Update raylib_api.* by CI
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2c4c6e6201
commit
31a1047782
4 changed files with 442 additions and 415 deletions
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@ -4892,6 +4892,17 @@
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}
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}
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]
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]
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},
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},
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{
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"name": "GetKeyName",
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"description": "Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)",
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"returnType": "const char *",
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"params": [
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{
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"type": "int",
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"name": "key"
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}
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]
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},
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{
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{
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"name": "IsGamepadAvailable",
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"name": "IsGamepadAvailable",
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"description": "Check if a gamepad is available",
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"description": "Check if a gamepad is available",
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@ -4334,6 +4334,14 @@ return {
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{type = "int", name = "key"}
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{type = "int", name = "key"}
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}
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}
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},
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},
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{
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name = "GetKeyName",
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description = "Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)",
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returnType = "const char *",
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params = {
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{type = "int", name = "key"}
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}
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},
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{
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{
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name = "IsGamepadAvailable",
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name = "IsGamepadAvailable",
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description = "Check if a gamepad is available",
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description = "Check if a gamepad is available",
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File diff suppressed because it is too large
Load diff
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@ -674,7 +674,7 @@
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<Param type="unsigned int" name="frames" desc="" />
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<Param type="unsigned int" name="frames" desc="" />
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</Callback>
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</Callback>
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</Callbacks>
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</Callbacks>
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<Functions count="581">
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<Functions count="582">
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<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
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<Function name="InitWindow" retType="void" paramCount="3" desc="Initialize window and OpenGL context">
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<Param type="int" name="width" desc="" />
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<Param type="int" name="width" desc="" />
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<Param type="int" name="height" desc="" />
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<Param type="int" name="height" desc="" />
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@ -1184,6 +1184,9 @@
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<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
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<Function name="SetExitKey" retType="void" paramCount="1" desc="Set a custom key to exit program (default is ESC)">
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<Param type="int" name="key" desc="" />
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<Param type="int" name="key" desc="" />
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</Function>
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</Function>
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<Function name="GetKeyName" retType="const char *" paramCount="1" desc="Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)">
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<Param type="int" name="key" desc="" />
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</Function>
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<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if a gamepad is available">
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<Function name="IsGamepadAvailable" retType="bool" paramCount="1" desc="Check if a gamepad is available">
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<Param type="int" name="gamepad" desc="" />
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<Param type="int" name="gamepad" desc="" />
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</Function>
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</Function>
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