Merge pull request #579 from jessp/patch-2
Convert window render sizes to floats
This commit is contained in:
commit
3632b160d5
1 changed files with 3 additions and 3 deletions
|
@ -13,8 +13,8 @@ uniform vec4 colDiffuse;
|
||||||
// NOTE: Add here your custom variables
|
// NOTE: Add here your custom variables
|
||||||
|
|
||||||
// NOTE: Render size values should be passed from code
|
// NOTE: Render size values should be passed from code
|
||||||
const float renderWidth = 800;
|
const float renderWidth = 800.0;
|
||||||
const float renderHeight = 450;
|
const float renderHeight = 450.0;
|
||||||
|
|
||||||
float radius = 250.0;
|
float radius = 250.0;
|
||||||
float angle = 0.8;
|
float angle = 0.8;
|
||||||
|
@ -43,4 +43,4 @@ void main()
|
||||||
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
|
vec4 color = texture2D(texture0, tc/texSize)*colDiffuse*fragColor;;
|
||||||
|
|
||||||
gl_FragColor = vec4(color.rgb, 1.0);;
|
gl_FragColor = vec4(color.rgb, 1.0);;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue