distance - vector*vector);
|
||||||
|
|
||||||
if (d >= 0.0f) collision = true;
|
if (d >= 0.0f) collision = true;
|
||||||
|
|
||||||
return collision;
|
return collision;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1466,29 +1466,29 @@ bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius
|
||||||
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint)
|
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint)
|
||||||
{
|
{
|
||||||
bool collision = false;
|
bool collision = false;
|
||||||
|
|
||||||
Vector3 raySpherePos = VectorSubtract(spherePosition, ray.position);
|
Vector3 raySpherePos = VectorSubtract(spherePosition, ray.position);
|
||||||
float distance = VectorLength(raySpherePos);
|
float distance = VectorLength(raySpherePos);
|
||||||
float vector = VectorDotProduct(raySpherePos, ray.direction);
|
float vector = VectorDotProduct(raySpherePos, ray.direction);
|
||||||
float d = sphereRadius*sphereRadius - (distance*distance - vector*vector);
|
float d = sphereRadius*sphereRadius - (distance*distance - vector*vector);
|
||||||
|
|
||||||
if (d >= 0.0f) collision = true;
|
if (d >= 0.0f) collision = true;
|
||||||
|
|
||||||
// Calculate collision point
|
// Calculate collision point
|
||||||
Vector3 offset = ray.direction;
|
Vector3 offset = ray.direction;
|
||||||
float collisionDistance = 0;
|
float collisionDistance = 0;
|
||||||
|
|
||||||
// Check if ray origin is inside the sphere to calculate the correct collision point
|
// Check if ray origin is inside the sphere to calculate the correct collision point
|
||||||
if (distance < sphereRadius) collisionDistance = vector + sqrt(d);
|
if (distance < sphereRadius) collisionDistance = vector + sqrt(d);
|
||||||
else collisionDistance = vector - sqrt(d);
|
else collisionDistance = vector - sqrt(d);
|
||||||
|
|
||||||
VectorScale(&offset, collisionDistance);
|
VectorScale(&offset, collisionDistance);
|
||||||
Vector3 cPoint = VectorAdd(ray.position, offset);
|
Vector3 cPoint = VectorAdd(ray.position, offset);
|
||||||
|
|
||||||
collisionPoint->x = cPoint.x;
|
collisionPoint->x = cPoint.x;
|
||||||
collisionPoint->y = cPoint.y;
|
collisionPoint->y = cPoint.y;
|
||||||
collisionPoint->z = cPoint.z;
|
collisionPoint->z = cPoint.z;
|
||||||
|
|
||||||
return collision;
|
return collision;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1496,7 +1496,7 @@ bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadi
|
||||||
bool CheckCollisionRayBox(Ray ray, BoundingBox box)
|
bool CheckCollisionRayBox(Ray ray, BoundingBox box)
|
||||||
{
|
{
|
||||||
bool collision = false;
|
bool collision = false;
|
||||||
|
|
||||||
float t[8];
|
float t[8];
|
||||||
t[0] = (box.min.x - ray.position.x)/ray.direction.x;
|
t[0] = (box.min.x - ray.position.x)/ray.direction.x;
|
||||||
t[1] = (box.max.x - ray.position.x)/ray.direction.x;
|
t[1] = (box.max.x - ray.position.x)/ray.direction.x;
|
||||||
|
@ -1506,9 +1506,9 @@ bool CheckCollisionRayBox(Ray ray, BoundingBox box)
|
||||||
t[5] = (box.max.z - ray.position.z)/ray.direction.z;
|
t[5] = (box.max.z - ray.position.z)/ray.direction.z;
|
||||||
t[6] = fmax(fmax(fmin(t[0], t[1]), fmin(t[2], t[3])), fmin(t[4], t[5]));
|
t[6] = fmax(fmax(fmin(t[0], t[1]), fmin(t[2], t[3])), fmin(t[4], t[5]));
|
||||||
t[7] = fmin(fmin(fmax(t[0], t[1]), fmax(t[2], t[3])), fmax(t[4], t[5]));
|
t[7] = fmin(fmin(fmax(t[0], t[1]), fmax(t[2], t[3])), fmax(t[4], t[5]));
|
||||||
|
|
||||||
collision = !(t[7] < 0 || t[6] > t[7]);
|
collision = !(t[7] < 0 || t[6] > t[7]);
|
||||||
|
|
||||||
return collision;
|
return collision;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1524,19 +1524,19 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
|
||||||
{
|
{
|
||||||
minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
|
minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
|
||||||
maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
|
maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] };
|
||||||
|
|
||||||
for (int i = 1; i < mesh.vertexCount; i++)
|
for (int i = 1; i < mesh.vertexCount; i++)
|
||||||
{
|
{
|
||||||
minVertex = VectorMin(minVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] });
|
minVertex = VectorMin(minVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] });
|
||||||
maxVertex = VectorMax(maxVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] });
|
maxVertex = VectorMax(maxVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the bounding box
|
// Create the bounding box
|
||||||
BoundingBox box;
|
BoundingBox box;
|
||||||
box.min = minVertex;
|
box.min = minVertex;
|
||||||
box.max = maxVertex;
|
box.max = maxVertex;
|
||||||
|
|
||||||
return box;
|
return box;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1546,9 +1546,9 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
|
||||||
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
|
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
|
||||||
{
|
{
|
||||||
#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
|
#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
|
||||||
|
|
||||||
Color *cubicmapPixels = GetImageData(cubicmap);
|
Color *cubicmapPixels = GetImageData(cubicmap);
|
||||||
|
|
||||||
// Detect the cell where the player is located
|
// Detect the cell where the player is located
|
||||||
Vector3 impactDirection = { 0.0f, 0.0f, 0.0f };
|
Vector3 impactDirection = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
|
@ -1784,7 +1784,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
|
||||||
playerPosition->y = (1.5f - radius) - 0.01f;
|
playerPosition->y = (1.5f - radius) - 0.01f;
|
||||||
impactDirection = (Vector3) { impactDirection.x, 1, impactDirection.z};
|
impactDirection = (Vector3) { impactDirection.x, 1, impactDirection.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
free(cubicmapPixels);
|
free(cubicmapPixels);
|
||||||
|
|
||||||
return impactDirection;
|
return impactDirection;
|
||||||
|
@ -2048,9 +2048,9 @@ static Mesh LoadOBJ(const char *fileName)
|
||||||
static Material LoadMTL(const char *fileName)
|
static Material LoadMTL(const char *fileName)
|
||||||
{
|
{
|
||||||
#define MAX_BUFFER_SIZE 128
|
#define MAX_BUFFER_SIZE 128
|
||||||
|
|
||||||
Material material = { 0 }; // LoadDefaultMaterial();
|
Material material = { 0 }; // LoadDefaultMaterial();
|
||||||
|
|
||||||
char buffer[MAX_BUFFER_SIZE];
|
char buffer[MAX_BUFFER_SIZE];
|
||||||
Vector3 color = { 1.0f, 1.0f, 1.0f };
|
Vector3 color = { 1.0f, 1.0f, 1.0f };
|
||||||
char *mapFileName = NULL;
|
char *mapFileName = NULL;
|
||||||
|
@ -2068,14 +2068,14 @@ static Material LoadMTL(const char *fileName)
|
||||||
while (!feof(mtlFile))
|
while (!feof(mtlFile))
|
||||||
{
|
{
|
||||||
fgets(buffer, MAX_BUFFER_SIZE, mtlFile);
|
fgets(buffer, MAX_BUFFER_SIZE, mtlFile);
|
||||||
|
|
||||||
switch (buffer[0])
|
switch (buffer[0])
|
||||||
{
|
{
|
||||||
case 'n': // newmtl string Material name. Begins a new material description.
|
case 'n': // newmtl string Material name. Begins a new material description.
|
||||||
{
|
{
|
||||||
// TODO: Support multiple materials in a single .mtl
|
// TODO: Support multiple materials in a single .mtl
|
||||||
sscanf(buffer, "newmtl %s", mapFileName);
|
sscanf(buffer, "newmtl %s", mapFileName);
|
||||||
|
|
||||||
TraceLog(INFO, "[%s] Loading material...", mapFileName);
|
TraceLog(INFO, "[%s] Loading material...", mapFileName);
|
||||||
}
|
}
|
||||||
case 'i': // illum int Illumination model
|
case 'i': // illum int Illumination model
|
||||||
|
@ -2122,7 +2122,7 @@ static Material LoadMTL(const char *fileName)
|
||||||
{
|
{
|
||||||
int shininess = 0;
|
int shininess = 0;
|
||||||
sscanf(buffer, "Ns %i", &shininess);
|
sscanf(buffer, "Ns %i", &shininess);
|
||||||
|
|
||||||
material.glossiness = (float)shininess;
|
material.glossiness = (float)shininess;
|
||||||
}
|
}
|
||||||
else if (buffer[1] == 'i') // Ni int Refraction index.
|
else if (buffer[1] == 'i') // Ni int Refraction index.
|
||||||
|
@ -2191,7 +2191,7 @@ static Material LoadMTL(const char *fileName)
|
||||||
float ialpha = 0.0f;
|
float ialpha = 0.0f;
|
||||||
sscanf(buffer, "Tr %f", &ialpha);
|
sscanf(buffer, "Tr %f", &ialpha);
|
||||||
material.colDiffuse.a = (unsigned char)((1.0f - ialpha)*255);
|
material.colDiffuse.a = (unsigned char)((1.0f - ialpha)*255);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
case 'r': // refl string Reflection texture map
|
case 'r': // refl string Reflection texture map
|
||||||
default: break;
|
default: break;
|
||||||
|
@ -2202,6 +2202,6 @@ static Material LoadMTL(const char *fileName)
|
||||||
|
|
||||||
// NOTE: At this point we have all material data
|
// NOTE: At this point we have all material data
|
||||||
TraceLog(INFO, "[%s] Material loaded successfully", fileName);
|
TraceLog(INFO, "[%s] Material loaded successfully", fileName);
|
||||||
|
|
||||||
return material;
|
return material;
|
||||||
}
|
}
|
||||||
|
|
542
src/raylib.h
542
src/raylib.h
|
@ -81,6 +81,14 @@
|
||||||
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
|
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if defined(_WIN32) && defined(BUILDING_DLL)
|
||||||
|
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 DLL
|
||||||
|
#elif defined(_WIN32) && defined(RAYLIB_DLL)
|
||||||
|
#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 DLL
|
||||||
|
#else
|
||||||
|
#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
|
||||||
|
#endif
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Some basic Defines
|
// Some basic Defines
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@ -478,15 +486,16 @@ typedef struct Ray {
|
||||||
typedef struct Sound {
|
typedef struct Sound {
|
||||||
unsigned int source; // OpenAL audio source id
|
unsigned int source; // OpenAL audio source id
|
||||||
unsigned int buffer; // OpenAL audio buffer id
|
unsigned int buffer; // OpenAL audio buffer id
|
||||||
|
int format; // OpenAL audio format specifier
|
||||||
} Sound;
|
} Sound;
|
||||||
|
|
||||||
// Wave type, defines audio wave data
|
// Wave type, defines audio wave data
|
||||||
typedef struct Wave {
|
typedef struct Wave {
|
||||||
|
unsigned int sampleCount; // Number of samples
|
||||||
|
unsigned int sampleRate; // Frequency (samples per second)
|
||||||
|
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||||
|
unsigned int channels; // Number of channels (1-mono, 2-stereo)
|
||||||
void *data; // Buffer data pointer
|
void *data; // Buffer data pointer
|
||||||
unsigned int dataSize; // Data size in bytes
|
|
||||||
unsigned int sampleRate; // Samples per second to be played
|
|
||||||
short bitsPerSample; // Sample size in bits
|
|
||||||
short channels;
|
|
||||||
} Wave;
|
} Wave;
|
||||||
|
|
||||||
// Music type (file streaming from memory)
|
// Music type (file streaming from memory)
|
||||||
|
@ -576,94 +585,94 @@ extern "C" { // Prevents name mangling of functions
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
void InitWindow(int width, int height, struct android_app *state); // Init Android Activity and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, struct android_app *state); // Init Android Activity and OpenGL Graphics
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void CloseWindow(void); // Close Window and Terminate Context
|
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
||||||
bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
||||||
bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
||||||
void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
||||||
int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
bool IsCursorHidden(void); // Returns true if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
||||||
void EnableCursor(void); // Enables cursor
|
RLAPI void EnableCursor(void); // Enables cursor
|
||||||
void DisableCursor(void); // Disables cursor
|
RLAPI void DisableCursor(void); // Disables cursor
|
||||||
|
|
||||||
void ClearBackground(Color color); // Sets Background Color
|
RLAPI void ClearBackground(Color color); // Sets Background Color
|
||||||
void BeginDrawing(void); // Setup drawing canvas to start drawing
|
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
||||||
void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
||||||
|
|
||||||
void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
||||||
void End2dMode(void); // Ends 2D mode custom camera usage
|
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
||||||
void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
||||||
void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||||
void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
||||||
Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
float GetFPS(void); // Returns current FPS
|
RLAPI float GetFPS(void); // Returns current FPS
|
||||||
float GetFrameTime(void); // Returns time in seconds for one frame
|
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
||||||
|
|
||||||
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
||||||
float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
||||||
float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
||||||
|
|
||||||
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
|
|
||||||
void SetConfigFlags(char flags); // Setup some window configuration flags
|
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
||||||
void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
||||||
|
|
||||||
bool IsFileDropped(void); // Check if a file have been dropped into window
|
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
||||||
char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
||||||
void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
||||||
int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
||||||
bool IsKeyDown(int key); // Detect if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
||||||
bool IsKeyReleased(int key); // Detect if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
||||||
bool IsKeyUp(int key); // Detect if a key is NOT being pressed
|
RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
|
||||||
int GetKeyPressed(void); // Get latest key pressed
|
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
||||||
void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
||||||
float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
||||||
bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
|
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
|
||||||
bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
|
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
|
||||||
bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
|
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
|
||||||
bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
|
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
||||||
bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
||||||
bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
||||||
bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
|
RLAPI bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
|
||||||
int GetMouseX(void); // Returns mouse position X
|
RLAPI int GetMouseX(void); // Returns mouse position X
|
||||||
int GetMouseY(void); // Returns mouse position Y
|
RLAPI int GetMouseY(void); // Returns mouse position Y
|
||||||
Vector2 GetMousePosition(void); // Returns mouse position XY
|
RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
|
||||||
void SetMousePosition(Vector2 position); // Set mouse position XY
|
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||||
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||||
|
|
||||||
int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||||
int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
||||||
Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
||||||
|
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
|
bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
|
||||||
|
@ -674,264 +683,265 @@ bool IsButtonReleased(int button); // Detect if an android
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Gestures and Touch Handling Functions (Module: gestures)
|
// Gestures and Touch Handling Functions (Module: gestures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
RLAPI void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
||||||
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
||||||
int GetGestureDetected(void); // Get latest detected gesture
|
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||||
int GetTouchPointsCount(void); // Get touch points count
|
RLAPI int GetTouchPointsCount(void); // Get touch points count
|
||||||
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
||||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
||||||
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||||
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Camera System Functions (Module: camera)
|
// Camera System Functions (Module: camera)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
|
RLAPI void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
|
||||||
void UpdateCamera(Camera *camera); // Update camera (player position is ignored)
|
RLAPI void UpdateCamera(Camera *camera); // Update camera (player position is ignored)
|
||||||
void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
|
RLAPI void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
|
||||||
|
|
||||||
void SetCameraPosition(Vector3 position); // Set internal camera position
|
RLAPI void SetCameraPosition(Vector3 position); // Set internal camera position
|
||||||
void SetCameraTarget(Vector3 target); // Set internal camera target
|
RLAPI void SetCameraTarget(Vector3 target); // Set internal camera target
|
||||||
void SetCameraFovy(float fovy); // Set internal camera field-of-view-y
|
RLAPI void SetCameraFovy(float fovy); // Set internal camera field-of-view-y
|
||||||
|
|
||||||
void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
|
RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
|
||||||
void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
|
RLAPI void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
|
||||||
void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
|
RLAPI void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
|
||||||
|
|
||||||
void SetCameraMoveControls(int frontKey, int backKey,
|
RLAPI void SetCameraMoveControls(int frontKey, int backKey,
|
||||||
int leftKey, int rightKey,
|
int leftKey, int rightKey,
|
||||||
int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
|
int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
|
||||||
void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras)
|
