Reverted change that breaks mouse on web
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72ab65277b
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316b6aa181
1 changed files with 4 additions and 2 deletions
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@ -2163,11 +2163,12 @@ bool IsMouseButtonPressed(int button)
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if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true;
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if ((currentMouseState[button] != previousMouseState[button]) && (currentMouseState[button] == 1)) pressed = true;
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#endif
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#endif
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/*
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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Vector2 pos = GetTouchPosition(0);
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Vector2 pos = GetTouchPosition(0);
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if ((pos.x > 0) && (pos.y > 0)) pressed = true; // There was a touch!
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if ((pos.x > 0) && (pos.y > 0)) pressed = true; // There was a touch!
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#endif
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#endif
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*/
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return pressed;
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return pressed;
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}
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}
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@ -2239,13 +2240,14 @@ Vector2 GetMousePosition(void)
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#else
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#else
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position = (Vector2){ (mousePosition.x + mouseOffset.x)*mouseScale.x, (mousePosition.y + mouseOffset.y)*mouseScale.y };
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position = (Vector2){ (mousePosition.x + mouseOffset.x)*mouseScale.x, (mousePosition.y + mouseOffset.y)*mouseScale.y };
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#endif
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#endif
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/*
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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Vector2 pos = GetTouchPosition(0);
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Vector2 pos = GetTouchPosition(0);
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// Touch position has priority over mouse position
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// Touch position has priority over mouse position
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if ((pos.x > 0) && (pos.y > 0)) position = pos; // There was a touch!
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if ((pos.x > 0) && (pos.y > 0)) position = pos; // There was a touch!
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#endif
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#endif
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*/
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return position;
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return position;
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}
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}
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