Change ternary operator formatting
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8382ab9ada
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7 changed files with 52 additions and 52 deletions
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@ -2260,7 +2260,7 @@ void MeshTangents(Mesh *mesh)
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float t2 = uv3.y - uv1.y;
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float div = s1*t2 - s2*t1;
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float r = (div == 0.0f) ? 0.0f : 1.0f/div;
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float r = (div == 0.0f)? 0.0f : 1.0f/div;
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Vector3 sdir = { (t2*x1 - t1*x2)*r, (t2*y1 - t1*y2)*r, (t2*z1 - t1*z2)*r };
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Vector3 tdir = { (s1*x2 - s2*x1)*r, (s1*y2 - s2*y1)*r, (s1*z2 - s2*z1)*r };
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@ -2293,7 +2293,7 @@ void MeshTangents(Mesh *mesh)
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mesh->tangents[i*4 + 0] = tangent.x;
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mesh->tangents[i*4 + 1] = tangent.y;
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mesh->tangents[i*4 + 2] = tangent.z;
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mesh->tangents[i*4 + 3] = (Vector3DotProduct(Vector3CrossProduct(normal, tangent), tan2[i]) < 0.0f) ? -1.0f : 1.0f;
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mesh->tangents[i*4 + 3] = (Vector3DotProduct(Vector3CrossProduct(normal, tangent), tan2[i]) < 0.0f)? -1.0f : 1.0f;
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#endif
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}
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@ -2312,7 +2312,7 @@ void MeshBinormals(Mesh *mesh)
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Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] };
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float tangentW = mesh->tangents[i*4 + 3];
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// TODO: Register computed binormal in mesh->binormal ?
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// TODO: Register computed binormal in mesh->binormal?
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// Vector3 binormal = Vector3Multiply(Vector3CrossProduct(normal, tangent), tangentW);
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}
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}
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@ -2639,7 +2639,7 @@ static Material LoadMTL(const char *fileName)
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} break;
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case 'e': // Ke float float float Emmisive color (RGB)
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{
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// TODO: Support Ke ?
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// TODO: Support Ke?
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} break;
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default: break;
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}
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