RLAPI void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
// Basic Shapes Drawing Functions (Module: shapes)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||||
void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||||
void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||||
void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||||
void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||||
void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
||||||
void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||||
void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
|
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
|
||||||
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
|
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
|
||||||
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
|
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
|
||||||
void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
||||||
void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
||||||
|
|
||||||
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
||||||
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
||||||
bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
||||||
bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
||||||
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
|
||||||
Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
|
||||||
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
|
||||||
Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
||||||
Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
||||||
Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
|
RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
|
||||||
Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
||||||
Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
|
||||||
RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
|
||||||
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
||||||
void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
|
||||||
Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||||
Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
||||||
void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
|
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
|
||||||
void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
|
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
|
||||||
void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
|
RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
|
||||||
Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
||||||
Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
||||||
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
||||||
void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||||
void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||||
void ImageFlipVertical(Image *image); // Flip image vertically
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||||
void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||||
void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||||
void ImageColorInvert(Image *image); // Modify image color: invert
|
RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
|
||||||
void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
||||||
void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||||
void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||||
void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
|
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
|
||||||
void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
|
||||||
|
|
||||||
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||||
void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||||
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||||
float rotation, Color tint);
|
float rotation, Color tint);
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
||||||
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
||||||
|
|
||||||
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
float fontSize, int spacing, Color tint);
|
float fontSize, int spacing, Color tint);
|
||||||
int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
||||||
const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||||
void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
|
RLAPI void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
|
||||||
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
|
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
||||||
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
|
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
||||||
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured
|
RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
||||||
void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
||||||
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
||||||
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
||||||
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
|
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
|
||||||
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
||||||
void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
||||||
void DrawRay(Ray ray, Color color); // Draw a ray line
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||||
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||||
void DrawGizmo(Vector3 position); // Draw simple gizmo
|
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||||
void DrawLight(Light light); // Draw light in 3D world
|
RLAPI void DrawLight(Light light); // Draw light in 3D world
|
||||||
//DrawTorus(), DrawTeapot() are useless...
|
//DrawTorus(), DrawTeapot() are useless...
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
|
RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
|
||||||
Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
|
RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
|
||||||
Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
|
RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
|
||||||
Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
|
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
|
||||||
Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
|
RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
|
||||||
void UnloadModel(Model model); // Unload 3d model from memory
|
RLAPI void UnloadModel(Model model); // Unload 3d model from memory
|
||||||
|
|
||||||
Mesh GenMeshCube(float width, float height, float depth); // Generate mesh: cube
|
RLAPI Mesh GenMeshCube(float width, float height, float depth); // Generate mesh: cube
|
||||||
|
|
||||||
Material LoadMaterial(const char *fileName); // Load material data (from file)
|
RLAPI Material LoadMaterial(const char *fileName); // Load material data (from file)
|
||||||
Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
RLAPI Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
||||||
void UnloadMaterial(Material material); // Unload material textures from VRAM
|
RLAPI void UnloadMaterial(Material material); // Unload material textures from VRAM
|
||||||
|
|
||||||
void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
||||||
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
||||||
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
||||||
bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
||||||
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap
|
RLAPI Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap
|
||||||
// NOTE: Return the normal vector of the impacted surface
|
// NOTE: Return the normal vector of the impacted surface
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
||||||
void UnloadShader(Shader shader); // Unload a custom shader from memory
|
RLAPI void UnloadShader(Shader shader); // Unload a custom shader from memory
|
||||||
|
|
||||||
Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
Shader GetStandardShader(void); // Get standard shader
|
RLAPI Shader GetStandardShader(void); // Get standard shader
|
||||||
Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||||
void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||||
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
|
|
||||||
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
|
||||||
void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
void EndShaderMode(void); // End custom shader drawing (use default shader)
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
RLAPI Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
||||||
void DestroyLight(Light light); // Destroy a light and take it out of the list
|
RLAPI void DestroyLight(Light light); // Destroy a light and take it out of the list
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// VR experience Functions (Module: rlgl)
|
// VR experience Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void InitVrDevice(int vdDevice); // Init VR device
|
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
||||||
void CloseVrDevice(void); // Close VR device
|
RLAPI void CloseVrDevice(void); // Close VR device
|
||||||
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
|
RLAPI bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
|
||||||
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
RLAPI void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
||||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context (and music stream)
|
||||||
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
|
|
||||||
Sound LoadSound(char *fileName); // Load sound to memory
|
RLAPI Sound LoadSound(char *fileName); // Load sound to memory
|
||||||
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
||||||
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
||||||
void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
|
||||||
void PlaySound(Sound sound); // Play a sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
void ResumeSound(Sound sound); // Resume a paused sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
void StopSound(Sound sound); // Stop playing a sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
||||||
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||||
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||||
|
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||||
|
|
||||||
Music LoadMusicStream(char *fileName); // Load music stream from file
|
RLAPI Music LoadMusicStream(char *fileName); // Load music stream from file
|
||||||
void UnloadMusicStream(Music music); // Unload music stream
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
void PlayMusicStream(Music music); // Start music playing (open stream)
|
RLAPI void PlayMusicStream(Music music); // Start music playing (open stream)
|
||||||
void UpdateMusicStream(Music music); // Updates buffers for music streaming
|
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
|
||||||
void StopMusicStream(Music music); // Stop music playing (close stream)
|
RLAPI void StopMusicStream(Music music); // Stop music playing (close stream)
|
||||||
void PauseMusicStream(Music music); // Pause music playing
|
RLAPI void PauseMusicStream(Music music); // Pause music playing
|
||||||
void ResumeMusicStream(Music music); // Resume playing paused music
|
RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
|
||||||
bool IsMusicPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
||||||
void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||||
void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||||
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
AudioStream InitAudioStream(unsigned int sampleRate,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
||||||
unsigned int sampleSize,
|
unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream audio pcm data)
|
unsigned int channels); // Init audio stream (to stream audio pcm data)
|
||||||
void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
||||||
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
void PlayAudioStream(AudioStream stream); // Play audio stream
|
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||||
void PauseAudioStream(AudioStream stream); // Pause audio stream
|
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
|
||||||
void ResumeAudioStream(AudioStream stream); // Resume audio stream
|
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
|
||||||
void StopAudioStream(AudioStream stream); // Stop audio stream
|
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
26
src/rlgl.h
26
src/rlgl.h
|
@ -107,7 +107,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||||
|
|
||||||
// byte type
|
// byte type
|
||||||
typedef unsigned char byte;
|
typedef unsigned char byte;
|
||||||
|
|
||||||
// Color type, RGBA (32bit)
|
// Color type, RGBA (32bit)
|
||||||
typedef struct Color {
|
typedef struct Color {
|
||||||
unsigned char r;
|
unsigned char r;
|
||||||
|
@ -117,7 +117,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||||
} Color;
|
} Color;
|
||||||
|
|
||||||
// Texture formats (support depends on OpenGL version)
|
// Texture formats (support depends on OpenGL version)
|
||||||
typedef enum {
|
typedef enum {
|
||||||
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
|
UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
|
||||||
UNCOMPRESSED_GRAY_ALPHA,
|
UNCOMPRESSED_GRAY_ALPHA,
|
||||||
UNCOMPRESSED_R5G6B5, // 16 bpp
|
UNCOMPRESSED_R5G6B5, // 16 bpp
|
||||||
|
@ -157,7 +157,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||||
// Shader type (generic shader)
|
// Shader type (generic shader)
|
||||||
typedef struct Shader {
|
typedef struct Shader {
|
||||||
unsigned int id; // Shader program id
|
unsigned int id; // Shader program id
|
||||||
|
|
||||||
// Vertex attributes locations (default locations)
|
// Vertex attributes locations (default locations)
|
||||||
int vertexLoc; // Vertex attribute location point (default-location = 0)
|
int vertexLoc; // Vertex attribute location point (default-location = 0)
|
||||||
int texcoordLoc; // Texcoord attribute location point (default-location = 1)
|
int texcoordLoc; // Texcoord attribute location point (default-location = 1)
|
||||||
|
@ -169,7 +169,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||||
// Uniform locations
|
// Uniform locations
|
||||||
int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
|
int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
|
||||||
int tintColorLoc; // Color uniform location point (fragment shader)
|
int tintColorLoc; // Color uniform location point (fragment shader)
|
||||||
|
|
||||||
// Texture map locations (generic for any kind of map)
|
// Texture map locations (generic for any kind of map)
|
||||||
int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0)
|
int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0)
|
||||||
int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1)
|
int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1)
|
||||||
|
@ -185,14 +185,14 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||||
int mipmaps; // Mipmap levels, 1 by default
|
int mipmaps; // Mipmap levels, 1 by default
|
||||||
int format; // Data format (TextureFormat)
|
int format; // Data format (TextureFormat)
|
||||||
} Texture2D;
|
} Texture2D;
|
||||||
|
|
||||||
// RenderTexture2D type, for texture rendering
|
// RenderTexture2D type, for texture rendering
|
||||||
typedef struct RenderTexture2D {
|
typedef struct RenderTexture2D {
|
||||||
unsigned int id; // Render texture (fbo) id
|
unsigned int id; // Render texture (fbo) id
|
||||||
Texture2D texture; // Color buffer attachment texture
|
Texture2D texture; // Color buffer attachment texture
|
||||||
Texture2D depth; // Depth buffer attachment texture
|
Texture2D depth; // Depth buffer attachment texture
|
||||||
} RenderTexture2D;
|
} RenderTexture2D;
|
||||||
|
|
||||||
// Material type
|
// Material type
|
||||||
typedef struct Material {
|
typedef struct Material {
|
||||||
Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular)
|
Shader shader; // Standard shader (supports 3 map types: diffuse, normal, specular)
|
||||||
|
@ -204,10 +204,10 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||||
Color colDiffuse; // Diffuse color
|
Color colDiffuse; // Diffuse color
|
||||||
Color colAmbient; // Ambient color
|
Color colAmbient; // Ambient color
|
||||||
Color colSpecular; // Specular color
|
Color colSpecular; // Specular color
|
||||||
|
|
||||||
float glossiness; // Glossiness level (Ranges from 0 to 1000)
|
float glossiness; // Glossiness level (Ranges from 0 to 1000)
|
||||||
} Material;
|
} Material;
|
||||||
|
|
||||||
// Camera type, defines a camera position/orientation in 3d space
|
// Camera type, defines a camera position/orientation in 3d space
|
||||||
typedef struct Camera {
|
typedef struct Camera {
|
||||||
Vector3 position; // Camera position
|
Vector3 position; // Camera position
|
||||||
|
@ -225,22 +225,22 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||||
Vector3 position; // Light position
|
Vector3 position; // Light position
|
||||||
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
|
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
|
||||||
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
|
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
|
||||||
|
|
||||||
Color diffuse; // Light diffuse color
|
Color diffuse; // Light diffuse color
|
||||||
float intensity; // Light intensity level
|
float intensity; // Light intensity level
|
||||||
|
|
||||||
float coneAngle; // Light cone max angle: LIGHT_SPOT
|
float coneAngle; // Light cone max angle: LIGHT_SPOT
|
||||||
} LightData, *Light;
|
} LightData, *Light;
|
||||||
|
|
||||||
// Light types
|
// Light types
|
||||||
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
|
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
|
||||||
|
|
||||||
// Color blending modes (pre-defined)
|
// Color blending modes (pre-defined)
|
||||||
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
|
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
|
||||||
|
|
||||||
// TraceLog message types
|
// TraceLog message types
|
||||||
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
||||||
|
|
||||||
// VR Head Mounted Display devices
|
// VR Head Mounted Display devices
|
||||||
typedef enum {
|
typedef enum {
|
||||||
HMD_DEFAULT_DEVICE = 0,
|
HMD_DEFAULT_DEVICE = 0,
|
||||||
|
|
72
src/rlua.h
72
src/rlua.h
|
@ -6,7 +6,7 @@
|
||||||
* The following types:
|
* The following types:
|
||||||
* Color, Vector2, Vector3, Rectangle, Ray, Camera, Camera2D
|
* Color, Vector2, Vector3, Rectangle, Ray, Camera, Camera2D
|
||||||
* are treated as objects with named fields, same as in C.
