Added comments to create transparent framebuffer
Comments to create transparent framebuffer on RPI, when activate you see though full screen window the console below!
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1 changed files with 3 additions and 3 deletions
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@ -1836,8 +1836,8 @@ static void InitGraphicsDevice(int width, int height)
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EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
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EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
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EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
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//EGL_ALPHA_SIZE, 8, // ALPHA bit depth
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//EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB, // Request transparent framebuffer
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//EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
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//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
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EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
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//EGL_STENCIL_SIZE, 8, // Stencil buffer size
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EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
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@ -1912,7 +1912,7 @@ static void InitGraphicsDevice(int width, int height)
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VC_DISPMANX_ALPHA_T alpha;
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alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
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alpha.opacity = 255;
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alpha.opacity = 255; // Set transparency level for framebuffer, requires EGLAttrib: EGL_TRANSPARENT_TYPE
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alpha.mask = 0;
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dispmanDisplay = vc_dispmanx_display_open(0); // LCD
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