REVIEWED: rlTextureParameters(), reset anisotropy level

This commit is contained in:
Ray 2022-06-16 13:07:38 +02:00
parent 7ed3d870fe
commit 309ad3e08b

View file

@ -1516,6 +1516,11 @@ void rlDisableTextureCubemap(void)
void rlTextureParameters(unsigned int id, int param, int value) void rlTextureParameters(unsigned int id, int param, int value)
{ {
glBindTexture(GL_TEXTURE_2D, id); glBindTexture(GL_TEXTURE_2D, id);
#if !defined(GRAPHICS_API_OPENGL_11)
// Reset anisotropy filter, in case it was set
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f);
#endif
switch (param) switch (param)
{ {