This commit is contained in:
Ray 2022-09-29 11:08:02 +02:00
commit 357f782f4e

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@ -305,7 +305,7 @@ typedef struct Camera3D {
Vector3 position; // Camera position Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis) Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera3D; } Camera3D;
@ -663,7 +663,7 @@ typedef enum {
MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device) MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
} MouseButton; } MouseButton;
@ -967,7 +967,7 @@ RLAPI void DisableEventWaiting(void); // Disable wai
// Custom frame control functions // Custom frame control functions
// NOTE: Those functions are intended for advance users that want full control over the frame processing // NOTE: Those functions are intended for advance users that want full control over the frame processing
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents() // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void PollInputEvents(void); // Register all input events RLAPI void PollInputEvents(void); // Register all input events