Corrected some warnings

This commit is contained in:
Ray 2016-12-05 01:14:18 +01:00
parent ab9f5d5780
commit 377dcb025f
10 changed files with 108 additions and 99 deletions

View file

@ -222,16 +222,16 @@ RMDEF Vector3 VectorPerpendicular(Vector3 v)
{
Vector3 result;
float min = fabs(v.x);
float min = fabsf(v.x);
Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
if (fabs(v.y) < min)
if (fabsf(v.y) < min)
{
min = fabs(v.y);
min = fabsf(v.y);
cardinalAxis = (Vector3){0.0f, 1.0f, 0.0f};
}
if(fabs(v.z) < min)
if(fabsf(v.z) < min)
{
cardinalAxis = (Vector3){0.0f, 0.0f, 1.0f};
}
@ -256,7 +256,7 @@ RMDEF float VectorLength(const Vector3 v)
{
float length;
length = sqrt(v.x*v.x + v.y*v.y + v.z*v.z);
length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);
return length;
}
@ -284,7 +284,7 @@ RMDEF void VectorNormalize(Vector3 *v)
length = VectorLength(*v);
if (length == 0) length = 1.0f;
if (length == 0.0f) length = 1.0f;
ilength = 1.0f/length;
@ -302,7 +302,7 @@ RMDEF float VectorDistance(Vector3 v1, Vector3 v2)
float dy = v2.y - v1.y;
float dz = v2.z - v1.z;
result = sqrt(dx*dx + dy*dy + dz*dz);
result = sqrtf(dx*dx + dy*dy + dz*dz);
return result;
}
@ -590,7 +590,7 @@ RMDEF Matrix MatrixRotate(Vector3 axis, float angle)
float x = axis.x, y = axis.y, z = axis.z;
float length = sqrt(x*x + y*y + z*z);
float length = sqrtf(x*x + y*y + z*z);
if ((length != 1.0f) && (length != 0.0f))
{