|
* are treated as objects with named fields, same as in C.
|
||||||
*
|
*
|
||||||
* Lua defines utility functions for creating those objects.
|
* Lua defines utility functions for creating those objects.
|
||||||
* Usage:
|
* Usage:
|
||||||
* local cl = Color(255,255,255,255)
|
* local cl = Color(255,255,255,255)
|
||||||
|
@ -27,7 +27,7 @@
|
||||||
* NOTE 02:
|
* NOTE 02:
|
||||||
* Some raylib functions take a pointer to an array, and the size of that array.
|
* Some raylib functions take a pointer to an array, and the size of that array.
|
||||||
* The equivalent Lua functions take only an array table of the specified type UNLESS
|
* The equivalent Lua functions take only an array table of the specified type UNLESS
|
||||||
* it's a pointer to a large char array (e.g. for images), then it takes (and potentially returns)
|
* it's a pointer to a large char array (e.g. for images), then it takes (and potentially returns)
|
||||||
* a Lua string (without the size argument, as Lua strings are sized by default).
|
* a Lua string (without the size argument, as Lua strings are sized by default).
|
||||||
*
|
*
|
||||||
* NOTE 03:
|
* NOTE 03:
|
||||||
|
@ -362,7 +362,7 @@ static void LuaBuildOpaqueMetatables(void)
|
||||||
lua_pushcfunction(L, &LuaIndexTexture2D);
|
lua_pushcfunction(L, &LuaIndexTexture2D);
|
||||||
lua_setfield(L, -2, "__index");
|
lua_setfield(L, -2, "__index");
|
||||||
lua_pop(L, 1);
|
lua_pop(L, 1);
|
||||||
|
|
||||||
luaL_newmetatable(L, "RenderTexture2D");
|
luaL_newmetatable(L, "RenderTexture2D");
|
||||||
lua_pushcfunction(L, &LuaIndexRenderTexture2D);
|
lua_pushcfunction(L, &LuaIndexRenderTexture2D);
|
||||||
lua_setfield(L, -2, "__index");
|
lua_setfield(L, -2, "__index");
|
||||||
|
@ -3112,7 +3112,7 @@ int lua_TraceLog(lua_State* L)
|
||||||
lua_getfield(L, 1, "format"); /// fmt, args..., [string], format()
|
lua_getfield(L, 1, "format"); /// fmt, args..., [string], format()
|
||||||
lua_rotate(L, 1, 2); /// [string], format(), fmt, args...
|
lua_rotate(L, 1, 2); /// [string], format(), fmt, args...
|
||||||
lua_call(L, num_args, 1); /// [string], formatted_string
|
lua_call(L, num_args, 1); /// [string], formatted_string
|
||||||
|
|
||||||
TraceLog(arg1, "%s", luaL_checkstring(L,-1));
|
TraceLog(arg1, "%s", luaL_checkstring(L,-1));
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -3525,7 +3525,7 @@ int lua_QuaternionTransform(lua_State* L)
|
||||||
|
|
||||||
// raylib Functions (and data types) list
|
// raylib Functions (and data types) list
|
||||||
static luaL_Reg raylib_functions[] = {
|
static luaL_Reg raylib_functions[] = {
|
||||||
|
|
||||||
// Register non-opaque data types
|
// Register non-opaque data types
|
||||||
REG(Color)
|
REG(Color)
|
||||||
REG(Vector2)
|
REG(Vector2)
|
||||||
|
@ -3547,7 +3547,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(ToggleFullscreen)
|
REG(ToggleFullscreen)
|
||||||
REG(GetScreenWidth)
|
REG(GetScreenWidth)
|
||||||
REG(GetScreenHeight)
|
REG(GetScreenHeight)
|
||||||
|
|
||||||
REG(ShowCursor)
|
REG(ShowCursor)
|
||||||
REG(HideCursor)
|
REG(HideCursor)
|
||||||
REG(IsCursorHidden)
|
REG(IsCursorHidden)
|
||||||
|
@ -3563,11 +3563,11 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(End3dMode)
|
REG(End3dMode)
|
||||||
REG(BeginTextureMode)
|
REG(BeginTextureMode)
|
||||||
REG(EndTextureMode)
|
REG(EndTextureMode)
|
||||||
|
|
||||||
REG(GetMouseRay)
|
REG(GetMouseRay)
|
||||||
REG(GetWorldToScreen)
|
REG(GetWorldToScreen)
|
||||||
REG(GetCameraMatrix)
|
REG(GetCameraMatrix)
|
||||||
|
|
||||||
#if defined(PLATFORM_WEB)
|
#if defined(PLATFORM_WEB)
|
||||||
REG(SetDrawingLoop)
|
REG(SetDrawingLoop)
|
||||||
#else
|
#else
|
||||||
|
@ -3575,7 +3575,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
#endif
|
#endif
|
||||||
REG(GetFPS)
|
REG(GetFPS)
|
||||||
REG(GetFrameTime)
|
REG(GetFrameTime)
|
||||||
|
|
||||||
REG(GetColor)
|
REG(GetColor)
|
||||||
REG(GetHexValue)
|
REG(GetHexValue)
|
||||||
REG(ColorToFloat)
|
REG(ColorToFloat)
|
||||||
|
@ -3585,13 +3585,13 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(Fade)
|
REG(Fade)
|
||||||
REG(SetConfigFlags)
|
REG(SetConfigFlags)
|
||||||
REG(ShowLogo)
|
REG(ShowLogo)
|
||||||
|
|
||||||
REG(IsFileDropped)
|
REG(IsFileDropped)
|
||||||
REG(GetDroppedFiles)
|
REG(GetDroppedFiles)
|
||||||
REG(ClearDroppedFiles)
|
REG(ClearDroppedFiles)
|
||||||
REG(StorageSaveValue)
|
REG(StorageSaveValue)
|
||||||
REG(StorageLoadValue)
|
REG(StorageLoadValue)
|
||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
REG(IsKeyPressed)
|
REG(IsKeyPressed)
|
||||||
REG(IsKeyDown)
|
REG(IsKeyDown)
|
||||||
|
@ -3599,7 +3599,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(IsKeyUp)
|
REG(IsKeyUp)
|
||||||
REG(GetKeyPressed)
|
REG(GetKeyPressed)
|
||||||
REG(SetExitKey)
|
REG(SetExitKey)
|
||||||
|
|
||||||
REG(IsGamepadAvailable)
|
REG(IsGamepadAvailable)
|
||||||
REG(GetGamepadAxisMovement)
|
REG(GetGamepadAxisMovement)
|
||||||
REG(IsGamepadButtonPressed)
|
REG(IsGamepadButtonPressed)
|
||||||
|
@ -3643,13 +3643,13 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(SetCameraPosition)
|
REG(SetCameraPosition)
|
||||||
REG(SetCameraTarget)
|
REG(SetCameraTarget)
|
||||||
REG(SetCameraFovy)
|
REG(SetCameraFovy)
|
||||||
|
|
||||||
REG(SetCameraPanControl)
|
REG(SetCameraPanControl)
|
||||||
REG(SetCameraAltControl)
|
REG(SetCameraAltControl)
|
||||||
REG(SetCameraSmoothZoomControl)
|
REG(SetCameraSmoothZoomControl)
|
||||||
REG(SetCameraMoveControls)
|
REG(SetCameraMoveControls)
|
||||||
REG(SetCameraMouseSensitivity)
|
REG(SetCameraMouseSensitivity)
|
||||||
|
|
||||||
REG(DrawPixel)
|
REG(DrawPixel)
|
||||||
REG(DrawPixelV)
|
REG(DrawPixelV)
|
||||||
REG(DrawLine)
|
REG(DrawLine)
|
||||||
|
@ -3668,7 +3668,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(DrawPoly)
|
REG(DrawPoly)
|
||||||
REG(DrawPolyEx)
|
REG(DrawPolyEx)
|
||||||
REG(DrawPolyExLines)
|
REG(DrawPolyExLines)
|
||||||
|
|
||||||
REG(CheckCollisionRecs)
|
REG(CheckCollisionRecs)
|
||||||
REG(CheckCollisionCircles)
|
REG(CheckCollisionCircles)
|
||||||
REG(CheckCollisionCircleRec)
|
REG(CheckCollisionCircleRec)
|
||||||
|
@ -3676,7 +3676,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(CheckCollisionPointRec)
|
REG(CheckCollisionPointRec)
|
||||||
REG(CheckCollisionPointCircle)
|
REG(CheckCollisionPointCircle)
|
||||||
REG(CheckCollisionPointTriangle)
|
REG(CheckCollisionPointTriangle)
|
||||||
|
|
||||||
REG(LoadImage)
|
REG(LoadImage)
|
||||||
REG(LoadImageEx)
|
REG(LoadImageEx)
|
||||||
REG(LoadImageRaw)
|
REG(LoadImageRaw)
|
||||||
|
@ -3712,13 +3712,13 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(ImageColorBrightness)
|
REG(ImageColorBrightness)
|
||||||
REG(GenTextureMipmaps)
|
REG(GenTextureMipmaps)
|
||||||
REG(UpdateTexture)
|
REG(UpdateTexture)
|
||||||
|
|
||||||
REG(DrawTexture)
|
REG(DrawTexture)
|
||||||
REG(DrawTextureV)
|
REG(DrawTextureV)
|
||||||
REG(DrawTextureEx)
|
REG(DrawTextureEx)
|
||||||
REG(DrawTextureRec)
|
REG(DrawTextureRec)
|
||||||
REG(DrawTexturePro)
|
REG(DrawTexturePro)
|
||||||
|
|
||||||
REG(GetDefaultFont)
|
REG(GetDefaultFont)
|
||||||
REG(LoadSpriteFont)
|
REG(LoadSpriteFont)
|
||||||
REG(UnloadSpriteFont)
|
REG(UnloadSpriteFont)
|
||||||
|
@ -3727,7 +3727,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(MeasureText)
|
REG(MeasureText)
|
||||||
REG(MeasureTextEx)
|
REG(MeasureTextEx)
|
||||||
REG(DrawFPS)
|
REG(DrawFPS)
|
||||||
|
|
||||||
REG(DrawLine3D)
|
REG(DrawLine3D)
|
||||||
REG(DrawCircle3D)
|
REG(DrawCircle3D)
|
||||||
REG(DrawCube)
|
REG(DrawCube)
|
||||||
|
@ -3744,7 +3744,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(DrawGrid)
|
REG(DrawGrid)
|
||||||
REG(DrawGizmo)
|
REG(DrawGizmo)
|
||||||
REG(DrawLight)
|
REG(DrawLight)
|
||||||
|
|
||||||
REG(LoadModel)
|
REG(LoadModel)
|
||||||
REG(LoadModelEx)
|
REG(LoadModelEx)
|
||||||
REG(LoadModelFromRES)
|
REG(LoadModelFromRES)
|
||||||
|
@ -3756,7 +3756,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(LoadStandardMaterial)
|
REG(LoadStandardMaterial)
|
||||||
REG(UnloadMaterial)
|
REG(UnloadMaterial)
|
||||||
//REG(GenMesh*) // Not ready yet...
