ADDED: Audio stream input callback #2212 -WIP-
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
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3 changed files with 64 additions and 5 deletions
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@ -425,6 +425,8 @@ typedef struct Wave {
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void *data; // Buffer data pointer
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} Wave;
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// Opaque structs declaration
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// NOTE: Actual structs are defined internally in raudio module
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typedef struct rAudioBuffer rAudioBuffer;
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// AudioStream, custom audio stream
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@ -1472,6 +1474,7 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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//------------------------------------------------------------------------------------
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typedef void (*AudioStreamCallback)(void *bufferData, unsigned int frames);
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// Audio device management functions
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RLAPI void InitAudioDevice(void); // Initialize audio device and context
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@ -1539,6 +1542,7 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
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RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
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RLAPI void SetAudioStreamCallback(AudioStream stream, AudioStreamCallback callback); // Audio thread callback to request new data
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#if defined(__cplusplus)
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}
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