Added project for 4coder
Using example from the VSCode project
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54
projects/4coder/project.4coder
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54
projects/4coder/project.4coder
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version(1);
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project_name = "raylib-example";
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patterns = {
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"*.cpp",
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"*.c",
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"*.h",
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"*.bat",
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"*.sh",
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"*.4coder",
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"Makefile",
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};
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blacklist_patterns = {
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".*",
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};
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load_paths = {
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{ { {".", .relative = true, .recursive = true, } }, .os = "win" },
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{ { {".", .relative = true, .recursive = true, } }, .os = "linux" },
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{ { {".", .relative = true, .recursive = true, } }, .os = "mac" },
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};
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command_list = {
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{ .name = "clean",
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.out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
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.cmd = {
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{"mingw32-make clean", .os = "win"},
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{"make clean", .os = "linux"},
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{"make clean", .os = "mac"},
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},
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},
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{ .name = "build",
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.out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false,
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.cmd = {
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{"mingw32-make", .os = "win"},
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{"make", .os = "linux"},
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{"make", .os = "mac"},
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},
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},
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{ .name = "run",
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.out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true,
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.cmd = {
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{"./game.exe", .os = "win"},
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{"./game", .os = "linux"},
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{"./game", .os = "mac"},
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},
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},
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};
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fkey_command[3] = "clean";
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fkey_command[4] = "build";
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fkey_command[5] = "run";
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