|
//REG(GenMesh*) // Not ready yet...
|
||||||
|
|
||||||
REG(DrawModel)
|
REG(DrawModel)
|
||||||
REG(DrawModelEx)
|
REG(DrawModelEx)
|
||||||
REG(DrawModelWires)
|
REG(DrawModelWires)
|
||||||
|
@ -3771,7 +3771,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(CheckCollisionRaySphereEx)
|
REG(CheckCollisionRaySphereEx)
|
||||||
REG(CheckCollisionRayBox)
|
REG(CheckCollisionRayBox)
|
||||||
REG(ResolveCollisionCubicmap)
|
REG(ResolveCollisionCubicmap)
|
||||||
|
|
||||||
REG(LoadShader)
|
REG(LoadShader)
|
||||||
REG(UnloadShader)
|
REG(UnloadShader)
|
||||||
REG(GetDefaultShader)
|
REG(GetDefaultShader)
|
||||||
|
@ -3789,13 +3789,13 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(EndBlendMode)
|
REG(EndBlendMode)
|
||||||
REG(CreateLight)
|
REG(CreateLight)
|
||||||
REG(DestroyLight)
|
REG(DestroyLight)
|
||||||
|
|
||||||
REG(InitVrDevice)
|
REG(InitVrDevice)
|
||||||
REG(CloseVrDevice)
|
REG(CloseVrDevice)
|
||||||
REG(IsVrDeviceReady)
|
REG(IsVrDeviceReady)
|
||||||
REG(UpdateVrTracking)
|
REG(UpdateVrTracking)
|
||||||
REG(ToggleVrMode)
|
REG(ToggleVrMode)
|
||||||
|
|
||||||
REG(InitAudioDevice)
|
REG(InitAudioDevice)
|
||||||
REG(CloseAudioDevice)
|
REG(CloseAudioDevice)
|
||||||
REG(IsAudioDeviceReady)
|
REG(IsAudioDeviceReady)
|
||||||
|
@ -3810,7 +3810,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(IsSoundPlaying)
|
REG(IsSoundPlaying)
|
||||||
REG(SetSoundVolume)
|
REG(SetSoundVolume)
|
||||||
REG(SetSoundPitch)
|
REG(SetSoundPitch)
|
||||||
|
|
||||||
REG(LoadMusicStream)
|
REG(LoadMusicStream)
|
||||||
REG(UnloadMusicStream)
|
REG(UnloadMusicStream)
|
||||||
REG(UpdateMusicStream)
|
REG(UpdateMusicStream)
|
||||||
|
@ -3823,7 +3823,7 @@ static luaL_Reg raylib_functions[] = {
|
||||||
REG(SetMusicPitch)
|
REG(SetMusicPitch)
|
||||||
REG(GetMusicTimeLength)
|
REG(GetMusicTimeLength)
|
||||||
REG(GetMusicTimePlayed)
|
REG(GetMusicTimePlayed)
|
||||||
|
|
||||||
REG(InitAudioStream)
|
REG(InitAudioStream)
|
||||||
REG(UpdateAudioStream)
|
REG(UpdateAudioStream)
|
||||||
REG(CloseAudioStream)
|
REG(CloseAudioStream)
|
||||||
|
@ -3906,7 +3906,7 @@ RLUADEF void InitLuaDevice(void)
|
||||||
{
|
{
|
||||||
mainLuaState = luaL_newstate();
|
mainLuaState = luaL_newstate();
|
||||||
L = mainLuaState;
|
L = mainLuaState;
|
||||||
|
|
||||||
LuaStartEnum();
|
LuaStartEnum();
|
||||||
LuaSetEnum("FULLSCREEN_MODE", 1);
|
LuaSetEnum("FULLSCREEN_MODE", 1);
|
||||||
LuaSetEnum("SHOW_LOGO", 2);
|
LuaSetEnum("SHOW_LOGO", 2);
|
||||||
|
@ -4001,7 +4001,7 @@ RLUADEF void InitLuaDevice(void)
|
||||||
LuaSetEnum("PS3_BUTTON_L2", 8);
|
LuaSetEnum("PS3_BUTTON_L2", 8);
|
||||||
LuaSetEnum("PS3_BUTTON_SELECT", 9);
|
LuaSetEnum("PS3_BUTTON_SELECT", 9);
|
||||||
LuaSetEnum("PS3_BUTTON_START", 10);
|
LuaSetEnum("PS3_BUTTON_START", 10);
|
||||||
|
|
||||||
LuaSetEnum("XBOX_BUTTON_A", 0);
|
LuaSetEnum("XBOX_BUTTON_A", 0);
|
||||||
LuaSetEnum("XBOX_BUTTON_B", 1);
|
LuaSetEnum("XBOX_BUTTON_B", 1);
|
||||||
LuaSetEnum("XBOX_BUTTON_X", 2);
|
LuaSetEnum("XBOX_BUTTON_X", 2);
|
||||||
|
@ -4086,9 +4086,9 @@ RLUADEF void InitLuaDevice(void)
|
||||||
LuaSetEnum("ADDITIVE", BLEND_ADDITIVE);
|
LuaSetEnum("ADDITIVE", BLEND_ADDITIVE);
|
||||||
LuaSetEnum("MULTIPLIED", BLEND_MULTIPLIED);
|
LuaSetEnum("MULTIPLIED", BLEND_MULTIPLIED);
|
||||||
LuaEndEnum("BlendMode");
|
LuaEndEnum("BlendMode");
|
||||||
|
|
||||||
LuaStartEnum();
|
LuaStartEnum();
|
||||||
LuaSetEnum("POINT", LIGHT_POINT);
|
LuaSetEnum("POINT", LIGHT_POINT);
|
||||||
LuaSetEnum("DIRECTIONAL", LIGHT_DIRECTIONAL);
|
LuaSetEnum("DIRECTIONAL", LIGHT_DIRECTIONAL);
|
||||||
LuaSetEnum("SPOT", LIGHT_SPOT);
|
LuaSetEnum("SPOT", LIGHT_SPOT);
|
||||||
LuaEndEnum("LightType");
|
LuaEndEnum("LightType");
|
||||||
|
@ -4114,7 +4114,7 @@ RLUADEF void InitLuaDevice(void)
|
||||||
LuaSetEnum("FIRST_PERSON", CAMERA_FIRST_PERSON);
|
LuaSetEnum("FIRST_PERSON", CAMERA_FIRST_PERSON);
|
||||||
LuaSetEnum("THIRD_PERSON", CAMERA_THIRD_PERSON);
|
LuaSetEnum("THIRD_PERSON", CAMERA_THIRD_PERSON);
|
||||||
LuaEndEnum("CameraMode");
|
LuaEndEnum("CameraMode");
|
||||||
|
|
||||||
LuaStartEnum();
|
LuaStartEnum();
|
||||||
LuaSetEnum("DEFAULT_DEVICE", HMD_DEFAULT_DEVICE);
|
LuaSetEnum("DEFAULT_DEVICE", HMD_DEFAULT_DEVICE);
|
||||||
LuaSetEnum("OCULUS_RIFT_DK2", HMD_OCULUS_RIFT_DK2);
|
LuaSetEnum("OCULUS_RIFT_DK2", HMD_OCULUS_RIFT_DK2);
|
||||||
|
@ -4138,9 +4138,9 @@ RLUADEF void InitLuaDevice(void)
|
||||||
lua_pushboolean(L, true);
|
lua_pushboolean(L, true);
|
||||||
#if defined(PLATFORM_DESKTOP)
|
#if defined(PLATFORM_DESKTOP)
|
||||||
lua_setglobal(L, "PLATFORM_DESKTOP");
|
lua_setglobal(L, "PLATFORM_DESKTOP");
|
||||||
#elif defined(PLATFORM_ANDROID)
|
#elif defined(PLATFORM_ANDROID)
|
||||||
lua_setglobal(L, "PLATFORM_ANDROID");
|
lua_setglobal(L, "PLATFORM_ANDROID");
|
||||||
#elif defined(PLATFORM_RPI)
|
#elif defined(PLATFORM_RPI)
|
||||||
lua_setglobal(L, "PLATFORM_RPI");
|
lua_setglobal(L, "PLATFORM_RPI");
|
||||||
#elif defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_WEB)
|
||||||
lua_setglobal(L, "PLATFORM_WEB");
|
lua_setglobal(L, "PLATFORM_WEB");
|
||||||
|
@ -4148,7 +4148,7 @@ RLUADEF void InitLuaDevice(void)
|
||||||
|
|
||||||
luaL_openlibs(L);
|
luaL_openlibs(L);
|
||||||
LuaBuildOpaqueMetatables();
|
LuaBuildOpaqueMetatables();
|
||||||
|
|
||||||
LuaRegisterRayLib(0);
|
LuaRegisterRayLib(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4173,7 +4173,7 @@ RLUADEF void ExecuteLuaCode(const char *code)
|
||||||
}
|
}
|
||||||
|
|
||||||
int result = luaL_dostring(L, code);
|
int result = luaL_dostring(L, code);
|
||||||
|
|
||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
case LUA_OK: break;
|
case LUA_OK: break;
|
||||||
|
@ -4193,7 +4193,7 @@ RLUADEF void ExecuteLuaFile(const char *filename)
|
||||||
}
|
}
|
||||||
|
|
||||||
int result = luaL_dofile(L, filename);
|
int result = luaL_dofile(L, filename);
|
||||||
|
|
||||||
switch (result)
|
switch (result)
|
||||||
{
|
{
|
||||||
case LUA_OK: break;
|
case LUA_OK: break;
|
||||||
|
|
148
src/text.c
148
src/text.c
|
@ -151,7 +151,7 @@ extern void LoadDefaultFont(void)
|
||||||
//----------------------------------------------------------------------
|
//----------------------------------------------------------------------
|
||||||
int imWidth = 128;
|
int imWidth = 128;
|
||||||
int imHeight = 128;
|
int imHeight = 128;
|
||||||
|
|
||||||
Color *imagePixels = (Color *)malloc(imWidth*imHeight*sizeof(Color));
|
Color *imagePixels = (Color *)malloc(imWidth*imHeight*sizeof(Color));
|
||||||
|
|
||||||
for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
|
for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
|
||||||
|
@ -174,7 +174,7 @@ extern void LoadDefaultFont(void)
|
||||||
//FILE *myimage = fopen("default_font.raw", "wb");
|
//FILE *myimage = fopen("default_font.raw", "wb");
|
||||||
//fwrite(image.pixels, 1, 128*128*4, myimage);
|
//fwrite(image.pixels, 1, 128*128*4, myimage);
|
||||||
//fclose(myimage);
|
//fclose(myimage);
|
||||||
|
|
||||||
Image image = LoadImageEx(imagePixels, imWidth, imHeight);
|
Image image = LoadImageEx(imagePixels, imWidth, imHeight);
|
||||||
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
|
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
|
||||||
|
|
||||||
|
@ -185,13 +185,13 @@ extern void LoadDefaultFont(void)
|
||||||
|
|
||||||
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
|
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, numChars
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
|
defaultFont.charValues = (int *)malloc(defaultFont.numChars*sizeof(int));
|
||||||
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
|
defaultFont.charRecs = (Rectangle *)malloc(defaultFont.numChars*sizeof(Rectangle)); // Allocate space for our character rectangle data
|
||||||
// This memory should be freed at end! --> Done on CloseWindow()
|
// This memory should be freed at end! --> Done on CloseWindow()
|
||||||
|
|
||||||
defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
|
defaultFont.charOffsets = (Vector2 *)malloc(defaultFont.numChars*sizeof(Vector2));
|
||||||
defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
|
defaultFont.charAdvanceX = (int *)malloc(defaultFont.numChars*sizeof(int));
|
||||||
|
|
||||||
int currentLine = 0;
|
int currentLine = 0;
|
||||||
int currentPosX = charsDivisor;
|
int currentPosX = charsDivisor;
|
||||||
int testPosX = charsDivisor;
|
int testPosX = charsDivisor;
|
||||||
|
@ -199,7 +199,7 @@ extern void LoadDefaultFont(void)
|
||||||
for (int i = 0; i < defaultFont.numChars; i++)
|
for (int i = 0; i < defaultFont.numChars; i++)
|
||||||
{
|
{
|
||||||
defaultFont.charValues[i] = FONT_FIRST_CHAR + i; // First char is 32
|
defaultFont.charValues[i] = FONT_FIRST_CHAR + i; // First char is 32
|
||||||
|
|
||||||
defaultFont.charRecs[i].x = currentPosX;
|
defaultFont.charRecs[i].x = currentPosX;
|
||||||
defaultFont.charRecs[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
|
defaultFont.charRecs[i].y = charsDivisor + currentLine * (charsHeight + charsDivisor);
|
||||||
defaultFont.charRecs[i].width = charsWidth[i];
|
defaultFont.charRecs[i].width = charsWidth[i];
|
||||||
|
@ -217,12 +217,12 @@ extern void LoadDefaultFont(void)
|
||||||
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
|
defaultFont.charRecs[i].y = charsDivisor + currentLine*(charsHeight + charsDivisor);
|
||||||
}
|
}
|
||||||
else currentPosX = testPosX;
|
else currentPosX = testPosX;
|
||||||
|
|
||||||
// NOTE: On default font character offsets and xAdvance are not required
|
// NOTE: On default font character offsets and xAdvance are not required
|
||||||
defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
defaultFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
||||||
defaultFont.charAdvanceX[i] = 0;
|
defaultFont.charAdvanceX[i] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
defaultFont.size = defaultFont.charRecs[0].height;
|
defaultFont.size = defaultFont.charRecs[0].height;
|
||||||
|
|
||||||
TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
|
TraceLog(INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
|
||||||
|
@ -262,7 +262,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
|
||||||
if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, FONT_FIRST_CHAR);
|
if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, FONT_FIRST_CHAR);
|
||||||
UnloadImage(image);
|
UnloadImage(image);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (spriteFont.texture.id == 0)
|
if (spriteFont.texture.id == 0)
|
||||||
{
|
{
|
||||||
TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
|
TraceLog(WARNING, "[%s] SpriteFont could not be loaded, using default font", fileName);
|
||||||
|
@ -316,15 +316,15 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
|
||||||
|
|
||||||
scaleFactor = fontSize/spriteFont.size;
|
scaleFactor = fontSize/spriteFont.size;
|
||||||
|
|
||||||
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
|
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
|
||||||
// written in C code files (codified by default as UTF-8)
|
// written in C code files (codified by default as UTF-8)
|
||||||
|
|
||||||
for(int i = 0; i < length; i++)
|
for(int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
// TODO: Right now we are supposing characters that follow a continous order and start at FONT_FIRST_CHAR,
|
// TODO: Right now we are supposing characters that follow a continous order and start at FONT_FIRST_CHAR,
|
||||||
// this sytem can be improved to support any characters order and init value...
