Add options to set line width and aliasing to rlGL layer. (#1457)
* Add options to set line width and aliasing to rlGL layer. * Don't do line smoothing in OpenGLES
This commit is contained in:
parent
e6ae4879f6
commit
342d4faf14
1 changed files with 33 additions and 0 deletions
33
src/rlgl.h
33
src/rlgl.h
|
@ -522,6 +522,10 @@ RLAPI void rlDisableScissorTest(void); // Disable scissor
|
||||||
RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
|
RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
|
||||||
RLAPI void rlEnableWireMode(void); // Enable wire mode
|
RLAPI void rlEnableWireMode(void); // Enable wire mode
|
||||||
RLAPI void rlDisableWireMode(void); // Disable wire mode
|
RLAPI void rlDisableWireMode(void); // Disable wire mode
|
||||||
|
RLAPI void rlSetLineWidth(float width); // Set the line drawing width
|
||||||
|
RLAPI float rlGetLineWidth(void); // Get the line drawing width
|
||||||
|
RLAPI void rlEnableSmoothLines(void); // Enable line aliasing
|
||||||
|
RLAPI void rlDisableSmoothLines(void); // Disable line aliasing
|
||||||
|
|
||||||
RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color
|
RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color
|
||||||
RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth)
|
RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth)
|
||||||
|
@ -1479,6 +1483,35 @@ void rlDisableWireMode(void)
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
// Set the line drawing width
|
||||||
|
void rlSetLineWidth(float width)
|
||||||
|
{
|
||||||
|
glLineWidth(width);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the line drawing width
|
||||||
|
float rlGetLineWidth(void)
|
||||||
|
{
|
||||||
|
float width = 0;
|
||||||
|
glGetFloatv(GL_LINE_WIDTH, &width);
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enable line aliasing
|
||||||
|
void rlEnableSmoothLines(void)
|
||||||
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_11)
|
||||||
|
glEnable(GL_LINE_SMOOTH);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disable line aliasing
|
||||||
|
void rlDisableSmoothLines(void)
|
||||||
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_11)
|
||||||
|
glDisable(GL_LINE_SMOOTH);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
// Unload framebuffer from GPU memory
|
// Unload framebuffer from GPU memory
|
||||||
// NOTE: All attached textures/cubemaps/renderbuffers are also deleted
|
// NOTE: All attached textures/cubemaps/renderbuffers are also deleted
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue