Fixed memory leaks in physics step operations

This commit is contained in:
victorfisac 2018-03-10 19:25:17 +01:00
parent 8f1d6f3850
commit 3201bad65a
3 changed files with 254 additions and 249 deletions

View file

@ -32,6 +32,7 @@ int main()
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
int logoY = 15;
bool needsReset = false;
// Initialize physics and default physics bodies
InitPhysics();
@ -52,10 +53,9 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed('R')) // Reset physics input
// Delay initialization of variables due to physics reset async
if (needsReset)
{
ResetPhysics();
floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
floor->enabled = false;
@ -63,6 +63,13 @@ int main()
circle->enabled = false;
}
// Reset physics input
if (IsKeyPressed('R'))
{
ResetPhysics();
needsReset = true;
}
// Physics body creation inputs
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);

View file

@ -32,6 +32,7 @@ int main()
// Physac logo drawing position
int logoX = screenWidth - MeasureText("Physac", 30) - 10;
int logoY = 15;
bool needsReset = false;
// Initialize physics and default physics bodies
InitPhysics();
@ -48,12 +49,17 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
// Delay initialization of variables due to physics reset asynchronous
if (needsReset)
{
// Create random polygon physics body to shatter
body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
}
if (IsKeyPressed('R')) // Reset physics input
{
ResetPhysics();
// Create random polygon physics body to shatter
body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
needsReset = true;
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input

File diff suppressed because it is too large Load diff