|
// this sytem can be improved to support any characters order and init value...
|
||||||
// An intermediate table could be created to link char values with predefined char position index in chars rectangle array
|
// An intermediate table could be created to link char values with predefined char position index in chars rectangle array
|
||||||
|
|
||||||
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
|
if ((unsigned char)text[i] == 0xc2) // UTF-8 encoding identification HACK!
|
||||||
{
|
{
|
||||||
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
|
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
|
||||||
|
@ -353,8 +353,8 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
|
||||||
|
|
||||||
if (rec.x > 0)
|
if (rec.x > 0)
|
||||||
{
|
{
|
||||||
DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
|
DrawTexturePro(spriteFont.texture, rec, (Rectangle){ position.x + textOffsetX + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].x*scaleFactor,
|
||||||
position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
|
position.y + textOffsetY + spriteFont.charOffsets[(int)text[i] - FONT_FIRST_CHAR].y*scaleFactor,
|
||||||
rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
|
rec.width*scaleFactor, rec.height*scaleFactor} , (Vector2){ 0, 0 }, 0.0f, tint);
|
||||||
|
|
||||||
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
|
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] == 0) textOffsetX += (rec.width*scaleFactor + spacing);
|
||||||
|
@ -381,15 +381,15 @@ const char *SubText(const char *text, int position, int length)
|
||||||
{
|
{
|
||||||
static char buffer[MAX_SUBTEXT_LENGTH];
|
static char buffer[MAX_SUBTEXT_LENGTH];
|
||||||
int textLength = strlen(text);
|
int textLength = strlen(text);
|
||||||
|
|
||||||
if (position >= textLength)
|
if (position >= textLength)
|
||||||
{
|
{
|
||||||
position = textLength - 1;
|
position = textLength - 1;
|
||||||
length = 0;
|
length = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (length >= textLength) length = textLength;
|
if (length >= textLength) length = textLength;
|
||||||
|
|
||||||
for (int c = 0 ; c < length ; c++)
|
for (int c = 0 ; c < length ; c++)
|
||||||
{
|
{
|
||||||
*(buffer+c) = *(text+position);
|
*(buffer+c) = *(text+position);
|
||||||
|
@ -421,17 +421,17 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
|
||||||
int len = strlen(text);
|
int len = strlen(text);
|
||||||
int tempLen = 0; // Used to count longer text line num chars
|
int tempLen = 0; // Used to count longer text line num chars
|
||||||
int lenCounter = 0;
|
int lenCounter = 0;
|
||||||
|
|
||||||
int textWidth = 0;
|
int textWidth = 0;
|
||||||
int tempTextWidth = 0; // Used to count longer text line width
|
int tempTextWidth = 0; // Used to count longer text line width
|
||||||
|
|
||||||
int textHeight = spriteFont.size;
|
int textHeight = spriteFont.size;
|
||||||
float scaleFactor;
|
float scaleFactor;
|
||||||
|
|
||||||
for (int i = 0; i < len; i++)
|
for (int i = 0; i < len; i++)
|
||||||
{
|
{
|
||||||
lenCounter++;
|
lenCounter++;
|
||||||
|
|
||||||
if (text[i] != '\n')
|
if (text[i] != '\n')
|
||||||
{
|
{
|
||||||
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR];
|
if (spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR] != 0) textWidth += spriteFont.charAdvanceX[(int)text[i] - FONT_FIRST_CHAR];
|
||||||
|
@ -444,10 +444,10 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int
|
||||||
textWidth = 0;
|
textWidth = 0;
|
||||||
textHeight += (spriteFont.size + spriteFont.size/2); // NOTE: Fixed line spacing of 1.5 lines
|
textHeight += (spriteFont.size + spriteFont.size/2); // NOTE: Fixed line spacing of 1.5 lines
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tempLen < lenCounter) tempLen = lenCounter;
|
if (tempLen < lenCounter) tempLen = lenCounter;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
|
||||||
|
|
||||||
if (fontSize <= spriteFont.size) scaleFactor = 1.0f;
|
if (fontSize <= spriteFont.size) scaleFactor = 1.0f;
|
||||||
|
@ -496,21 +496,21 @@ void DrawFPS(int posX, int posY)
|
||||||
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
||||||
{
|
{
|
||||||
#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
|
#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
|
||||||
|
|
||||||
int charSpacing = 0;
|
int charSpacing = 0;
|
||||||
int lineSpacing = 0;
|
int lineSpacing = 0;
|
||||||
|
|
||||||
int x = 0;
|
int x = 0;
|
||||||
int y = 0;
|
int y = 0;
|
||||||
|
|
||||||
// Default number of characters expected supported
|
// Default number of characters expected supported
|
||||||
#define MAX_FONTCHARS 128
|
#define MAX_FONTCHARS 128
|
||||||
|
|
||||||
// We allocate a temporal arrays for chars data measures,
|
// We allocate a temporal arrays for chars data measures,
|
||||||
// once we get the actual number of chars, we copy data to a sized arrays
|
// once we get the actual number of chars, we copy data to a sized arrays
|
||||||
int tempCharValues[MAX_FONTCHARS];
|
int tempCharValues[MAX_FONTCHARS];
|
||||||
Rectangle tempCharRecs[MAX_FONTCHARS];
|
Rectangle tempCharRecs[MAX_FONTCHARS];
|
||||||
|
|
||||||
Color *pixels = GetImageData(image);
|
Color *pixels = GetImageData(image);
|
||||||
|
|
||||||
// Parse image data to get charSpacing and lineSpacing
|
// Parse image data to get charSpacing and lineSpacing
|
||||||
|
@ -545,7 +545,7 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
||||||
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
|
!COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key))
|
||||||
{
|
{
|
||||||
tempCharValues[index] = firstChar + index;
|
tempCharValues[index] = firstChar + index;
|
||||||
|
|
||||||
tempCharRecs[index].x = xPosToRead;
|
tempCharRecs[index].x = xPosToRead;
|
||||||
tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
|
tempCharRecs[index].y = lineSpacing + lineToRead * (charHeight + lineSpacing);
|
||||||
tempCharRecs[index].height = charHeight;
|
tempCharRecs[index].height = charHeight;
|
||||||
|
@ -564,14 +564,14 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
||||||
lineToRead++;
|
lineToRead++;
|
||||||
xPosToRead = charSpacing;
|
xPosToRead = charSpacing;
|
||||||
}
|
}
|
||||||
|
|
||||||
free(pixels);
|
free(pixels);
|
||||||
|
|
||||||
TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
|
TraceLog(DEBUG, "SpriteFont data parsed correctly from image");
|
||||||
|
|
||||||
// Create spritefont with all data parsed from image
|
// Create spritefont with all data parsed from image
|
||||||
SpriteFont spriteFont = { 0 };
|
SpriteFont spriteFont = { 0 };
|
||||||
|
|
||||||
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
|
spriteFont.texture = LoadTextureFromImage(image); // Convert loaded image to OpenGL texture
|
||||||
spriteFont.numChars = index;
|
spriteFont.numChars = index;
|
||||||
|
|
||||||
|
@ -586,13 +586,15 @@ static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
|
||||||
{
|
{
|
||||||
spriteFont.charValues[i] = tempCharValues[i];
|
spriteFont.charValues[i] = tempCharValues[i];
|
||||||
spriteFont.charRecs[i] = tempCharRecs[i];
|
spriteFont.charRecs[i] = tempCharRecs[i];
|
||||||
|
|
||||||
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
||||||
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
||||||
spriteFont.charAdvanceX[i] = 0;
|
spriteFont.charAdvanceX[i] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
spriteFont.size = spriteFont.charRecs[0].height;
|
spriteFont.size = spriteFont.charRecs[0].height;
|
||||||
|
|
||||||
|
TraceLog(INFO, "Image file loaded correctly as SpriteFont");
|
||||||
|
|
||||||
return spriteFont;
|
return spriteFont;
|
||||||
}
|
}
|
||||||
|
@ -631,7 +633,7 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||||
if (rbmfFile == NULL)
|
if (rbmfFile == NULL)
|
||||||
{
|
{
|
||||||
TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
|
TraceLog(WARNING, "[%s] rBMF font file could not be opened, using default font", fileName);
|
||||||
|
|
||||||
spriteFont = GetDefaultFont();
|
spriteFont = GetDefaultFont();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -670,10 +672,10 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||||
|
|
||||||
counter++;
|
counter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
|
Image image = LoadImageEx(imagePixels, rbmfHeader.imgWidth, rbmfHeader.imgHeight);
|
||||||
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
|
ImageFormat(&image, UNCOMPRESSED_GRAY_ALPHA);
|
||||||
|
|
||||||
free(imagePixels);
|
free(imagePixels);
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
|
TraceLog(DEBUG, "[%s] Image reconstructed correctly, now converting it to texture", fileName);
|
||||||
|
@ -685,7 +687,7 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||||
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
|
//TraceLog(INFO, "[%s] Starting chars set reconstruction", fileName);
|
||||||
|
|
||||||
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
|
// Get characters data using rbmfCharWidthData, rbmfHeader.charHeight, charsDivisor, rbmfHeader.numChars
|
||||||
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
|
spriteFont.charValues = (int *)malloc(spriteFont.numChars*sizeof(int));
|
||||||
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
|
spriteFont.charRecs = (Rectangle *)malloc(spriteFont.numChars*sizeof(Rectangle));
|
||||||
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
|
spriteFont.charOffsets = (Vector2 *)malloc(spriteFont.numChars*sizeof(Vector2));
|
||||||
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
|
spriteFont.charAdvanceX = (int *)malloc(spriteFont.numChars*sizeof(int));
|
||||||
|
@ -697,12 +699,12 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||||
for (int i = 0; i < spriteFont.numChars; i++)
|
for (int i = 0; i < spriteFont.numChars; i++)
|
||||||
{
|
{
|
||||||
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
|
spriteFont.charValues[i] = (int)rbmfHeader.firstChar + i;
|
||||||
|
|
||||||
spriteFont.charRecs[i].x = currentPosX;
|
spriteFont.charRecs[i].x = currentPosX;
|
||||||
spriteFont.charRecs[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
|
spriteFont.charRecs[i].y = charsDivisor + currentLine * ((int)rbmfHeader.charHeight + charsDivisor);
|
||||||
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
|
spriteFont.charRecs[i].width = (int)rbmfCharWidthData[i];
|
||||||
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
|
spriteFont.charRecs[i].height = (int)rbmfHeader.charHeight;
|
||||||
|
|
||||||
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
|
||||||
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
spriteFont.charOffsets[i] = (Vector2){ 0.0f, 0.0f };
|
||||||
spriteFont.charAdvanceX[i] = 0;
|
spriteFont.charAdvanceX[i] = 0;
|
||||||
|
@ -720,7 +722,7 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||||
}
|
}
|
||||||
else currentPosX = testPosX;
|
else currentPosX = testPosX;
|
||||||
}
|
}
|
||||||
|
|
||||||
spriteFont.size = spriteFont.charRecs[0].height;
|
spriteFont.size = spriteFont.charRecs[0].height;
|
||||||
|
|
||||||
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
|
TraceLog(INFO, "[%s] rBMF file loaded correctly as SpriteFont", fileName);
|
||||||
|
@ -738,20 +740,20 @@ static SpriteFont LoadRBMF(const char *fileName)
|
||||||
static SpriteFont LoadBMFont(const char *fileName)
|
static SpriteFont LoadBMFont(const char *fileName)
|
||||||
{
|
{
|
||||||
#define MAX_BUFFER_SIZE 256
|
#define MAX_BUFFER_SIZE 256
|
||||||
|
|
||||||
SpriteFont font = { 0 };
|
SpriteFont font = { 0 };
|
||||||
font.texture.id = 0;
|
font.texture.id = 0;
|
||||||
|
|
||||||
char buffer[MAX_BUFFER_SIZE];
|
char buffer[MAX_BUFFER_SIZE];
|
||||||
char *searchPoint = NULL;
|
char *searchPoint = NULL;
|
||||||
|
|
||||||
int fontSize = 0;
|
int fontSize = 0;
|
||||||
int texWidth, texHeight;
|
int texWidth, texHeight;
|
||||||
char texFileName[128];
|
char texFileName[128];
|
||||||
int numChars = 0;
|
int numChars = 0;
|
||||||
|
|
||||||
int base; // Useless data
|
int base; // Useless data
|
||||||
|
|
||||||
FILE *fntFile;
|
FILE *fntFile;
|
||||||
|
|
||||||
fntFile = fopen(fileName, "rt");
|
fntFile = fopen(fileName, "rt");
|
||||||
|
@ -766,42 +768,42 @@ static SpriteFont LoadBMFont(const char *fileName)
|
||||||
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
||||||
//searchPoint = strstr(buffer, "size");
|
//searchPoint = strstr(buffer, "size");
|
||||||
//sscanf(searchPoint, "size=%i", &fontSize);
|
//sscanf(searchPoint, "size=%i", &fontSize);
|
||||||
|
|
||||||
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
||||||
searchPoint = strstr(buffer, "lineHeight");
|
searchPoint = strstr(buffer, "lineHeight");
|
||||||
sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
|
sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &texWidth, &texHeight);
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize);
|
TraceLog(DEBUG, "[%s] Font size: %i", fileName, fontSize);
|
||||||
TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
|
TraceLog(DEBUG, "[%s] Font texture scale: %ix%i", fileName, texWidth, texHeight);
|
||||||
|
|
||||||
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
||||||
searchPoint = strstr(buffer, "file");
|
searchPoint = strstr(buffer, "file");
|
||||||
sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
|
sscanf(searchPoint, "file=\"%128[^\"]\"", texFileName);
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
|
TraceLog(DEBUG, "[%s] Font texture filename: %s", fileName, texFileName);
|
||||||
|
|
||||||
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
||||||
searchPoint = strstr(buffer, "count");
|
searchPoint = strstr(buffer, "count");
|
||||||
sscanf(searchPoint, "count=%i", &numChars);
|
sscanf(searchPoint, "count=%i", &numChars);
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
|
TraceLog(DEBUG, "[%s] Font num chars: %i", fileName, numChars);
|
||||||
|
|
||||||
// Compose correct path using route of .fnt file (fileName) and texFileName
|
// Compose correct path using route of .fnt file (fileName) and texFileName
|
||||||
char *texPath = NULL;
|
char *texPath = NULL;
|
||||||
char *lastSlash = NULL;
|
char *lastSlash = NULL;
|
||||||
|
|
||||||
lastSlash = strrchr(fileName, '/');
|
lastSlash = strrchr(fileName, '/');
|
||||||
|
|
||||||
// NOTE: We need some extra space to avoid memory corruption on next allocations!
