Reviewing Oculus rendering...

This commit is contained in:
Ray 2016-06-15 00:54:55 +02:00
parent d5d1305bc0
commit 3468af213f
2 changed files with 28 additions and 18 deletions

View file

@ -55,6 +55,8 @@ int main()
for (int eye = 0; eye < 2; eye++)
{
// TODO: Probably projection and view matrices could be created here...
// ...without the need to create it internally through Begin3dMode()
Begin3dMode(camera);
SetOculusMatrix(eye);
@ -64,6 +66,8 @@ int main()
DrawGrid(10, 1.0f);
// TODO: Call internal buffers drawing directly (rlglDraw()) and...
// ...reset internal matrices, instead of letting End3dMode() do that
End3dMode();
}