Reviewed some comments and WritePNG()

This commit is contained in:
raysan5 2015-10-06 17:13:40 +02:00
parent 6ffb3c72fb
commit 34db515acb
4 changed files with 15 additions and 11 deletions

View file

@ -51,6 +51,7 @@
#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
#ifdef __linux
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
@ -528,7 +529,7 @@ void Begin3dMode(Camera camera)
rlLoadIdentity(); // Reset current matrix (PROJECTION)
// Setup perspective projection
float aspect = (GLfloat)screenWidth/(GLfloat)screenHeight;
float aspect = (float)screenWidth/(float)screenHeight;
double top = 0.1f*tan(45.0f*PI / 360.0f);
double right = top*aspect;
@ -619,8 +620,10 @@ Color Fade(Color color, float alpha)
{
if (alpha < 0.0f) alpha = 0.0f;
else if (alpha > 1.0f) alpha = 1.0f;
float colorAlpha = (float)color.a*alpha;
return (Color){color.r, color.g, color.b, color.a*alpha};
return (Color){color.r, color.g, color.b, (unsigned char)colorAlpha};
}
// Enable some window/system configurations
@ -676,7 +679,7 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Matrix view = MatrixLookAt(camera.position, camera.target, camera.up);
// Calculate projection matrix for the camera
float aspect = (GLfloat)GetScreenWidth()/(GLfloat)GetScreenHeight();
float aspect = (float)GetScreenWidth()/(float)GetScreenHeight();
double top = 0.1f*tanf(45.0f*PI/360.0f);
double right = top*aspect;
@ -1019,6 +1022,7 @@ static void InitDisplay(int width, int height)
// with forward compatibility to older OpenGL versions.
// For example, if using OpenGL 1.1, driver can provide a 3.3 context fordward compatible.
// Check selection OpenGL version (not initialized yet!)
if (rlGetVersion() == OPENGL_33)
{
if (configFlags & FLAG_MSAA_4X_HINT)
@ -1029,9 +1033,9 @@ static void InitDisplay(int width, int height)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint)
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.2 and above!
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above!
// Other values: GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.0 and above!
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); // Fordward Compatibility Hint: Only 3.3 and above!
}
if (fullscreen)
@ -1455,9 +1459,9 @@ static void TakeScreenshot(void)
unsigned char *imgData = rlglReadScreenPixels(renderWidth, renderHeight);
sprintf(buffer, "screenshot%03i.png", shotNum);
// Save image as PNG
WritePNG(buffer, imgData, renderWidth, renderHeight);
WritePNG(buffer, imgData, renderWidth, renderHeight, 4);
free(imgData);