|
// NOTE: We need some extra space to avoid memory corruption on next allocations!
|
||||||
texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4);
|
texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4);
|
||||||
|
|
||||||
// NOTE: strcat() and strncat() required a '\0' terminated string to work!
|
// NOTE: strcat() and strncat() required a '\0' terminated string to work!
|
||||||
*texPath = '\0';
|
*texPath = '\0';
|
||||||
strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1);
|
strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1);
|
||||||
strncat(texPath, texFileName, strlen(texFileName));
|
strncat(texPath, texFileName, strlen(texFileName));
|
||||||
|
|
||||||
TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
|
TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
|
||||||
|
|
||||||
font.texture = LoadTexture(texPath);
|
font.texture = LoadTexture(texPath);
|
||||||
font.size = fontSize;
|
font.size = fontSize;
|
||||||
font.numChars = numChars;
|
font.numChars = numChars;
|
||||||
|
@ -809,35 +811,35 @@ static SpriteFont LoadBMFont(const char *fileName)
|
||||||
font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
|
font.charRecs = (Rectangle *)malloc(numChars*sizeof(Rectangle));
|
||||||
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
|
font.charOffsets = (Vector2 *)malloc(numChars*sizeof(Vector2));
|
||||||
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
|
font.charAdvanceX = (int *)malloc(numChars*sizeof(int));
|
||||||
|
|
||||||
free(texPath);
|
free(texPath);
|
||||||
|
|
||||||
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
|
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
|
||||||
|
|
||||||
bool unorderedChars = false;
|
bool unorderedChars = false;
|
||||||
int firstChar = 0;
|
int firstChar = 0;
|
||||||
|
|
||||||
for (int i = 0; i < numChars; i++)
|
for (int i = 0; i < numChars; i++)
|
||||||
{
|
{
|
||||||
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
fgets(buffer, MAX_BUFFER_SIZE, fntFile);
|
||||||
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
|
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
|
||||||
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
|
&charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX);
|
||||||
|
|
||||||
if (i == 0) firstChar = charId;
|
if (i == 0) firstChar = charId;
|
||||||
else if (i != (charId - firstChar)) unorderedChars = true;
|
else if (i != (charId - firstChar)) unorderedChars = true;
|
||||||
|
|
||||||
// Save data properly in sprite font
|
// Save data properly in sprite font
|
||||||
font.charValues[i] = charId;
|
font.charValues[i] = charId;
|
||||||
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
|
font.charRecs[i] = (Rectangle){ charX, charY, charWidth, charHeight };
|
||||||
font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
|
font.charOffsets[i] = (Vector2){ (float)charOffsetX, (float)charOffsetY };
|
||||||
font.charAdvanceX[i] = charAdvanceX;
|
font.charAdvanceX[i] = charAdvanceX;
|
||||||
}
|
}
|
||||||
|
|
||||||
fclose(fntFile);
|
fclose(fntFile);
|
||||||
|
|
||||||
if (firstChar != FONT_FIRST_CHAR) TraceLog(WARNING, "BMFont not supported: expected SPACE(32) as first character, falling back to default font");
|
if (firstChar != FONT_FIRST_CHAR) TraceLog(WARNING, "BMFont not supported: expected SPACE(32) as first character, falling back to default font");
|
||||||
else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font");
|
else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font");
|
||||||
|
|
||||||
// NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts
|
// NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts
|
||||||
if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0))
|
if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0))
|
||||||
{
|
{
|
||||||
|
@ -862,9 +864,9 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
|
||||||
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
|
stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
|
||||||
|
|
||||||
SpriteFont font = { 0 };
|
SpriteFont font = { 0 };
|
||||||
|
|
||||||
FILE *ttfFile = fopen(fileName, "rb");
|
FILE *ttfFile = fopen(fileName, "rb");
|
||||||
|
|
||||||
if (ttfFile == NULL)
|
if (ttfFile == NULL)
|
||||||
{
|
{
|
||||||
TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
|
TraceLog(WARNING, "[%s] FNT file could not be opened", fileName);
|
||||||
|
@ -877,11 +879,11 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
|
||||||
stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, firstChar, numChars, charData);
|
stbtt_BakeFontBitmap(ttfBuffer,0, fontSize, dataBitmap, FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT, firstChar, numChars, charData);
|
||||||
|
|
||||||
free(ttfBuffer);
|
free(ttfBuffer);
|
||||||
|
|
||||||
// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
|
// Convert image data from grayscale to to UNCOMPRESSED_GRAY_ALPHA
|
||||||
unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
|
unsigned char *dataGrayAlpha = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)*2); // Two channels
|
||||||
int k = 0;
|
int k = 0;
|
||||||
|
|
||||||
for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
|
for (int i = 0; i < FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT; i++)
|
||||||
{
|
{
|
||||||
dataGrayAlpha[k] = 255;
|
dataGrayAlpha[k] = 255;
|
||||||
|
@ -889,9 +891,9 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
|
||||||
|
|
||||||
k += 2;
|
k += 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
free(dataBitmap);
|
free(dataBitmap);
|
||||||
|
|
||||||
// Sprite font generation from TTF extracted data
|
// Sprite font generation from TTF extracted data
|
||||||
Image image;
|
Image image;
|
||||||
image.width = FONT_TEXTURE_WIDTH;
|
image.width = FONT_TEXTURE_WIDTH;
|
||||||
|
@ -909,7 +911,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
|
||||||
font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
|
font.charRecs = (Rectangle *)malloc(font.numChars*sizeof(Rectangle));
|
||||||
font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
|
font.charOffsets = (Vector2 *)malloc(font.numChars*sizeof(Vector2));
|
||||||
font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
|
font.charAdvanceX = (int *)malloc(font.numChars*sizeof(int));
|
||||||
|
|
||||||
for (int i = 0; i < font.numChars; i++)
|
for (int i = 0; i < font.numChars; i++)
|
||||||
{
|
{
|
||||||
font.charValues[i] = i + firstChar;
|
font.charValues[i] = i + firstChar;
|
||||||
|
@ -918,11 +920,11 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
|
||||||
font.charRecs[i].y = (int)charData[i].y0;
|
font.charRecs[i].y = (int)charData[i].y0;
|
||||||
font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
|
font.charRecs[i].width = (int)charData[i].x1 - (int)charData[i].x0;
|
||||||
font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
|
font.charRecs[i].height = (int)charData[i].y1 - (int)charData[i].y0;
|
||||||
|
|
||||||
font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
|
font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
|
||||||
font.charAdvanceX[i] = (int)charData[i].xadvance;
|
font.charAdvanceX[i] = (int)charData[i].xadvance;
|
||||||
}
|
}
|
||||||
|
|
||||||
free(charData);
|
free(charData);
|
||||||
|
|
||||||
return font;
|
return font;
|
||||||
|
|
398
src/textures.c
398
src/textures.c
File diff suppressed because it is too large
Load diff
|
@ -5,11 +5,12 @@
|
||||||
* This template has been created using raylib 1.2 (www.raylib.com)
|
* This template has been created using raylib 1.2 (www.raylib.com)
|
||||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
-->
|
-->
|
||||||
|
<!-- NOTE: Game package name must be unique for every app/game -->
|
||||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||||
package="com.raysan5.raylib_test"
|
package="com.raylib.game_sample"
|
||||||
android:versionCode="1"
|
android:versionCode="1"
|
||||||
android:versionName="1.0" >
|
android:versionName="1.0" >
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
#
|
#
|
||||||
# Game template makefile
|
# Game template makefile
|
||||||
#
|
#
|
||||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||||
#
|
#
|
||||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
# will the authors be held liable for any damages arising from the use of this software.
|
# will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
@ -27,7 +27,6 @@
|
||||||
LOCAL_PATH := $(call my-dir)
|
LOCAL_PATH := $(call my-dir)
