ADDED: Audio stream input callback #2212 -WIP-
WARNING: This addition is based on a PR and it's still under review, not sure if it will be maintained in the future. In general, raylib tries to avoid callbacks usage mechanisms.
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3 changed files with 64 additions and 5 deletions
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@ -20,6 +20,35 @@
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#define MAX_SAMPLES 512
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#define MAX_SAMPLES_PER_UPDATE 4096
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// Cycles per second (hz)
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float frequency = 440.0f;
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// Audio frequency, for smoothing
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float audioFrequency = 440.0f;
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// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
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float oldFrequency = 1.0f;
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// Index for audio rendering
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float sineIdx = 0.0f;
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void AudioCallback(void *buffer, unsigned int frames)
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{
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audioFrequency = frequency + (audioFrequency - frequency)*0.95f;
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audioFrequency += 1.0f;
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audioFrequency -= 1.0f;
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float incr = audioFrequency/44100.0f;
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short *d = (short *)buffer;
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for (int i = 0; i < frames; i++)
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{
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d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
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sineIdx += incr;
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if (sineIdx > 1.0f) sineIdx -= 1.0f;
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}
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}
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int main(void)
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{
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// Initialization
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@ -33,9 +62,11 @@ int main(void)
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SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE);
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// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
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// Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
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AudioStream stream = LoadAudioStream(44100, 16, 1);
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SetAudioStreamCallback(stream, &AudioCallback);
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// Buffer for the single cycle waveform we are synthesizing
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short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
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@ -47,6 +78,7 @@ int main(void)
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// Position read in to determine next frequency
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Vector2 mousePosition = { -100.0f, -100.0f };
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/*
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// Cycles per second (hz)
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float frequency = 440.0f;
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@ -55,6 +87,7 @@ int main(void)
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// Cursor to read and copy the samples of the sine wave buffer
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int readCursor = 0;
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*/
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// Computed size in samples of the sine wave
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int waveLength = 1;
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@ -82,7 +115,7 @@ int main(void)
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SetAudioStreamPan(stream, pan);
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}
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// Rewrite the sine wave.
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// Rewrite the sine wave
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// Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
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if (frequency != oldFrequency)
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{
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@ -92,17 +125,18 @@ int main(void)
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if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
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if (waveLength < 1) waveLength = 1;
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// Write sine wave.
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// Write sine wave
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for (int i = 0; i < waveLength*2; i++)
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{
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data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
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}
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// Scale read cursor's position to minimize transition artifacts
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readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
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//readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
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oldFrequency = frequency;
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}
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/*
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// Refill audio stream if required
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if (IsAudioStreamProcessed(stream))
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{
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@ -131,6 +165,7 @@ int main(void)
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// Copy finished frame to audio stream
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UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
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}
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*/
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//----------------------------------------------------------------------------------
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// Draw
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