diff --git a/examples/shaders/resources/shaders/glsl100/lighting.fs b/examples/shaders/resources/shaders/glsl100/lighting.fs index 736716198..73531a8bb 100644 --- a/examples/shaders/resources/shaders/glsl100/lighting.fs +++ b/examples/shaders/resources/shaders/glsl100/lighting.fs @@ -18,12 +18,6 @@ uniform vec4 colDiffuse; #define LIGHT_DIRECTIONAL 0 #define LIGHT_POINT 1 -struct MaterialProperty { - vec3 color; - int useSampler; - sampler2D sampler; -}; - struct Light { int enabled; int type; diff --git a/examples/shaders/resources/shaders/glsl120/lighting.fs b/examples/shaders/resources/shaders/glsl120/lighting.fs index d9cfb4472..8dda5a549 100644 --- a/examples/shaders/resources/shaders/glsl120/lighting.fs +++ b/examples/shaders/resources/shaders/glsl120/lighting.fs @@ -16,12 +16,6 @@ uniform vec4 colDiffuse; #define LIGHT_DIRECTIONAL 0 #define LIGHT_POINT 1 -struct MaterialProperty { - vec3 color; - int useSampler; - sampler2D sampler; -}; - struct Light { int enabled; int type; diff --git a/examples/shaders/resources/shaders/glsl330/lighting.fs b/examples/shaders/resources/shaders/glsl330/lighting.fs index 58845c86b..d1f3140a1 100644 --- a/examples/shaders/resources/shaders/glsl330/lighting.fs +++ b/examples/shaders/resources/shaders/glsl330/lighting.fs @@ -19,12 +19,6 @@ out vec4 finalColor; #define LIGHT_DIRECTIONAL 0 #define LIGHT_POINT 1 -struct MaterialProperty { - vec3 color; - int useSampler; - sampler2D sampler; -}; - struct Light { int enabled; int type;