REVIEWED: SetMouseCursor() #3416

This commit is contained in:
Ray 2023-10-14 22:45:56 +02:00
parent b79e381092
commit 37e3ffcaac

View file

@ -659,37 +659,35 @@ void SetMousePosition(int x, int y)
// Set mouse cursor // Set mouse cursor
void SetMouseCursor(int cursor) void SetMouseCursor(int cursor)
{ {
CORE.Input.Mouse.cursor = cursor; if (CORE.Input.Mouse.cursor != cursor)
const char *cursorName;
switch (cursor)
{ {
case MOUSE_CURSOR_IBEAM: cursorName = "text"; break; const char *cursorName = NULL;
case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break; CORE.Input.Mouse.cursor = cursor;
case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break;
case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break;
case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break;
case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break;
case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break;
case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break;
case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break;
case MOUSE_CURSOR_ARROW: // can't find a name specifically for arrow cursor switch (cursor)
case MOUSE_CURSOR_DEFAULT:
{ {
cursorName = "default"; case MOUSE_CURSOR_IBEAM: cursorName = "text"; break;
} break; case MOUSE_CURSOR_CROSSHAIR: cursorName = "crosshair"; break;
case MOUSE_CURSOR_POINTING_HAND: cursorName = "pointer"; break;
case MOUSE_CURSOR_RESIZE_EW: cursorName = "ew-resize"; break;
case MOUSE_CURSOR_RESIZE_NS: cursorName = "ns-resize"; break;
case MOUSE_CURSOR_RESIZE_NWSE: cursorName = "nwse-resize"; break;
case MOUSE_CURSOR_RESIZE_NESW: cursorName = "nesw-resize"; break;
case MOUSE_CURSOR_RESIZE_ALL: cursorName = "move"; break;
case MOUSE_CURSOR_NOT_ALLOWED: cursorName = "not-allowed"; break;
case MOUSE_CURSOR_ARROW: // WARNING: It does not seem t be a specific cursor for arrow
case MOUSE_CURSOR_DEFAULT: cursorName = "default"; break;
default:
{
cursorName = "default";
CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT;
} break;
}
default: // Set the cursor element on the canvas CSS
{ // The canvas is coded to the Id "canvas" on init
TRACELOG(LOG_WARNING, "Cursor value out of bound (%d). Setting to default", cursor); EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName);
cursorName = "default";
CORE.Input.Mouse.cursor = MOUSE_CURSOR_DEFAULT;
} break;
} }
// Set the cursor element on the canvas CSS
// The canvas is coded to the Id "canvas" on init
EM_ASM({document.getElementById("canvas").style.cursor = UTF8ToString($0);}, cursorName);
} }
// Register all input events // Register all input events