Updates some examples
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10 changed files with 124 additions and 33 deletions
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examples/core_3d_camera_first_person.c
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examples/core_3d_camera_first_person.c
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/*******************************************************************************************
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*
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* raylib [core] example - 3d camera first person
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_COLUMNS 20
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
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// Define the camera to look into our 3d world
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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// Generates some random columns
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float heights[MAX_COLUMNS];
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Vector3 positions[MAX_COLUMNS] = { 0.0, 2.5, 0.0 };
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Color colors[MAX_COLUMNS];
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for (int i = 0; i < MAX_COLUMNS; i++)
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{
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heights[i] = (float)GetRandomValue(1, 12);
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positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) };
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colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
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}
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Vector3 playerPosition = { 4, 2, 4 }; // Define player position
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SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCameraPlayer(&camera, &playerPosition); // Update camera and player position
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 32, 32 }, LIGHTGRAY); // Draw ground
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DrawCube((Vector3){ -16, 2.5, 0 }, 1, 5, 32, BLUE); // Draw a blue wall
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DrawCube((Vector3){ 16, 2.5, 0 }, 1, 5, 32, LIME); // Draw a green wall
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DrawCube((Vector3){ 0, 2.5, 16 }, 32, 5, 1, GOLD); // Draw a yellow wall
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// Draw some cubes around
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for (int i = 0; i < MAX_COLUMNS; i++)
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{
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DrawCube(positions[i], 2, heights[i], 2, colors[i]);
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DrawCubeWires(positions[i], 2, heights[i], 2, MAROON);
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}
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End3dMode();
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DrawText("First person camera default controls:", 20, 20, 10, GRAY);
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DrawText("- Move with keys: W, A, S, D", 40, 50, 10, DARKGRAY);
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DrawText("- Mouse move to lokk around", 40, 70, 10, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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