|
||||||
|
|
||||||
# OpenAL module (prebuilt static library)
|
# OpenAL module (prebuilt static library)
|
||||||
# NOTE: Shared library brokes the build! Why?
|
|
||||||
#--------------------------------------------------------------------
|
#--------------------------------------------------------------------
|
||||||
include $(CLEAR_VARS)
|
include $(CLEAR_VARS)
|
||||||
|
|
||||||
|
@ -41,7 +40,6 @@ LOCAL_SRC_FILES := libs/libopenal.a
|
||||||
LOCAL_EXPORT_C_INCLUDES := include
|
LOCAL_EXPORT_C_INCLUDES := include
|
||||||
|
|
||||||
# Build static library
|
# Build static library
|
||||||
#include $(PREBUILT_SHARED_LIBRARY)
|
|
||||||
include $(PREBUILT_STATIC_LIBRARY)
|
include $(PREBUILT_STATIC_LIBRARY)
|
||||||
#--------------------------------------------------------------------
|
#--------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib 1.5.0 (www.raylib.com)
|
* raylib 1.6.0 (www.raylib.com)
|
||||||
*
|
*
|
||||||
* A simple and easy-to-use library to learn videogames programming
|
* A simple and easy-to-use library to learn videogames programming
|
||||||
*
|
*
|
||||||
|
@ -81,6 +81,14 @@
|
||||||
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
|
typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if defined(_WIN32) && defined(BUILDING_DLL)
|
||||||
|
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 DLL
|
||||||
|
#elif defined(_WIN32) && defined(RAYLIB_DLL)
|
||||||
|
#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 DLL
|
||||||
|
#else
|
||||||
|
#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
|
||||||
|
#endif
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Some basic Defines
|
// Some basic Defines
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@ -185,17 +193,20 @@
|
||||||
#define GAMEPAD_PLAYER4 3 // Not supported
|
#define GAMEPAD_PLAYER4 3 // Not supported
|
||||||
|
|
||||||
// Gamepad Buttons
|
// Gamepad Buttons
|
||||||
// NOTE: Adjusted for a PS3 USB Controller
|
|
||||||
#define GAMEPAD_BUTTON_A 2
|
// PS3 USB Controller
|
||||||
#define GAMEPAD_BUTTON_B 1
|
#define GAMEPAD_PS3_BUTTON_A 2
|
||||||
#define GAMEPAD_BUTTON_X 3
|
#define GAMEPAD_PS3_BUTTON_B 1
|
||||||
#define GAMEPAD_BUTTON_Y 4
|
#define GAMEPAD_PS3_BUTTON_X 3
|
||||||
#define GAMEPAD_BUTTON_R1 7
|
#define GAMEPAD_PS3_BUTTON_Y 4
|
||||||
#define GAMEPAD_BUTTON_R2 5
|
#define GAMEPAD_PS3_BUTTON_R1 7
|
||||||
#define GAMEPAD_BUTTON_L1 6
|
#define GAMEPAD_PS3_BUTTON_R2 5
|
||||||
#define GAMEPAD_BUTTON_L2 8
|
#define GAMEPAD_PS3_BUTTON_L1 6
|
||||||
#define GAMEPAD_BUTTON_SELECT 9
|
#define GAMEPAD_PS3_BUTTON_L2 8
|
||||||
#define GAMEPAD_BUTTON_START 10
|
#define GAMEPAD_PS3_BUTTON_SELECT 9
|
||||||
|
#define GAMEPAD_PS3_BUTTON_START 10
|
||||||
|
|
||||||
|
// TODO: Add PS3 d-pad axis
|
||||||
|
|
||||||
// Xbox360 USB Controller Buttons
|
// Xbox360 USB Controller Buttons
|
||||||
#define GAMEPAD_XBOX_BUTTON_A 0
|
#define GAMEPAD_XBOX_BUTTON_A 0
|
||||||
|
@ -233,44 +244,56 @@
|
||||||
#define ANDROID_VOLUME_UP 24
|
#define ANDROID_VOLUME_UP 24
|
||||||
#define ANDROID_VOLUME_DOWN 25
|
#define ANDROID_VOLUME_DOWN 25
|
||||||
|
|
||||||
|
// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
|
||||||
|
// Plain structures in C++ (without constructors) can be initialized from { } initializers.
|
||||||
|
#ifdef __cplusplus
|
||||||
|
#define CLITERAL
|
||||||
|
#else
|
||||||
|
#define CLITERAL (Color)
|
||||||
|
#endif
|
||||||
|
|
||||||
// Some Basic Colors
|
// Some Basic Colors
|
||||||
// NOTE: Custom raylib color palette for amazing visuals on WHITE background
|
// NOTE: Custom raylib color palette for amazing visuals on WHITE background
|
||||||
#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray
|
#define LIGHTGRAY CLITERAL{ 200, 200, 200, 255 } // Light Gray
|
||||||
#define GRAY (Color){ 130, 130, 130, 255 } // Gray
|
#define GRAY CLITERAL{ 130, 130, 130, 255 } // Gray
|
||||||
#define DARKGRAY (Color){ 80, 80, 80, 255 } // Dark Gray
|
#define DARKGRAY CLITERAL{ 80, 80, 80, 255 } // Dark Gray
|
||||||
#define YELLOW (Color){ 253, 249, 0, 255 } // Yellow
|
#define YELLOW CLITERAL{ 253, 249, 0, 255 } // Yellow
|
||||||
#define GOLD (Color){ 255, 203, 0, 255 } // Gold
|
#define GOLD CLITERAL{ 255, 203, 0, 255 } // Gold
|
||||||
#define ORANGE (Color){ 255, 161, 0, 255 } // Orange
|
#define ORANGE CLITERAL{ 255, 161, 0, 255 } // Orange
|
||||||
#define PINK (Color){ 255, 109, 194, 255 } // Pink
|
#define PINK CLITERAL{ 255, 109, 194, 255 } // Pink
|
||||||
#define RED (Color){ 230, 41, 55, 255 } // Red
|
#define RED CLITERAL{ 230, 41, 55, 255 } // Red
|
||||||
#define MAROON (Color){ 190, 33, 55, 255 } // Maroon
|
#define MAROON CLITERAL{ 190, 33, 55, 255 } // Maroon
|
||||||
#define GREEN (Color){ 0, 228, 48, 255 } // Green
|
#define GREEN CLITERAL{ 0, 228, 48, 255 } // Green
|
||||||
#define LIME (Color){ 0, 158, 47, 255 } // Lime
|
#define LIME CLITERAL{ 0, 158, 47, 255 } // Lime
|
||||||
#define DARKGREEN (Color){ 0, 117, 44, 255 } // Dark Green
|
#define DARKGREEN CLITERAL{ 0, 117, 44, 255 } // Dark Green
|
||||||
#define SKYBLUE (Color){ 102, 191, 255, 255 } // Sky Blue
|
#define SKYBLUE CLITERAL{ 102, 191, 255, 255 } // Sky Blue
|
||||||
#define BLUE (Color){ 0, 121, 241, 255 } // Blue
|
#define BLUE CLITERAL{ 0, 121, 241, 255 } // Blue
|
||||||
#define DARKBLUE (Color){ 0, 82, 172, 255 } // Dark Blue
|
#define DARKBLUE CLITERAL{ 0, 82, 172, 255 } // Dark Blue
|
||||||
#define PURPLE (Color){ 200, 122, 255, 255 } // Purple
|
#define PURPLE CLITERAL{ 200, 122, 255, 255 } // Purple
|
||||||
#define VIOLET (Color){ 135, 60, 190, 255 } // Violet
|
#define VIOLET CLITERAL{ 135, 60, 190, 255 } // Violet
|
||||||
#define DARKPURPLE (Color){ 112, 31, 126, 255 } // Dark Purple
|
#define DARKPURPLE CLITERAL{ 112, 31, 126, 255 } // Dark Purple
|
||||||
#define BEIGE (Color){ 211, 176, 131, 255 } // Beige
|
#define BEIGE CLITERAL{ 211, 176, 131, 255 } // Beige
|
||||||
#define BROWN (Color){ 127, 106, 79, 255 } // Brown
|
#define BROWN CLITERAL{ 127, 106, 79, 255 } // Brown
|
||||||
#define DARKBROWN (Color){ 76, 63, 47, 255 } // Dark Brown
|
#define DARKBROWN CLITERAL{ 76, 63, 47, 255 } // Dark Brown
|
||||||
|
|
||||||
#define WHITE (Color){ 255, 255, 255, 255 } // White
|
#define WHITE CLITERAL{ 255, 255, 255, 255 } // White
|
||||||
#define BLACK (Color){ 0, 0, 0, 255 } // Black
|
#define BLACK CLITERAL{ 0, 0, 0, 255 } // Black
|
||||||
#define BLANK (Color){ 0, 0, 0, 0 } // Blank (Transparent)
|
#define BLANK CLITERAL{ 0, 0, 0, 0 } // Blank (Transparent)
|
||||||
#define MAGENTA (Color){ 255, 0, 255, 255 } // Magenta
|
#define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta
|
||||||
#define RAYWHITE (Color){ 245, 245, 245, 255 } // My own White (raylib logo)
|
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Types and Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
// Boolean type
|
// Boolean type
|
||||||
#if !defined(_STDBOOL_H)
|
#ifndef __APPLE__
|
||||||
typedef enum { false, true } bool;
|
#if !defined(_STDBOOL_H)
|
||||||
#define _STDBOOL_H
|
typedef enum { false, true } bool;
|
||||||
|
#define _STDBOOL_H
|
||||||
|
#endif
|
||||||
|
#else
|
||||||
|
#include <stdbool.h>
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -393,7 +416,7 @@ typedef struct Mesh {
|
||||||
// Shader type (generic shader)
|
// Shader type (generic shader)
|
||||||
typedef struct Shader {
|
typedef struct Shader {
|
||||||
unsigned int id; // Shader program id
|
unsigned int id; // Shader program id
|
||||||
|
|
||||||
// Vertex attributes locations (default locations)
|
// Vertex attributes locations (default locations)
|
||||||
int vertexLoc; // Vertex attribute location point (default-location = 0)
|
int vertexLoc; // Vertex attribute location point (default-location = 0)
|
||||||
int texcoordLoc; // Texcoord attribute location point (default-location = 1)
|
int texcoordLoc; // Texcoord attribute location point (default-location = 1)
|
||||||
|
@ -405,7 +428,7 @@ typedef struct Shader {
|
||||||
// Uniform locations
|
// Uniform locations
|
||||||
int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
|
int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
|
||||||
int tintColorLoc; // Diffuse color uniform location point (fragment shader)
|
int tintColorLoc; // Diffuse color uniform location point (fragment shader)
|
||||||
|
|
||||||
// Texture map locations (generic for any kind of map)
|
// Texture map locations (generic for any kind of map)
|
||||||
int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0)
|
int mapTexture0Loc; // Map texture uniform location point (default-texture-unit = 0)
|
||||||
int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1)
|
int mapTexture1Loc; // Map texture uniform location point (default-texture-unit = 1)
|
||||||
|
@ -419,11 +442,11 @@ typedef struct Material {
|
||||||
Texture2D texDiffuse; // Diffuse texture (binded to shader mapTexture0Loc)
|
Texture2D texDiffuse; // Diffuse texture (binded to shader mapTexture0Loc)
|
||||||
Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc)
|
Texture2D texNormal; // Normal texture (binded to shader mapTexture1Loc)
|
||||||
Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc)
|
Texture2D texSpecular; // Specular texture (binded to shader mapTexture2Loc)
|
||||||
|
|
||||||
Color colDiffuse; // Diffuse color
|
Color colDiffuse; // Diffuse color
|
||||||
Color colAmbient; // Ambient color
|
Color colAmbient; // Ambient color
|
||||||
Color colSpecular; // Specular color
|
Color colSpecular; // Specular color
|
||||||
|
|
||||||
float glossiness; // Glossiness level (Ranges from 0 to 1000)
|
float glossiness; // Glossiness level (Ranges from 0 to 1000)
|
||||||
} Material;
|
} Material;
|
||||||
|
|
||||||
|
@ -439,14 +462,14 @@ typedef struct LightData {
|
||||||
unsigned int id; // Light unique id
|
unsigned int id; // Light unique id
|
||||||
bool enabled; // Light enabled
|
bool enabled; // Light enabled
|
||||||
int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
|
int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
|
||||||
|
|
||||||
Vector3 position; // Light position
|
Vector3 position; // Light position
|
||||||
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
|
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
|
||||||
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
|
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
|
||||||
|
|
||||||
Color diffuse; // Light diffuse color
|
Color diffuse; // Light diffuse color
|
||||||
float intensity; // Light intensity level
|
float intensity; // Light intensity level
|
||||||
|
|
||||||
float coneAngle; // Light cone max angle: LIGHT_SPOT
|
float coneAngle; // Light cone max angle: LIGHT_SPOT
|
||||||
} LightData, *Light;
|
} LightData, *Light;
|
||||||
|
|
||||||
|
@ -461,19 +484,35 @@ typedef struct Ray {
|
||||||
|
|
||||||
// Sound source type
|
// Sound source type
|
||||||
typedef struct Sound {
|
typedef struct Sound {
|
||||||
unsigned int source; // Sound audio source id
|
unsigned int source; // OpenAL audio source id
|
||||||
unsigned int buffer; // Sound audio buffer id
|
unsigned int buffer; // OpenAL audio buffer id
|
||||||
} Sound;
|
} Sound;
|
||||||
|
|
||||||
// Wave type, defines audio wave data
|
// Wave type, defines audio wave data
|
||||||
typedef struct Wave {
|
typedef struct Wave {
|
||||||
|
unsigned int sampleCount; // Number of samples
|
||||||
|
unsigned int sampleRate; // Frequency (samples per second)
|
||||||
|
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||||
|
unsigned int channels; // Number of channels (1-mono, 2-stereo)
|
||||||
void *data; // Buffer data pointer
|
void *data; // Buffer data pointer
|
||||||
unsigned int dataSize; // Data size in bytes
|
|
||||||
unsigned int sampleRate; // Samples per second to be played
|
|
||||||
short bitsPerSample; // Sample size in bits
|
|
||||||
short channels;
|
|
||||||
} Wave;
|
} Wave;
|
||||||
|
|
||||||
|
// Music type (file streaming from memory)
|
||||||
|
// NOTE: Anything longer than ~10 seconds should be streamed
|
||||||
|
typedef struct MusicData *Music;
|
||||||
|
|
||||||
|
// Audio stream type
|
||||||
|
// NOTE: Useful to create custom audio streams not bound to a specific file
|
||||||
|
typedef struct AudioStream {
|
||||||
|
unsigned int sampleRate; // Frequency (samples per second)
|
||||||
|
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||||
|
unsigned int channels; // Number of channels (1-mono, 2-stereo)
|
||||||
|
|
||||||
|
int format; // OpenAL audio format specifier
|
||||||
|
unsigned int source; // OpenAL audio source id
|
||||||
|
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||||
|
} AudioStream;
|
||||||
|
|
||||||
// Texture formats
|
// Texture formats
|
||||||
// NOTE: Support depends on OpenGL version and platform
|
// NOTE: Support depends on OpenGL version and platform
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -516,18 +555,6 @@ typedef enum {
|
||||||
GESTURE_PINCH_OUT = 512
|
GESTURE_PINCH_OUT = 512
|
||||||
} Gestures;
|
} Gestures;
|
||||||
|
|
||||||
// Touch action (fingers or mouse)
|
|
||||||
typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
|
|
||||||
|
|
||||||
// Gesture events
|
|
||||||
// NOTE: MAX_TOUCH_POINTS fixed to 2
|
|
||||||
typedef struct GestureEvent {
|
|
||||||
int touchAction;
|
|
||||||
int pointCount;
|
|
||||||
int pointerId[MAX_TOUCH_POINTS];
|
|
||||||
Vector2 position[MAX_TOUCH_POINTS];
|
|
||||||
} GestureEvent;
|
|
||||||
|
|
||||||
// Camera system modes
|
// Camera system modes
|
||||||
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
|
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
|
||||||
|
|
||||||
|
@ -557,94 +584,94 @@ extern "C" { // Prevents name mangling of functions
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
void InitWindow(int width, int height, struct android_app *state); // Init Android Activity and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, struct android_app *state); // Init Android Activity and OpenGL Graphics
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void CloseWindow(void); // Close Window and Terminate Context
|
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
||||||
bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
||||||
bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
||||||
void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
||||||
int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
bool IsCursorHidden(void); // Returns true if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
||||||
void EnableCursor(void); // Enables cursor
|
RLAPI void EnableCursor(void); // Enables cursor
|
||||||
void DisableCursor(void); // Disables cursor
|
RLAPI void DisableCursor(void); // Disables cursor
|
||||||
|
|
||||||
void ClearBackground(Color color); // Sets Background Color
|
RLAPI void ClearBackground(Color color); // Sets Background Color
|
||||||
void BeginDrawing(void); // Setup drawing canvas to start drawing
|
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
||||||
void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
||||||
|
|
||||||
void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
||||||
void End2dMode(void); // Ends 2D mode custom camera usage
|
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
||||||
void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
||||||
void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||||
void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
||||||
Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
float GetFPS(void); // Returns current FPS
|
RLAPI float GetFPS(void); // Returns current FPS
|
||||||
float GetFrameTime(void); // Returns time in seconds for one frame
|
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
||||||
|
|
||||||
Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
|
||||||
float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
RLAPI float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
|
||||||
float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
RLAPI float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
|
||||||
|
|
||||||
int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
|
|
||||||
void SetConfigFlags(char flags); // Setup some window configuration flags
|
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
||||||
void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
||||||
|
|
||||||
bool IsFileDropped(void); // Check if a file have been dropped into window
|
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
||||||
char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
||||||
void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
||||||
int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
|
||||||
bool IsKeyDown(int key); // Detect if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
|
||||||
bool IsKeyReleased(int key); // Detect if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
|
||||||
bool IsKeyUp(int key); // Detect if a key is NOT being pressed
|
RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
|
||||||
int GetKeyPressed(void); // Get latest key pressed
|
RLAPI int GetKeyPressed(void); // Get latest key pressed
|
||||||
void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
|
||||||
float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
|
||||||
bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
|
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
|
||||||
bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
|
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
|
||||||
bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
|
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
|
||||||
bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
|
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
|
||||||
bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
|
||||||
bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
|
||||||
bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
|
RLAPI bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
|
||||||
int GetMouseX(void); // Returns mouse position X
|
RLAPI int GetMouseX(void); // Returns mouse position X
|
||||||
int GetMouseY(void); // Returns mouse position Y
|
RLAPI int GetMouseY(void); // Returns mouse position Y
|
||||||
Vector2 GetMousePosition(void); // Returns mouse position XY
|
RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
|
||||||
void SetMousePosition(Vector2 position); // Set mouse position XY
|
RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
|
||||||
int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||||
|
|
||||||
int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||||
int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
|
||||||
Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
|
||||||
|
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
|
bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
|
||||||
|
@ -655,254 +682,264 @@ bool IsButtonReleased(int button); // Detect if an android
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Gestures and Touch Handling Functions (Module: gestures)
|
// Gestures and Touch Handling Functions (Module: gestures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
RLAPI void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
||||||
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
||||||
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
|
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||||
void UpdateGestures(void); // Update gestures detected (called automatically in PollInputEvents())
|
RLAPI int GetTouchPointsCount(void); // Get touch points count
|
||||||
|
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
||||||
int GetTouchPointsCount(void); // Get touch points count
|
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||||
int GetGestureDetected(void); // Get latest detected gesture
|
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
||||||
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
|
||||||
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
|
||||||
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Camera System Functions (Module: camera)
|
// Camera System Functions (Module: camera)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
|
RLAPI void SetCameraMode(int mode); // Set camera mode (multiple camera modes available)
|
||||||
void UpdateCamera(Camera *camera); // Update camera (player position is ignored)
|
RLAPI void UpdateCamera(Camera *camera); // Update camera (player position is ignored)
|
||||||
void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
|
RLAPI void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and player position (1st person and 3rd person cameras)
|
||||||
|
|
||||||
void SetCameraPosition(Vector3 position); // Set internal camera position
|
RLAPI void SetCameraPosition(Vector3 position); // Set internal camera position
|
||||||
void SetCameraTarget(Vector3 target); // Set internal camera target
|
RLAPI void SetCameraTarget(Vector3 target); // Set internal camera target
|
||||||
void SetCameraFovy(float fovy); // Set internal camera field-of-view-y
|
RLAPI void SetCameraFovy(float fovy); // Set internal camera field-of-view-y
|
||||||
|
|
||||||
void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
|
RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
|
||||||
void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
|
RLAPI void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
|
||||||
void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
|
RLAPI void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
|
||||||
|
|
||||||
void SetCameraMoveControls(int frontKey, int backKey,
|
RLAPI void SetCameraMoveControls(int frontKey, int backKey,
|
||||||
int leftKey, int rightKey,
|
int leftKey, int rightKey,
|
||||||
int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
|
int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
|
||||||
void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras)
|
RLAPI void SetCameraMouseSensitivity(float sensitivity); // Set camera mouse sensitivity (1st person and 3rd person cameras)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic Shapes Drawing Functions (Module: shapes)
|
// Basic Shapes Drawing Functions (Module: shapes)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||||
void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||||
void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||||
void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||||
void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||||
void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
||||||
void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||||
void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
|
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
|
||||||
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
|
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
|
||||||
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
|
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
|
||||||
void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
|
||||||
void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
|
||||||
|
|
||||||
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
|
||||||
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
||||||
bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
||||||
bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
||||||
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
|
||||||
Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
|
||||||
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
|
||||||
Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
||||||
Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
||||||
Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
|
RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
|
||||||
Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
||||||
Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
|
||||||
RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
|
||||||
void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
||||||
void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
|
||||||
Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||||
Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
||||||
void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
|
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
|
||||||
void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
|
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
|
||||||
void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
|
RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
|
||||||
Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
||||||
Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
||||||
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
||||||
void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||||
void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||||
void ImageFlipVertical(Image *image); // Flip image vertically
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||||
void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||||
void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||||
void ImageColorInvert(Image *image); // Modify image color: invert
|
RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
|
||||||
void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
|
||||||
void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
|
||||||
void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
|
||||||
void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
|
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
|
||||||
void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
|
||||||
|
|
||||||
void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
|
||||||
void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||||
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||||
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||||
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||||
float rotation, Color tint);
|
float rotation, Color tint);
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
||||||
void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
||||||
|
|
||||||
void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
int fontSize, int spacing, Color tint);
|
float fontSize, int spacing, Color tint);
|
||||||
int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, int fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
||||||
const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
|
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||||
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
RLAPI void DrawCircle3D(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
|
||||||
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
|
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
|
||||||
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float lenght, Color color); // Draw cube textured
|
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
||||||
void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
||||||
void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
||||||
void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
||||||
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
|
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
||||||
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
||||||
void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
|
||||||
void DrawRay(Ray ray, Color color); // Draw a ray line
|
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
||||||
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
||||||
void DrawGizmo(Vector3 position); // Draw simple gizmo
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||||
void DrawLight(Light light); // Draw light in 3D world
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||||
void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||||
void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
|
RLAPI void DrawLight(Light light); // Draw light in 3D world
|
||||||
//DrawTorus(), DrawTeapot() are useless...
|
//DrawTorus(), DrawTeapot() are useless...
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
|
RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
|
||||||
Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
|
RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
|
||||||
Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
|
RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
|
||||||
Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
|
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
|
||||||
Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
|
RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
|
||||||
void UnloadModel(Model model); // Unload 3d model from memory
|
RLAPI void UnloadModel(Model model); // Unload 3d model from memory
|
||||||
|
|
||||||
Material LoadMaterial(const char *fileName); // Load material data (from file)
|
RLAPI Mesh GenMeshCube(float width, float height, float depth); // Generate mesh: cube
|
||||||
Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
|
||||||
Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
|
||||||
void UnloadMaterial(Material material); // Unload material textures from VRAM
|
|
||||||
|
|
||||||
void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI Material LoadMaterial(const char *fileName); // Load material data (from file)
|
||||||
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
||||||
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void UnloadMaterial(Material material); // Unload material textures from VRAM
|
||||||
void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
|
||||||
|
|
||||||
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
|
||||||
bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
||||||
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap
|
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
||||||
|
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
||||||
|
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
||||||
|
RLAPI Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap
|
||||||
// NOTE: Return the normal vector of the impacted surface
|
// NOTE: Return the normal vector of the impacted surface
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
||||||
void UnloadShader(Shader shader); // Unload a custom shader from memory
|
RLAPI void UnloadShader(Shader shader); // Unload a custom shader from memory
|
||||||
|
|
||||||
Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
Shader GetStandardShader(void); // Get standard shader
|
RLAPI Shader GetStandardShader(void); // Get standard shader
|
||||||
Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
|
||||||
void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
|
||||||
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||||
|
|
||||||
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
|
||||||
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
|
||||||
|
|
||||||
void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
|
||||||
void EndShaderMode(void); // End custom shader drawing (use default shader)
|
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
|
||||||
void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
RLAPI Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
||||||
void DestroyLight(Light light); // Destroy a light and take it out of the list
|
RLAPI void DestroyLight(Light light); // Destroy a light and take it out of the list
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// VR experience Functions (Module: rlgl)
|
// VR experience Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void InitVrDevice(int vdDevice); // Init VR device
|
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
||||||
void CloseVrDevice(void); // Close VR device
|
RLAPI void CloseVrDevice(void); // Close VR device
|
||||||
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
RLAPI bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
|
||||||
void BeginVrDrawing(void); // Begin VR drawing configuration
|
RLAPI void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
||||||
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||||
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
|
|
||||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context (and music stream)
|
||||||
bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
|
|
||||||
Sound LoadSound(char *fileName); // Load sound to memory
|
RLAPI Sound LoadSound(char *fileName); // Load sound to memory
|
||||||
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
||||||
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
||||||
void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
void PauseSound(Sound sound); // Pause a sound
|
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||||
void StopSound(Sound sound); // Stop playing a sound
|
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||||
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
||||||
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||||
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||||
|
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||||
|
|
||||||
int PlayMusicStream(int index, char *fileName); // Start music playing (open stream)
|
RLAPI Music LoadMusicStream(char *fileName); // Load music stream from file
|
||||||
void UpdateMusicStream(int index); // Updates buffers for music streaming
|
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||||
void StopMusicStream(int index); // Stop music playing (close stream)
|
RLAPI void PlayMusicStream(Music music); // Start music playing (open stream)
|
||||||
void PauseMusicStream(int index); // Pause music playing
|
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
|
||||||
void ResumeMusicStream(int index); // Resume playing paused music
|
RLAPI void StopMusicStream(Music music); // Stop music playing (close stream)
|
||||||
bool IsMusicPlaying(int index); // Check if music is playing
|
RLAPI void PauseMusicStream(Music music); // Pause music playing
|
||||||
void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
|
RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
|
||||||
void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level)
|
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
||||||
float GetMusicTimeLength(int index); // Get current music time length (in seconds)
|
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||||
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
|
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||||
int GetMusicStreamCount(void); // Get number of streams loaded
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
||||||
|
unsigned int sampleSize,
|
||||||
|
unsigned int channels); // Init audio stream (to stream audio pcm data)
|
||||||
|
RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
||||||
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
|
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
|
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||||
|
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
|
||||||
|
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
|
||||||
|
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
|
|
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